Valheim - Valhallall, Meadhallall, Shieldwallall

There's a youtube video where somebody tested and found that items do despawn, but only after several days and only if they're more than some minimum distance away from a workbench (or possibly other buildables, I forget). Also I think they despawned faster if they were further beyond the cutoff distance.

But I don't know how recent the video was; current patch could of course be different.

Malor wrote:

tl;dr: run away, run away! But stay roughly in the red circle so that the event times out properly. I'm not sure it stops if there's nobody in the circle... or at least it didn't in the earliest builds.

Events still won’t stop if you aren’t in the area. My main base is in a tiny mini-biome in the middle of the ocean and events that trigger there never spawn any enemies because I’m using up all the land area, so I just ignore the events and go about my business. I had a swamp raid start there this weekend that lasted for several in-game days because I only ever stopped by to drop off items and repair stuff.

Malor wrote:
Rainsmercy wrote:

Started a new character on friend's server. Took a couple days, but got myself to bronze age with limited help from my friend as I wanted to catch up on my own.(he has downed Elder and is mining iron from swamp crypts) Today at our meadows base had a "The ground is shaking" event with 2 trolls. Got 1 shotted before I could really damage the first one. Just have to wait for them to despawn so I can do a corpse run. Need to upgrade the defenses too.

I have stone walls, and trolls are bad news even then. A better approach seems to be running around kiting them so they don't break your stuff.

Eventually, you get to the point where you can stand toe-to-toe with a troll and kill it without even taking damage, but I suspect two trolls, the amount I've seen in those events, would remain a significant problem.

tl;dr: run away, run away! But stay roughly in the red circle so that the event times out properly. I'm not sure it stops if there's nobody in the circle... or at least it didn't in the earliest builds.

I have a better geared character from another server(Full wolf armor/frostnir/the poison bow) but trying to avoid using them on this friend's server. However, I did login with the better geared character long enough to kill the 2 trolls.

Individual trolls don't scare me at all anymore, they telegraph their hits, which are easy to block with a strong shield. But two trolls would worry me some. Endurance would be a big problem, toe to toe. Kiting and shooting would probably work fine, but I haven't tried. So far, I have just cowered behind stone walls.

Malor wrote:

Individual trolls don't scare me at all anymore, they telegraph their hits, which are easy to block with a strong shield. But two trolls would worry me some. Endurance would be a big problem, toe to toe. Kiting and shooting would probably work fine, but I haven't tried. So far, I have just cowered behind stone walls. :-)

I cheesed two troll fights by just running around a large rock. The pathing seemed to disconnect when I got the rock between me and the troll, and it would just wander away, allowing me to head-shot it with flaming arrows. In the couple of instances in which the troll did take a swing at me, the log just hit the rock, rather than me. It really trivialized the fights for me.

Early on, I cheesed fights in troll lairs by hitting them with a couple of arrows and exiting. I stealthed, waited for the detection to drop to nothing, re-entered the cave, shot twice more, and so on. Took awhile, but it was pretty safe even with crap gear, lousy food, and a weak bow.

Throughly investigated 4 swamps now, one pretty large and circled a plains area, not a sign of a single crypt.

kborom wrote:

Throughly investigated 4 swamps now, one pretty large and circled a plains area, not a sign of a single crypt.

This is why I ended up using the seed map generator to view my solo adventuring map. I thoroughly explored two huge swamps, but no crypts. With the map generator (which *does* show crypts/chambers/etc.) I saw that right next to each of the two swamps was another island with 4-5 crypts each. One of them I could just swim to from my empty swamp.

Honestly, just go view the map and see where they're hiding...here.

Roo wrote:
kborom wrote:

Throughly investigated 4 swamps now, one pretty large and circled a plains area, not a sign of a single crypt.

This is why I ended up using the seed map generator to view my solo adventuring map. I thoroughly explored two huge swamps, but no crypts. With the map generator (which *does* show crypts/chambers/etc.) I saw that right next to each of the two swamps was another island with 4-5 crypts each. One of them I could just swim to from my empty swamp.

Honestly, just go view the map and see where they're hiding...here.

Wow, have missed that completely - as I searched through swamp number 5 and came up empty. I will get that checked out later this afternoon when I next get the chance, thanks!!!

mastrude wrote:
Malor wrote:
mastrude wrote:
Malor wrote:

... Go somewhere out of the way and throw stuff on the ground, and I think it will probably despawn after a few days. Not sure about that, however. Monster drops definitely despawn, not sure if player drops do.

From what I've seen, your stuff never despawns.

I threw away something in the river below my place a couple weeks ago. I should go see if it's still there. It was way out of any crafting bubbles, so it should have despawned by now.

I threw a bunch of level 1 clubs down a hill to get rid of them. They’re still there after weeks.

BTW, I noticed that birch trees appear to respawn.

Throwing things in water is the quickest way for it to degrade. Couple in game days and it should be gone.

Anything within the radius of a workbench will never degrade. Even if it's in water.

Coldstream wrote:
Malor wrote:

Individual trolls don't scare me at all anymore, they telegraph their hits, which are easy to block with a strong shield. But two trolls would worry me some. Endurance would be a big problem, toe to toe. Kiting and shooting would probably work fine, but I haven't tried. So far, I have just cowered behind stone walls. :-)

I cheesed two troll fights by just running around a large rock. The pathing seemed to disconnect when I got the rock between me and the troll, and it would just wander away, allowing me to head-shot it with flaming arrows. In the couple of instances in which the troll did take a swing at me, the log just hit the rock, rather than me. It really trivialized the fights for me.

