Valheim - Valhallall, Meadhallall, Shieldwallall

Malkroth wrote:
polypusher wrote:
Malkroth wrote:

Nothing in the game respawns. Plants will regrow on their own (berries, mushrooms, maybe trees), but ore and dungeons are all one-time only.

One exception is Tin, that will respawn

Everyone keeps saying this but I have checked spots I have mined tin before and it has not come back. Checked spots other people mined and there is no tin there. From everything we have seen on Rag1, tin does not respawn.

Yeah, I've seen flint respawn, but not tin.

Given the comments on things not generally respawning, any suggestions on where to find some unexplored areas of black forest in #GWJstanRag? North I suppose? I'm having trouble finding the mats to build a forge etc.

crunchy wrote:

Given the comments on things not generally respawning, any suggestions on where to find some unexplored areas of black forest in #GWJstanRag? North I suppose? I'm having trouble finding the mats to build a forge etc.

For that server you need to take a boat or a portal that starts at the Black Forest. You can also ask a bunch of us if you want. We're constantly fighting the Surtlings and tend to have extra cores.

Trying a shortcut to get back home we came across this:

IMAGE(https://cdn.discordapp.com/attachments/809240763426406441/812744332146507816/unknown.png)

Precious bronze oh, precious bronze. So far the only thing I've crafted is a bronze axe. Wondering what to invest in next. The gathering process is incredibly tedious at the moment. On the rare occasions trolls & grey dwarf packs don't chase me off copper deposits, my pickaxe breaks before I've tapped out the vein. Then, because I only had enough cores to create a smelt, my charcoal crafting process is a bit suboptimal.

A bronze pickaxe, perhaps? That'd give you a bit more longevity.

And it's definitely worth hunting down some more cores for a charcoal kiln.

What I'm finding is that it's smartest to go hunt for materials in a locally-generated world. Since your carried inventory always stays with the character, you can go find as much copper and tin as you want, and then bring it to the server 'in your pockets'.

That was the only way I had a prayer of finding enough Surtur cores. I think I might have cleaned out the last of the delves in the nearby Black Forest on Server 2, and it still wasn't enough. (only 6 total.) So I had to go get the other 4 in my own world. Likewise with the items to trigger the second boss; I think those were cleaned out long ago. I've found one on my own, but they seem pretty scarce even offline.

This also creates an interesting dynamic where I'm mostly in bronze now, but don't generally have more than basic resources in any world I visit, and can't build a forge to fix my stuff. All I build is little houses with an L1 workbench in the local world, so I can rest, sleep, and advance time if I wish, and log into the main server when I need to fix my bronze gear.

I dunno if this is cheating, but it really seems like Valheim doesn't (yet) have the mechanics to fully support multiplayer servers, in terms of providing enough resources for everyone to advance. The starting island is kinda harvested out already on Server 2, and I imagine Server 1 is even worse.

edit: also, there are damn few carrot seeds left on Server 2, at least on the starter island. It's possible that they might all have been picked. You'd probably have to hit up a farmer to get some. I have spares, if anyone needs them, as I imported some.

edit to add:

Clumber wrote:

On the rare occasions trolls & grey dwarf packs don't chase me off copper deposits, my pickaxe breaks before I've tapped out the vein.

If you build a workbench near a deposit, and then surround it on three sides with walls and put a roof over it, you can use it to fix most of your items out in the field, including the antler pickaxe. It takes about 22 wood to build one, which is usually pretty easy to find in the Black Forest... just look for fir trees. (Pine trees give you core lumber, which is apparently no good for pissant little jobs like walls.) There are lots of little firs and occasional big ones.... most of the big trunks are pine, but not all.

If you've got a bronze pick, that has to be fixed by a forge, which is hard to construct in the field. Once you've got enough cores, you could build yourself a warp portal for remote mining, and just pop back to base to fix your pick, but since lack of cores is your big problem right now, that won't help. Probably just stick with the antler pick and local workbenches instead.

If you build yourself a little house (typically about 85ish wood and a few stone), you can pretty much always stay overnight. It's a little boring just standing there, but it beats dying. If beasties show up, even trolls, you can fix your walls way faster than they can fix them. And then you can start first thing in the morning, when the sun rises and most of the baddies run away.

Malor wrote:

What I'm finding is that it's smartest to go hunt for materials in a locally-generated world. Since your carried inventory always stays with the character, you can go find as much copper and tin as you want, and then bring it to the server 'in your pockets'.

