GWJ Strategy Club Game 4: Imperator Rome COMPLETED

Robear wrote:

I think your military budget and things like stability, governor capabilities and feelings, etc. can reduce the percentage of troops that are raised.

Dunno about the research, and the pop balance seems like an advanced thing. But the various types of pop do produce differently, so maybe mouse over them and then when you look at policy effects or needs, you can figure out which pop provides what. Kind of like trade has very specific benefits for different pops.

Pop growth - You can set this as a governor’s policy for a province. You can also provide buildings that help with growth, change laws, and look for other infrastructure benefits like specific trade goods.

I *think* you need a trading building of some sort to open up trade routes? (It kind of sounds like you have not looked at the building menu in the province sheet? Lower right of the sheet.

Thanks!

For the trade route, I believe I need a citizen, and all we have at the moment is freemen and tribesmen in that province. We are a tiny nation, but on the verge of GREATNESS. Or annihilation. One of the two.

At long last, Deleta Carthago Est - Or it at least has become a minor province in the Greater Egyptian Empire. However, a funny thing happened on the way...

Spoiler:

IMAGE(https://i.ibb.co/2Zd3ft1/collapse.jpg)

This splintering of Rome into West and East presents a golden opportunity for Egypt. Until now, I've been avoiding direct conflict with Rome yet cannot seem to get the best of our Seleucid (now Persian) cousins. In a series of humiliating defeats, we've been forced to cede substantial territory to them including the jewel of Rhodes and its two wonders.

The game seems to think we should be natural allies with Persia against larger foes to the West & East. I'm almost thinking I should cross the Med at Gibraltar and start assimilating Spain.

I'd say this story just got reeeeallly interesting

Did that just happen, the ... split? Are you the eastern chunk?

I think he’s Egypt.

Robear wrote:

I think he’s Egypt.

Correct.

It turns out the split in question is a more flavorful version of the conventional civil war events that will happen if you allow disloyalty to sprawl unchecked. These tend to look like Country v Countrian Revolt but it appears Rome's is different. I'd wager this might look the same for those playing as Rome? These conflicts in game can result in schisms or releases of territory as clients or free states but maybe this is a timed event representing Rome's transition from Republic to Empire?

I was able to exploit a long running Carthaginian Civil War by declaring war on one side, demanding concessions in the peace and then declaring war on the opposite faction. The Western Dictatorship appears to be winning at the moment and I had to divert attention to an Arabian rebellion. If I can get substantial troops back to the Med, a timely 'intervention' on my part on behalf of the Eastern Republic might result in some advantages.

Ah, got it! Thanks. Looks like a fun game you've got going, for sure.

I've made some progress with my game in the Iberian peninsula. Up to 482 with Seurria, which starts out as a small, 2-territory tribe in the northwest.

IMAGE(https://i.imgur.com/OGOLMOF.jpg)

The mechanics are still a work in progress, but I feel like I'm starting to understand the path from tribe to nation. We're up to 89% centralized now, mainly thanks to the the religious zeal of our initial leader, an epileptic who has been beloved by her people for over three decades.

Geopolitically, we've done well, but not as well as Beduniensia, a much larger tribe to our east. They are double our size and strength. Unless we can quickly absorb some of the weaker tribes around us to match their expansion, our destiny as rulers of Iberia may be a pipe dream.

Roman events seem to be tied to the increase of corruption and the number of governed territories (ie, bureaucratic burden) rather than a hard timeline. But yeah, I think you might be right that a schism of the Empire is a ticking bomb for Rome.

It looks like PDS has reassigned the devs working on Imperator to other projects.

There won't be content coming in the near future, although this may not be the end for good:

You might have noticed that Imperator: Rome isn’t assigned to any of the studios mentioned above. The reason for this is that on a regular basis we analyze the projects we have in development, where they are at, what they are trying to do and also what people and resources we have working on them. As part of this analysis we realized that there was a need to bring reinforcement for a couple of the projects at PDS, and given where Imperator was at in the run up to 2.0’s launch, we decided that after the launch of the update we would move people from Imperator to these other projects. Right now we’re working on plans to regrow the team for Imperator and continue development, but for the short term we needed to focus our efforts on these other projects.

I wanted to break the news now to manage everyone’s expectations: don’t expect much Imperator news at PDXCON, or any new content coming out in 2021. We’ll of course get back to everyone with news about it as long as we have something to share!

Imperator is important to us, and you, our fans are also important to us, so we're going to figure this out. Not sure when we'll be back with more content, but the aim is to continue the same trajectory the game has been going in, with great quality of life updates, free content and solid, enjoyable DLCs.

I saw this and I'm still trying to process it. It's a shame, but is it also an indicator that Paradox is having issues managing it's processes? People not happy, staffing needs not met, etc? That would certainly be a problem that could happen with too much growth. And we've seen them take on projects in the last two years or so and dump them before launch, that sort of thing.

Worrying signs.

"Even though we're breaking up, I still want to be really good friends with you. We'll definitely be spending a lot of time together in the future."

Haha, right.

Feels like the end of meaningful development to me. I wouldn't be surprised if they come back to it in the future, but I'm not sure it'll ever take on the vision and energy that it had the past year.

Which is a shame. I played a tribal game a little while ago and the tribal felt poised for a great update. I like the game quite a bit now.

Well that news sucks. I’m starting to get really worried about Paradox.

Btw I’m going to try and get back into Imperator this week or next. I’ll post some after actions to hopefully finish strong.

My goal this weekend is to try and conquer Italy in the tutorial. This has been a bit of a fail for me but some of that has to do with other Paradox games like CK 3 capturing my attention.