The GWJ CRPG Club - Game 14: Disco Elysium (In Progress)

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So I'e reached the end of day debreif with Kim at the end of the first day and hit a bug that won't let me close out the conversation - it just gives me no options and non of the keybinds will work or do anything. In the end I had to CTRL-ALT-DEL to close it down and get out of the game.

I'll check solutions in the morning but..... irritating.

So, after finally fixing the bug (I set the game to classic and resaved it - seemed to work) I've progressed in to day 2 and I'm having the oddest "luck" - any skill check I make at 60% or more I fail, but I'm consistently successful in skill checks between about 10-30%. Not anything below that though. It's not making life easy as it tends to mean I can't progress the main plot very well

Spoiler:

The murder victim is still hanging from his tree, and I can't get past Measurehead

but it does making some of the side quests easier to deal with - I'm currently exploring the curse behind the bookstore and boy do they sell their roots to making this game there!

I'll keep pressing through - presumably I'll make progress eventually!

Into day three and after failing 12 checks in a row (anywhere from 3% to 87% chance of success) I've given up in slight disgust and save scummed back to an earlier save. I'm honestly not sure it really matters, but if you are putting RNG rolls into an RPG and locking some content behind them, eventually you are going to leave your players wondering just what it is they are missing by failing rolls.

Still in terms of progress

Spoiler:

The victim is down from his tree, the field autopsy is done and after freezing him in a giant bear I found the bullet that killed him before being packed off to morge by Kim. I ended up doing that via Measurehead and his somewhat dubious racial theory, & let Eveart compromise what little integrity I have left. I've been letting Harry recuperate from this with a combination of booze, strong drugs and an occasional smoke.

The political chats spread throughout the game are something I should probably be paying more attention too, but too often I'm finding I fall into the trap of letting the NPC I'm talking to hear what I think they want to hear, and not what I think my character should think. It's leading to some slightly odd dialog choices and surprisingly, the game doesn't really seem that might be what's happening. Considering it covers pretty much all the other bases, I'm surprised that motivation is apparently missing.

Sorbicol, have you internalized any thoughts that are affecting your rolls? I did some googling and it appears there are two potential thoughts that can have this effect.

Sorbicol wrote:

Into day three and after failing 12 checks in a row (anywhere from 3% to 87% chance of success) I've given up in slight disgust and save scummed back to an earlier save. I'm honestly not sure it really matters, but if you are putting RNG rolls into an RPG and locking some content behind them, eventually you are going to leave your players wondering just what it is they are missing by failing rolls.

Still in terms of progress

Spoiler:

The victim is down from his tree, the field autopsy is done and after freezing him in a giant bear I found the bullet that killed him before being packed off to morge by Kim. I ended up doing that via Measurehead and his somewhat dubious racial theory, & let Eveart compromise what little integrity I have left. I've been letting Harry recuperate from this with a combination of booze, strong drugs and an occasional smoke.

The political chats spread throughout the game are something I should probably be paying more attention too, but too often I'm finding I fall into the trap of letting the NPC I'm talking to hear what I think they want to hear, and not what I think my character should think. It's leading to some slightly odd dialog choices and surprisingly, the game doesn't really seem that might be what's happening. Considering it covers pretty much all the other bases, I'm surprised that motivation is apparently missing.

FYI this game deliberately plays against your CRPG instincts and will occasionally make passing a skillcheck actually give a "worse" result. Also I'm relatively sure that you can get through the game without passing a single check (provided you avoid some instant game-over ones).

beanman101283 wrote:

Sorbicol, have you internalized any thoughts that are affecting your rolls? I did some googling and it appears there are two potential thoughts that can have this effect.

Yes a couple. I’ll look at some of the others I’ve unlocked but the descriptions are a little obscure and it’s not immediately apparent exactly what it is I’m impacting. Plus you have weigh up if using a skill point is worth it of course!

I’m deeply suspicious that the game will fail some rolls regardless of what it says the success should be I have to admit. Given the nature of the game that’s probably OK, but it’s frustrating when you see so many rolls fail. When I was playing on Tuesday I was definitely having more success with low chance rolls than I was high chance.

So. more Progress, and a side encounter that - probably just because of it's simplicity was one of the most moving and heartfelt experiences I have ever had playing a video game -

Spoiler:

Breaking the news to Billie that her husband is dead

. I also now know how the victim died and I'm ready to start looking for the likely suspect.

This is really some game. I seem to have broken the odd roll failures as well.

And the credits roll.

That is some game - I won't lie I rather think in my rush to the end a lot of it went right over my head, and there were clearly some conversations and events I was probably meant to have that I didn't. I never got round singing Karaoke either.

The final section was just..... odd though

Spoiler:

It really felt like a game that should have concluded with the confrontation with Ruby, rather than the "where the hell did he come from" old communist soldier. It felt very tacked on to be honest, almost just an excuse to throw in the quite fantastical encounter with the Phasmid, which was just the right side of ethereal and unexplainable to be my favourite part of the game.

It wasn't unsatisfying or anything, but I suspect my slight ambivalence towards the game's political leanings probably wasn't helping the cause right at the end there.

However, it's been a gaming experience quite unlike anything else I've had I think - there's so much to unpack and enjoy in it it'll probably be worth another playthrough at some point.

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