Heck, you can do that even between two offline local worlds, too, and it saves on travel time.

Spoiler:

Stand in your base in your "main world", next to the smeltery or a chest. Logout of your main world, and log into a new random "mining world". Find a copper vein and mine up as much as you can carry. Logout of the mining world and back into your main world. Drop ore into smeltery/chest, then swap back to the mining world; you should still be standing right at the copper vein, ready to do it all again.

merphle wrote:
Malor wrote:

What I'm finding is that it's smartest to go hunt for materials in a locally-generated world. Since your carried inventory always stays with the character, you can go find as much copper and tin as you want, and then bring it to the server 'in your pockets'.

Heck, you can do that even between two offline local worlds, too, and it saves on travel time.

I thought of that, but didn't want to be that explicit, since it's both cheaty and tempting. You can even extend the idea:

Spoiler:

I have two local worlds, one for copper and one for tin. In each one, my start point is quite close to a large cluster of the appropriate resource.

Malor wrote:

I dunno if this is cheating, but it really seems like Valheim doesn't (yet) have the mechanics to fully support multiplayer servers, in terms of providing enough resources for everyone to advance. The starting island is kinda harvested out already on Server 2, and I imagine Server 1 is even worse.

Is it cheating, yes. Is it immoral cheating, no since the only person you are really cheating is yourself. But if that makes the game more enjoyable, then I say do it.

The game does have mechanics to fully support multiplayer servers, but in that everyone on those servers are working together to advance. It isn't designed (at least easily) for everyone to have their own solo bubbles and be able to advance. But even in that situation, the world is huge and you can sail out and find other places to get resources. The only resource that seems to really be scarce as you advance is cores but once you can survive in the swamp even that has become bountiful.

Malor wrote:

What I'm finding is that it's smartest to go hunt for materials in a locally-generated world. Since your carried inventory always stays with the character, you can go find as much copper and tin as you want, and then bring it to the server 'in your pockets'.

That was the only way I had a prayer of finding enough Surtur cores. I think I might have cleaned out the last of the delves in the nearby Black Forest on Server 2, and it still wasn't enough. (only 6 total.) So I had to go get the other 4 in my own world. Likewise with the items to trigger the second boss; I think those were cleaned out long ago. I've found one on my own, but they seem pretty scarce even offline.

This also creates an interesting dynamic where I'm mostly in bronze now, but don't generally have more than basic resources in any world I visit, and can't build a forge to fix my stuff. All I build is little houses with an L1 workbench in the local world, so I can rest, sleep, and advance time if I wish, and log into the main server when I need to fix my bronze gear.

I dunno if this is cheating, but it really seems like Valheim doesn't (yet) have the mechanics to fully support multiplayer servers, in terms of providing enough resources for everyone to advance. The starting island is kinda harvested out already on Server 2, and I imagine Server 1 is even worse.

edit: also, there are damn few carrot seeds left on Server 2, at least on the starter island. It's possible that they might all have been picked. You'd probably have to hit up a farmer to get some. I have spares, if anyone needs them, as I imported some.

edit to add:

Clumber wrote:

On the rare occasions trolls & grey dwarf packs don't chase me off copper deposits, my pickaxe breaks before I've tapped out the vein.

If you build a workbench near a deposit, and then surround it on three sides with walls and put a roof over it, you can use it to fix most of your items out in the field, including the antler pickaxe. It takes about 22 wood to build one, which is usually pretty easy to find in the Black Forest... just look for fir trees. (Pine trees give you core lumber, which is apparently no good for pissant little jobs like walls.) There are lots of little firs and occasional big ones.... most of the big trunks are pine, but not all.

If you've got a bronze pick, that has to be fixed by a forge, which is hard to construct in the field. Once you've got enough cores, you could build yourself a warp portal for remote mining, and just pop back to base to fix your pick, but since lack of cores is your big problem right now, that won't help. Probably just stick with the antler pick and local workbenches instead.

If you build yourself a little house (typically about 85ish wood and a few stone), you can pretty much always stay overnight. It's a little boring just standing there, but it beats dying. If beasties show up, even trolls, you can fix your walls way faster than they can fix them. And then you can start first thing in the morning, when the sun rises and most of the baddies run away.

