Ratchet & Clank: Rift Apart Smash-All

Ratchet & Clank: Rift Apart will release on PS5 on June 11, 2021.

This game looks astounding.

I'm so psyched. The presence of this showing up in the various pre-release footage for the PS5 is what made me commit to trying to get one at launch.

Of course, now we all have a better understanding of "launch window" - i.e. it's roughly 6-12 months after the console is released!

I must play this one. Looks so good.

Amped for Rift Apart. I have only seen the original section they showed at the PlayStation showcase so going into this pretty blind. I've a feeling this is gonna knock it out of the park & utilize the Dual Sense unbelievably well. If I could fast forward 9 days I would!

Excited for this one! My backlog will stare at me with disappointment though.

Between this and HZD2, I am starting to REALLY want a PS5

I have never Ratcheted a Clank but I'm thinking about getting this.

If you have Playstation Plus and a PS5, you can play the 2016 Ratchet & Clank remake. They recently patched it to run at 60 fps on PS5. I've been playing it to tide me over.

Day 1, baby. Easily my most anticipated game of the year for now.

Ratchet & Clank is probably my favourite Sony 'sclusy series ever—solid mileage through each of the PS2, PS3 and PS4 eras... sorry God of War

I'll look forward to playing this once a PS5 can be had without hassle.

My continued failure to snag a PS5 makes me even sadder now this is coming out. I love Ratchet and Clank and the PS4 remake of number one was brilliant. Fingers crossed for something that sorts out stock issues being announced soon and this will be purchased day one when i finally get a console.

I am torn. I really loved Up Your Arsenal, Tools of Destruction, and A Crack In Time but I hated the latest one. So do I trust the franchise and believe the next one will be good or do I assume the next one will be like the last one?

farley3k wrote:

I am torn. I really loved Up Your Arsenal, Tools of Destruction, and A Crack In Time but I hated the latest one. So do I trust the franchise and believe the next one will be good or do I assume the next one will be like the last one?

I mean, if you have any doubt, just wait for reviews and impressions. There's no harm picking it up a few days later. This isn't a multiplayer game that's going to leave you behind if you don't hop in right away.

As for the last one, I think it depends on what you didn't like about it. I enjoyed the 2016 remake because the gameplay was solid, but I concur with the sentiment that the story and characterization were huge steps back from the previous games. What I've seen of the new one looks like they're back on the right track. Here's hoping.

I've still never beat any R&C games. Possibly never played...

Never had PS1/2 but I did pick up the trilogy rerelease on PS3. I think I installed it and maybe played the first one but that would have been like 6-8 years ago right? I can't remember. The disc is out of the shrink wrap on my shelf so I must have tried to play it once. PS3 is still hooked up and I played other games in it within the last 2 months.

And I own some PS4 R&C game from PS+ or one of those Play things for free. Looks like I can just play it on the PS5 if I want.

Which of these 4 games should I play to see if I like this series?

Stele wrote:

I've still never beat any R&C games. Possibly never played...

Never had PS1/2 but I did pick up the trilogy rerelease on PS3. I think I installed it and maybe played the first one but that would have been like 6-8 years ago right? I can't remember. The disc is out of the shrink wrap on my shelf so I must have tried to play it once. PS3 is still hooked up and I played other games in it within the last 2 months.

And I own some PS4 R&C game from PS+ or one of those Play things for free. Looks like I can just play it on the PS5 if I want.

Which of these 4 games should I play to see if I like this series?

I think the R&C games hold up surprisingly well compared to other games of that era. It looks like the trilogy contains both Going Commando and Up Your Arsenal which are two of the best games in the series.

But honestly, I would just play the 2016 remake first. It runs at 60 FPS on PS5 now and plays great. It will give you good taste to see if you want to explore the older trilogy or check out the new one.

Yeah the 2016 Remake is a blast to play. It's the weakest story in series but still has its moments with certain characters or scenarios. The levels, enemies & weapons are a joy though, this is where R&C 2016 really shines. 60fps on the PS5 will make inputs super responsive too.

From Insomniac on Twitter: "Players who update #RatchetPS5 on launch day gain access to our Performance & Performance RT Modes."

So the available options will be:

1080p 60 fps with RT
4k 30 fps with RT
4k 60 fps without RT

Those are the same presets that Miles Morales PS5 had. Awesome. I will definitely be using one of the 60 FPS options, but most accounts I have read about the options in MM seemed to prefer 1080p 60 FPS with RT above 4k without RT. I'll be curious to see the difference.

Fascinating, I'd love to see data on what people choose, particularly those with 4K TVs and can actually choose among all 3 options. Not sure if most PS5 owners have 4K Capability (my gut tells me majority, but what do I know).

Miles got a 60fps with RT patch later though. I think it was reduced population density in the city or something but still 4k

Rezzy wrote:

I'll look forward to playing this once a PS5 can be had without hassle.

Yeah, this is the first exclusive I'd actually like to play. Well, by the time I ever find a PS5 at regular price this will probably be down to twenty bucks or something.

I'll try both the 60fps options, I think I'm be going 1080p with RT though. I don't think the jump to 4K is worth losing RT over. 4 days to go!

I guess the review embargo is lifted!

Ratchet and Clank - IGN Review

Ratchet and Clank Rift Apart Review "Buy, Wait for Sale, Never Touch?"

