The GWJ Adventure Game Club - Game 30: Whispers of a Machine

Whispers of a Machine (2018)

IMAGE(https://cdn.cloudflare.steamstatic.com/steam/apps/631570/header.jpg)

From the creators of Kathy Rain, this sci-fi Nordic Noir game tells the story of Vera, a cybernetically augmented detective in a post-AI world, as she investigates a string of murders and unravels a dark conflict over forbidden technology. These brutal killings obscure a sinister truth, as Vera soon finds ties to a group of fanatics committed to creating an AI superintelligence, something which has been outlawed for nearly a century.

You can find the game's official website here, usual spoiler warning apply. How Long to Beat estimates about 8 hours to completion. Available platforms are Android, iOS, Mac and PC.

The main thread is over that way. We'll be playing Whispers of a Machine in April 2021, with an extra month should you require it.

It's $15 on Steam, but it's $6 on GOG right now. I think their sale is on for another week or so.

Yeaaaaaah, no. I don't shop on GOG anymore.

Will be playing on mobile. It's in the Google play pass collection.

Interesting...

And yeah it's only $4.99 on Android, regular price. That might be the way to go.

This is a great game, I played it shortly after it came out and really enjoyed it. I did get really stuck at one puzzle in particular that I thought was kind of nonsense so I'm curious to hear if it was just me. :p

Might join you in this, if there's room for one more. As a couple of people have said, it's included with Play Pass on Android: $4.99 a month, and you can get the first month for free if you've never previously been a subscriber.

Yay, you're more than welcome!

I'm holding off until I get some proper downtime this weekend (fingers crossed, there's a non zero chance I'm going to be at the hospital... again). Probably won't stream it since it isn't voiced, but I'm really looking forward to it!!

Well, I've finished it. I enjoyed it but I considering how open ended many of the puzzles are I felt several were a bit too specific and I had to look up the next step after seemingly interacting with everything in town twice. Maybe that's my fault for taking the Empathic path.

Fun premise, well built town, MOSTLY good puzzles. Overall a solid game.

I dipped into it Saturday night and was very pleased to discover it's voiced! And really well too. I like Vera, the main character, a lot, and I'm definitely curious to see where the story will go.

Jolly Bill wrote:

Well, I've finished it. I enjoyed it but I considering how open ended many of the puzzles are I felt several were a bit too specific and I had to look up the next step after seemingly interacting with everything in town twice. Maybe that's my fault for taking the Empathic path.

Fun premise, well built town, MOSTLY good puzzles. Overall a solid game.

That was pretty much my only problem with this game. Specifically,

Spoiler:

the worst offender to me was the part where you are supposed to find the hidden room at the museum. That one just needed a bit more signposting.

Pink Stripes wrote:
Jolly Bill wrote:

Well, I've finished it. I enjoyed it but I considering how open ended many of the puzzles are I felt several were a bit too specific and I had to look up the next step after seemingly interacting with everything in town twice. Maybe that's my fault for taking the Empathic path.

Fun premise, well built town, MOSTLY good puzzles. Overall a solid game.

That was pretty much my only problem with this game. Specifically,

Spoiler:

the worst offender to me was the part where you are supposed to find the hidden room at the museum. That one just needed a bit more signposting.

Ha! Oddly enough, an earlier puzzle used the same mechanic

Spoiler:

(the conduit book for the name used in apt 113)

so when I got stumped I looked there again and was able to figure it out.

And Eleima full agreement on the voiceacting. I actually listened to most of the dialogue!

Just starting playing this and got finished with the first area where you examine the body. Very early, in other words.

I was a teen during the golden age(?) of point-and-click, and it was my favorite genre. Monkey Island, Sam and Max, Simon the Sorcerer, etc. Back then, the gameplay was purely about inventory management - combining items and 'using' them with the environment to solve puzzles. It's interesting that the modern point-and-clicks are cleverly incorporating different gameplay elements to mix it up. In Unavowed, for example, you have different companions and can choose which ones to bring on missions, RPG-style, which changes how things unfold. And in this one, you have "cybernautic augmentations" you can use, and you can also shape your character's personality through the choices you make during the game, which, in turn, alters the way you solve puzzles (apparently).