While I agree if everyone on the 1st island tries to build max level crafting tables this will happen - the solution is to have shared crafting facilities. On server 2 that ends up being what started as Zeb's house and now we always use the first batch or new ore or items to upgrade the benches there that way all the ore after can go to personal upgrades.

We also try to pool old items and food items. As long as people are putting unused, extras into the community it has been supporting everyone that has a bed there. We also have a portal setup there also if you still want to have a house far away but want to share the benches.

Okay, so, do people think it's uncool to bring in resources? It seemed fair to me because they don't regenerate, but if that's no good, then I'd probably need to tear down my little homestead and come live in the commons. I haven't been logging onto Discord, so I generally have no idea what's going on, but I suppose I could change that.

The reason I've been on my own is because it's fun to find stuff and climb the tech tree manually, rather than picking up something someone else did and instantly jumping tech levels, and because I started so far behind most of you. At the same time, I also like the ability to share what I've built with others, or maybe teaming up with group projects/questing, so mostly prospecting offline and then building online seemed like a good way to do that.

Perfectly willing to give up that idea if it seems fairer. Don't want to step on anyone's toes.

edit: BTW, I now have tons of carrot seeds if anyone needs any.

Nada (on the uncool). Do you whatever you like. There are other people that also play on the server but keep to themselves. There is ZERO problem with it. I was just giving my opinion on how multiplayer gets around that issue of resources.

Malor wrote:

That was the only way I had a prayer of finding enough Surtur cores.

This is just not true. Plain and simple. Can you goto your own instance and farm materials? Sure. Nothing is stopping you, but it just means that you're unwilling to find them beyond that starter island. If they're actually all gone. Different strokes for different folks and all, but the claims that a resource can't be found is totally false.

I know on Server 1 I have personally found several dungeons on different islands (or even well hidden ones on the starter island) that had not been looted yet and when new players jumped on and asked about cores I directed them to those places I had found. At this point we have portals on different islands that all link to our communal longhouse so anyone can jump from island to island. Some new players have even decided to live on a different island than the starter one to have easier access to resources.

Also copper and tin are incredibly plentiful. If you are only mining the copper you see on the surface you are doing the server a disservice as that is only about 25% of the vein. Dig down into the ground where you see it on the surface and you will find a lot more copper veins. The last copper vein I mined I pulled over 100 copper ore out before calling it quits.

As others have said though, do whatever brings you enjoyment in the game. It is meant to be something you enjoy, not toil slavishly at. There is no "right" way to play the game, but the server hopping option does rob boats of a lot of their utility.

ranalin wrote:
Malor wrote:

That was the only way I had a prayer of finding enough Surtur cores.

This is just not true. Plain and simple. Can you goto your own instance and farm materials? Sure. Nothing is stopping you, but it just means that you're unwilling to find them beyond that starter island. If they're actually all gone. Different strokes for different folks and all, but the claims that a resource can't be found is totally false.

They're designed to be found before you leave the start island, and as far as I can tell, most or all of those are gone. Expecting people to build rafts and sail the high seas, before even reaching the Bronze Age, seems a little unfair. Sure, they could use portals that other people have built, but that also shortcuts normal progression, just in a different way.

I mean, I'm thoroughly Bronze Age at this point, and I'm only just now about ready to start building portals and sailing abroad. Right now, I'm just trying to find the three items necessary to summon the second boss. (being deliberately vague.) Have two; when I get the third, I'll likely build a karve, set sail, and see what transpires.

That seems like the normal way to do things?

crunchy wrote:

Today I am bound and determined to emerge from the stone age. This is a phrase I did not ever anticipate saying.

Well I did it, thanks to the materials available in a locally generated world being brought back to server 1 in my “pockets”. It really hadn’t occurred to me until reading some of the posts yesterday to consider the approach of sailing or portals so that was interesting. Perhaps now that I’m making bronze that will be a good option. I agree with Malor that the gradual progression is a rewarding part of the game but being an active part of a community would be great too. Are the two things mutually exclusive I wonder? Is there a way to for someone who hasn’t unlocked all the tech to still help the group out in some way?

If nothing else, Crunchy, you can repair buildings and feed fires and bring in goods as you find them. That’s a help to everyone, right?

Malor wrote:
ranalin wrote:
Malor wrote:

That was the only way I had a prayer of finding enough Surtur cores.