Ratchet & Clank: Rift Apart - Easy Allies Review

Tyrian wrote:

I guess the review embargo is lifted!

And thankfully, they are very strong across the board. So excited

I've been especially happy to learn that the narrative elements are worth paying attention to again. From Paste:

The 16th in a series that goes all the way back to the (not-backwards-compatible) PS2, Rift Apart is as Ratchet & Clank as they come. It’s an embellishment on a formula that’s worked for 19 years and supported a franchise up until this latest entry. It’s splashy and charming. It doesn’t take itself too seriously, but it absolutely will dive into talking about trauma and disability, and tackle questions of belonging and imposter syndrome in ways that are simple enough to speak to children, but honest enough to resonate with adults. And at times, it manages to be surprisingly funny despite being entirely predictable, knitting trope to trope in a tapestry wrapped in more tropes. It’s a simple but surprisingly earnest and compassionate game. What carries this big flashy sci-fi romp along and helps elevate it from a simple farce is this charm and humanity. Rift Apart has the heart that Guardians of the Galaxy could never find.

Also of note, from the Digital Foundry tech review:

We've all seen the trailers, right? Beyond the beautiful, dense visuals, the fast SSD allows seamless transitions between completely different worlds - a signature gameplay feature of the new game, while saturating the GPU with an astonishing level of detail. RDNA 2's ray tracing features are also deployed, with beautiful high resolution reflection work. Well, the good news is that the final game is actually better than the trailers. In fact, we were surprised to see that the day one patch - which actually 'dropped' last Saturday - actually improved quality still further.

It's already the best looking game I've ever seen in a trailer. It's wild to think it's actually going to look better on my TV come Friday.

Only two review videos posted farley, it's nearly 2 hours past the review embargo being lifted!! Your slow on the uptake here :p

Good to see such strong reviews, it seems on the shorter side at around 12 hours (by push squares estimate anyways) but add on 2-3 for a completionist run.

Spikeout wrote:

Good to see such strong reviews, it seems on the shorter side at around 12 hours (by push squares estimate anyways) but add on 2-3 for a completionist run.

That's the same length of every other R&C mainline title. 12-15 hours to finish the main story.

It's one of very few series that I tend to replay regularly. I should be done with my 3rd run of the 2016 remake today or tomorrow

Just ordered from Amazon. I looked around hoping someone would have it for a bit less - or a $10 coupon, etc. but no one does. Seems like $70 is the price everywhere.

At least at Amazon I will get credit card points and I use their "smile donation" thing so I am giving a bit to my Zen center.

Another nice piece of news... a big AAA game might have been made with no crunch:

Grant Parker on Twitter:

I'd appreciate ppl sharing this positive. Because it's important.

#RatchetPS5 is at 89 avg score & I can't speak for anyone on the team but myself, but I didn't crunch once. 40h weeks the whole time.

It is possible to work on a great game w/o suffering.

Something others have pointed out which is worth mentioning. I can only speak for myself. I'm a white cis straight male designer. So I'm also working with some privilege for sure.
But overall I was very encouraged by how my managers actively pushed for me to avoid burn out.

Lindsay Thompson on Twitter:

I didn't crunch once, entire production. A couple late nights here and there finishing something up, but COMPLETELY CRUNCH FREE. It is possible. Team wellness lets the creativity flow free.
Yes, I will also add, that I speak for myself. I do believe the team as a whole did not suffer crunch and our management certainly encouraged that.
Dyni wrote:
Spikeout wrote:

Good to see such strong reviews, it seems on the shorter side at around 12 hours (by push squares estimate anyways) but add on 2-3 for a completionist run.

That's the same length of every other R&C mainline title. 12-15 hours to finish the main story.

It's one of very few series that I tend to replay regularly. I should be done with my 3rd run of the 2016 remake today or tomorrow :)

I had in my head it took me just under 20 hours to beat the 2016 Remake, I'll have to check that. This will probably take me a good 15 hours or so as I do tend to explore a lot & take my time in most games.

That's heartening to hear about the team not crunching, it shows it can be done (if that sentiment is reflected throughout the rest of the dev team). I really hope this can influence others, even if AAA games are a bit smaller they should be more manageable & potentially more creative as a result of it.

Spikeout wrote:
Dyni wrote:
Spikeout wrote:

Good to see such strong reviews, it seems on the shorter side at around 12 hours (by push squares estimate anyways) but add on 2-3 for a completionist run.

That's the same length of every other R&C mainline title. 12-15 hours to finish the main story.

It's one of very few series that I tend to replay regularly. I should be done with my 3rd run of the 2016 remake today or tomorrow :)

I had in my head it took me just under 20 hours to beat the 2016 Remake, I'll have to check that. This will probably take me a good 15 hours or so as I do tend to explore a lot & take my time in most games.

I just checked howlongtobeat.com to be sure. Going Commando has the longest main story completion time in the series at 13.5 hours. Everything other main entry is between 10 and 12.

FWIW, I saw one reviewer mention that they got close to 100% completion after 12 hours, but pretty much everyone else has been around the 18 to 20 hour mark.

It's also worth remembering that R&C games typically have challenge modes and NG+ options. I hope so because I typically end up replaying them at least once shortly after finishing the first run.