I don't really have a point here, except to say it's interesting to see these indie devs looking for ways to be innovative when it would be easier to tread familiar old ground. I love to see it.

Oh, I agree with you, Tasty Pudding! I like the way they're evolving, for sure. I don't think the old system was sustainable, so it's nice to see these more recent adventure games moving away from puzzles with rubber chickens with a pulley in the middle. As much as I adore the older games, I 100% recognize there's a rose colored glasses effect.

Back to the game, I sat down and played some more. Absolutely facepalmed when I figured out the door code (you know the one I'm talking about). Now I'm being stumped by the password. Will have to sleep on it, but I can't wait to uncover more!

I'm on day two now, making good progress. Had a few "ah-ha" moments that were pretty good.

Spoiler:

Like how I figured out how to open the secret door in the museum

That was really satisfying.

Really appreciated Vera getting rid of items we wouldn't need anymore at the start of the day. More games need that.

Finished!
I enjoyed playing this game, it's now one of my favourite modern adventure games next to the Blackwell series.

The nitpicking:

Spoiler:

That secret door. If I knew I was looking for one I moght have read the Book a bit closer ... I was totally stuck at this point and had to consult a walkthrough.
Also: when I found out that Katarina isn't who she said she was I wanted to ask Gabriel to join me in the confrontation. After all she shot at me before! But Vera didn't agree with me and I had to go on my own to the junkyard.

Good game! Thanks for the recommendation!

Marchantia wrote:

Finished!
I enjoyed playing this game, it's now one of my favourite modern adventure games next to the Blackwell series.

The nitpicking:

Spoiler:

That secret door. If I knew I was looking for one I moght have read the Book a bit closer ... I was totally stuck at this point and had to consult a walkthrough.
Also: when I found out that Katarina isn't who she said she was I wanted to ask Gabriel to join me in the confrontation. After all she shot at me before! But Vera didn't agree with me and I had to go on my own to the junkyard.

Good game! Thanks for the recommendation!

There's clue about that spoiler in one of the conversations prior to that.

Spoiler:

I can't remember who exactly, but some maintenance person was talking about how they'd seen Maja go into the museum and they'd follow shortly after but couldn't find her. They then left and she came back out, and insisted she'd been in a corner, the maintenance person had simply not seen them. Felt like a pretty big red flag to me and I knew there had to be a trap door or secret passage or something. The outline was fairly visible to me, but maybe I'm biased.

One of your favorite with Blackwell games? Wow, that's pretty high praise! Glad you enjoyed it so much!!
I'm hoping to wrap it up tonight, provided I have enough energy for gaming.

Finished it tonight!! Ultimately, here were my choices at the end:

Spoiler:

I'd gone down the empathy road, so I had the amnesia and mimic augments. Decided to go with the Fenrir (autowipe) option and I kept the child.

Honestly, it was a no brainer for me there.

Overall, I really, really liked it. I'm glad I played it. It's polished, the story is interesting, the world building is well done, the art is pretty and the voice acting is solid. Well worth any adventure fan's time!!

Eleima wrote:

Finished it tonight!! Ultimately, here were my choices at the end:

Spoiler:

I'd gone down the empathy road, so I had the amnesia and mimic augments. Decided to go with the Fenrir (autowipe) option and I kept the child.

Honestly, it was a no brainer for me there.

Overall, I really, really liked it. I'm glad I played it. It's polished, the story is interesting, the world building is well done, the art is pretty and the voice acting is solid. Well worth any adventure fan's time!!

Same playthrough / ending for me as well and not a hard choice. I really enjoyed the worldbuilding and while I was annoyed at a couple small choices overall it was a very impressive game.

Re: the museum conversation above -

Spoiler:

In addition to the (mechanic? janitor?) conversation, one of the kids mentions that Maja FREAKED OUT when they ran around pushing all the buttons, which was also a pretty good clue.