This is just not true. Plain and simple. Can you goto your own instance and farm materials? Sure. Nothing is stopping you, but it just means that you're unwilling to find them beyond that starter island. If they're actually all gone. Different strokes for different folks and all, but the claims that a resource can't be found is totally false.

They're designed to be found before you leave the start island, and as far as I can tell, most or all of those are gone. Expecting people to build rafts and sail the high seas, before even reaching the Bronze Age, seems a little unfair. Sure, they could use portals that other people have built, but that also shortcuts normal progression, just in a different way.

I mean, I'm thoroughly Bronze Age at this point, and I'm only just now about ready to start building portals and sailing abroad. Right now, I'm just trying to find the three items necessary to summon the second boss. (being deliberately vague.) Have two; when I get the third, I'll likely build a karve, set sail, and see what transpires.

That seems like the normal way to do things?

Again not true. It's all procedurally generated and so it is possible to end up with a starting island with nothing but meadows. With the meadows you have all you need to build a raft and can leave.

The raft was the very next thing I built after my bow. I used all my hide scraps and took off exploring and found a new island against the wind in around 5 minutes or so. This was the 3rd day on the server. I found it exciting and just a natural part of the game. Not unfair at all.

The raft controls are a pain in the ass to get used to and learn so have suggested folks to use the portals we've set up on our server or wait to build a karve, but it's just another way to play. Not THE way to play.

The game world is massive and just asks to be discovered IMO. I still travel the starting island extensively and just this week have found untouched copper deposits just few steps away from others that have been claimed. Seen unclaimed tin deposits. Even found a behive which is probably the most rarest of things to be seen on an island, at least on our server they are.

I see beehives on old buildings all the time, found at least 5, not on the GWJ server, but on other servers.

The randomness means that people have different experiences based on their server, the island they're on, the parts of an island they've explored, what direction their camera is pointed while exploring...
Some people experience plentiful bees. I didnt see one for the first week until finding a whole ruined village.
I searched 4 swamps before I found a swamp dungeon (and then I found like 7)

These experiences lead to a lot of questions and confusion about the way the game works and how it's 'supposed to be played'. I think this is part of the ongoing discussion about whether or not Tin respawns. I've stated before that it does but as I start to grok the nature of the game, I suspect it doesn't and that instead we run into nodes that we've missed before while exploring the same space. So though you've 'explored' that space you still missed some nodes, or forgot about ones you didn't have enough space to continue mining.

These last few posts confuse a total newb like me. I haven't bought the game yet... probably will before next weekend, but then as someone who wants to get the whole experience (whatever that means) without too many tips and spoilers, do I join one of these servers or am I going to find whatever areas woefully bereft of whatever it is I need to gather/make/do since I'm so late to the party? Should I just have my own island and join once I know what I'm doing and have at least played a few hours?

And yes presume I know nothing other than this game seems particularly popular and I'm looking for something new to play.

The main thing to know is that you have a great deal of freedom to play how you want. You can start on a solo server and take the same character to an online server later through no special effort in game. Go back and forth if you like.

You might start solo, decide you're lonely and join others or invite friends to yours.
You might join a GWJ server and love doing that. Who knows?!

Mostly because of connection speed/ping (230+) and lag with GWJ servers, I've been mostly in my solo world, enjoying the hell out of slowing down the process of advancement and just kinda zen building.

That said, I had a great time being shown around the server, seeing everyone's homes/bases and creations. All of this talk of sailing/rafts and such makes me think I still haven't touched much of the game, and I'm still Bronze Age-ing around. Also, there are some really cool..uh, boat houses? docks? storage for the big boat thingies? on the server that looked awesome. Anyway...they look like fun projects for my next building time.

So next project....see what's nearby by raft, and make some places to park boats...sounds cool.

Well there was of course the option of a server much closer to you

There does seem to be a 50/50 split in the various communities I'm involved in, between those that want things to be *even further* away, in terms of having to get out and explore, even to find early game things, and those that dont want to leave the comfort of the starter island until they feel 'geared up'.

Personal opinion, each 'gate' is a progression point. At first, everything is scary and night can be deadly, what an unforgiving game!... for a short while. The first time you hit the Black Forest, it's dangerous and scary all over again... but soon it becomes as normal and easy going as the Meadows, but the Swamp is just "impossible"!. Then after a few trips there, and with a little bit more progression in things like poison-resistance potions, it's manageable.. and then once again easy.

