Star Wars Galaxies - Restoration III Launch

I havent been following along with other emulation/restoration efforts so I dont know anything about what makes this different, but this went live (sort of, more below) this weekend. https://restoration-gaming.com/

The 'sort of' is that the team is not really able to handle the traffic it's getting. Its web site, registration, and login have all been crushed by the weight of interested people. I'm still waiting for the registration to work personally, so even though I have the client downloaded, I can't do anything yet.

As far as the content goes, looks like they wanted to take the best of what SWG offered from a content perspective, with Kashyyk and Jump to Lightspeed unlocked at launch and some later content to be added as server progression unlocks. They want all of the best gear to be crafted, which is good news for crafters (I was a droid engineer, back when the best droid you could make was basically the little mouse guy that runs from Chewie.)

They made a custom Jedi unlock system that they're leaving a mystery for now, and they're only allowing 2 characters per account (+1 if you unlock a Jedi)

I got in and puttered around with mineral sampling a bit. The resource gathering, building management, and crafting parts of SWG are the parts I remember most fondly, so Im curious if these hold up.

Even with an account their login server has been overwhelmed. I'll come back after it's had time to bake a bit more.

There's dozens of EMU servers out there. Bloodfin and Legend are the two i've played the most on.

The main difference between them is the setting and changes they've made from the base game. R3 is in the in between state that was the Combat Upgrade (CU). Right before the NGE.

Bloodfin is pre CU/NGE and essentially the core game. Legend is based on the NGE.

There are very few MMOs I can think of with such extreme (and polarizing) differences between versions of the game.

I've been able to log in any time I want since Monday. (from US West Coast)

The important feature this one has, to me, is open professions. I can take skills from anything I have the prereqs for, Droid Engineer, Architect, Rifleman, whatever 'mistakes' I'd like to make are mine to make, within the 250 skill point limit (and the launcher includes a skill calculator/build maker

polypusher wrote:

I've been able to log in any time I want since Monday. (from US West Coast)

The important feature this one has, to me, is open professions. I can take skills from anything I have the prereqs for, Droid Engineer, Architect, Rifleman, whatever 'mistakes' I'd like to make are mine to make, within the 250 skill point limit (and the launcher includes a skill calculator/build maker

I can now log in. The skill system is the original system before the CU and NGE

That was my active time in SWG, so no wonder it suits me.

So this was like giving an addict what he craves.

I lost my entire weekend to this game. While the graphics are dated and the jank that was there before is still there. The actual design is still absolutely brilliant. Why can't we get another one of these done with a proper graphics engine?

Got my combat character to CL60 and started my 2nd character

I managed to figure out some of the basics again and got Surveying IV and Engineering IV. They got the mission terminals fixed over the weekend so I was able to run some of the simple Survey missions for quick cash, but they're tedious (refresh refresh refresh looking for something without a piddly 300 cred reward, 900 is still piddly but seems to be as good as it gets, go out to one of my saved waypoints, ping it for the reward, repeat)

I spent all my cash on skills and most of my resources making Wind Generators. Put them all up for sale at reasonable prices and no luck yet. I get the feeling that everyone is essentially self sufficient (even if that 'self' is a whole guild) so the marketplace seems stagnant.

You need to make use of your 2nd character slot and make a combat toon so you can do the legacy quests. It gives you a bunch of money and gear along the path. Otherwise, yeah it's a VERY slow slog and you'll have to rely on the mercy of others training you. The other money path is to join a 'spin' group (requires a combat character CL15+) and you join a group and you all get terminal missions in the same direction and you can make a ton of good money that way. I started doing those on Dantooine at around CL20 and it boosted me through levels super quick. I reached CL80 last night. Just need to finish Pikeman master and my build is complete. Going through 1 cycle of a full party's set of missions on Dant will net around 180-200k credits.

My crafting guy is now a Novice Architect.

Either way if you need help give a shout out. My combat toon is Ranakyn and crafting is Korrigan