The aim of this game *is* exploration. Be that running around the coast of your first island, or having to travel to the outer edges of the map to find a certain boss/item/trade opportunity. I'm not saying jump a raft with no food and sail for 2 hours within the first minutes of the game, but the way the maps are generated is that the islands are all pretty damn close together. There's never really a time where you are sailing and can't see land in one direction or another (weather dependant, of course). Maybe we were lucky, but we could swim across 'rivers' that split islands up pretty easily, so we could basically run around 3 or 4 different islands right off the bat without even having to build a raft. No tin left on the starter island? No caves that haven't been looted? Sure, on this island, but if you run south for 15 minutes max you can find both in plentiful supply. There aren't *that* many players on a given server.

I know not everyone wants to play that way, but honestly - it's a big world out there, if having to island hop one island away to find Resource X is too far, then maybe you should either join the community offer of portals etc, or fire up a single player world to get through the early game with local resources, and then comes back to multiplayer, with your same character etc. But dont get comfy, things are far away in this game, and for a reason. The aim of this game *is* exploration.

Just my 2p.

Just purchased this game this weekend because of the thread. Wow what a fun game. Lost my whole weekend to this game. Just solo so far. Game can be brutal if you make poor decisions- like taking on a group of greybeards without eating and having decent gear. I got to a point where I had a raft... major pain to learn how to sail that thing. W for putting sail up... S for putting it down. Wind is rarely my friend. Building a place to live is major fun. Tons of ways to play it. The environmental effects are pretty amazing. Thanks all for talking this one up on the thread... I would have missed it. Most fun I've had in a long time. I might get nerve up to join the group, or if anyone is interested in hosting another server where resources are still fresh... I'd be down for that as well.

Start one character on your own server, and another to run on the shared server, to get used to it and see what's ahead of you. Then when you get comfortable, you can take your "private" character and visit the shared server as you wish. Or, you can just decide to stick with the shared server. Whatever you wish. The devs really gave us options here, no reason not to use them.

As this topic seems to keep coming up in regard to the community servers, the only resource that could be considered scarce are the Surtling Cores needed to build the smelter and charcoal kiln. Although once you hit the swamp there are mobs there that drop them, so it's really just those initial 10 that are a problem. On the first server I am constantly tripping over copper and tin nodes.

Honestly, this game is all about exploration. The survival components are minimized so that you do not have to worry about them, but they exist. If you are interested in a completely unspoiled experience, play in your own world until you have your feet under you or feel "geared up" then jump on a community server. Or jump back and forth as you go. Even if you are not actively playing on a community server, feel free to hang out in the discord channels and chat. You may hear some of us talking about much higher tech stuff, but we may also just be chatting about our new house expansion. And most of us are quite happy to answer new player questions if you hop on and ask politely.

Edit: For the copper veins, do not just mine the surface copper. If you keep digging down and around where you saw it on the surface, you will usually find more copper deposits. Just taking the surface level copper is only about 25% of the entire vein.

I hit my first big roadblock. I'm not far past beating the first boss, so I need to find surtling cores. I couldn't find any dungeons in my starting area/island. I found a smallish island north of my starting area that had dungeons. I made a raft and sailed there and set up a forward base. Then I got stranded. My raft was destroyed. I don't have the resources to build another one. There aren't many boars on this island. This island also lacks flint, so I can't do other upgrades to my crafting station or other equipment. I don't feel strong enough to get through the dungeons. I get swarmed by skeletons and die.

I was pretty frustrated. My solution is to create another character on my server. Get him to a point he can sail and have him bring needed resources to the island.

Any other options you would recommend?

I agree with the other comments that resource scarcity should not pose a problem. I think the bigger issue for a new player would be to group up with other players that are at a similar level on the tech/progression tree and putting in similar hours. A lot of the fun has been in the discovery and teamwork needed to advance. I played ~5 hours solo when I started up and it was fun, but the game really shines in multiplayer. There's also strength in numbers, if you try to solo new biomes alone you will be doing a lot of lonely corpse runs!

I'm not saying you can't mix lower and higher level players necessarily, only that if you jump in and immediately get handed a bunch of mid tier gear and skip the organic process of figuring things out, you might end up missing a lot of the fun. One way to get a little bit of both would be to spend some time building your private homestead before getting too involved in the community spaces. On server 2, there are quite a few players that hang out on voice chat but tend to do their own thing in game (The Citadel didn't build itself).