After getting a bronze shield I would use trolls to do mining for me. Rock, trees, ore, I would have it attack while i blocked and it would smash everything around me to bits

This made me grin when I saw it: (you'll probably have to zoom in to read the signs)

IMAGE(https://www.malor.com/valheim/roos_dinolox_bbq.jpg)

After sunrise, I left the compound to hunt lox. Shortly after killing the first one, I got the "ground is shaking" event. But the trolls, instead of attacking me, decided they also wanted some dinner:

IMAGE(https://www.malor.com/valheim/troll1.jpg)

This did not go well for the troll.

IMAGE(https://www.malor.com/valheim/troll2.jpg)
IMAGE(https://www.malor.com/valheim/troll3.jpg)

I just missed his death collapse. The lox smashed him flat. No dinner for you!

The second troll got exploded almost instantly once he squared off with two. I actually caught the death this time:

IMAGE(https://www.malor.com/valheim/troll4.jpg)

Easiest troll attack ever.

Same thing happened with those fire guys who drop cores. They set the lox on fire..for a tiny bit, and then...lots of surtling cores and coal everywhere. That turned into the second time I had more lox meat than would fit on the first of Malor's pictures, cause they were a *bit* wounded.

If you put a few fires around up top when you are digging silver the wolves and stuff will usually attack those first and it will give you some time to weapon up.

If you have not yet played around with using iron beams (2 wood, 1 iron), you might want to give it a try. While there is a limit to how many iron beams you can connect in a row, anything attached to ANY part of the long line of iron beams is considered a foundational piece (the grey/blue color you get when you attach something to the ground/a tree/side of one of these plains pillars).

So in this image, anything I start building on top of the end (or middle) of a line of iron beams will be that grey/blue/foundation color. After I took this image, I decide to just make the whole outside ring of it iron beams, so I don't have to think about it. You can also build normal wood beams or cores OVER the iron beams, so that you cannot see the iron bits at all.

Keep in mind, in this image, the whole floor is only attached to a single line of iron beams below it, that connects at one small wood beam, so that I could do the spiral thing. So it's all basically resting on ONE vertical iron beam, and it all still works like I said.

IMAGE(https://cdn.discordapp.com/attachments/809240763426406441/828260377003425862/unknown.png)

With iron beams it works just like any other type of structure. It is the number of connections to ground (which is the actual ground, rock, or a tree). They just allow for more connections then regular wood. Iron beams cannot be placed on wood or core beams to gain extra stability. As you said, iron beams are considered foundational to wood structures (and you can connect stone to them too, though stone and wood beams are both considered the same when calculating distance to ground).

Based on your picture, I don't think the beams below connecting to that wood beam is what is giving you stability, but rather the iron beam that is touching that stone pillar.

Sunrise at Wolf Inn(PigPen's build):

IMAGE(https://www.malor.com/valheim/wolf_inn_misty_morning_1.jpg)
IMAGE(https://www.malor.com/valheim/wolf_inn_misty_morning_2.jpg)
IMAGE(https://www.malor.com/valheim/wolf_inn_misty_morning_3.jpg)

The place looks pretty great from below, too. I just wasn't down there.

kazar wrote:

With iron beams it works just like any other type of structure. It is the number of connections to ground (which is the actual ground, rock, or a tree). They just allow for more connections then regular wood. Iron beams cannot be placed on wood or core beams to gain extra stability. As you said, iron beams are considered foundational to wood structures (and you can connect stone to them too, though stone and wood beams are both considered the same when calculating distance to ground).

Based on your picture, I don't think the beams below connecting to that wood beam is what is giving you stability, but rather the iron beam that is touching that stone pillar.

They seemed to be able to build that bridge in the upthread video infinitely long. It looked like they were doing sort of an S-curve with their beams, allowing them to just keep extending forever, so presumably there's something going on that doesn't quite fit your model.

Malor wrote:
kazar wrote:

With iron beams it works just like any other type of structure. It is the number of connections to ground (which is the actual ground, rock, or a tree). They just allow for more connections then regular wood. Iron beams cannot be placed on wood or core beams to gain extra stability. As you said, iron beams are considered foundational to wood structures (and you can connect stone to them too, though stone and wood beams are both considered the same when calculating distance to ground).

Based on your picture, I don't think the beams below connecting to that wood beam is what is giving you stability, but rather the iron beam that is touching that stone pillar.

They seemed to be able to build that bridge in the upthread video infinitely long. It looked like they were doing sort of an S-curve with their beams, allowing them to just keep extending forever, so presumably there's something going on that doesn't quite fit your model.

They were exploiting a bug.

kazar wrote:
Malor wrote:
kazar wrote:

With iron beams it works just like any other type of structure. It is the number of connections to ground (which is the actual ground, rock, or a tree). They just allow for more connections then regular wood. Iron beams cannot be placed on wood or core beams to gain extra stability. As you said, iron beams are considered foundational to wood structures (and you can connect stone to them too, though stone and wood beams are both considered the same when calculating distance to ground).

Based on your picture, I don't think the beams below connecting to that wood beam is what is giving you stability, but rather the iron beam that is touching that stone pillar.

They seemed to be able to build that bridge in the upthread video infinitely long. It looked like they were doing sort of an S-curve with their beams, allowing them to just keep extending forever, so presumably there's something going on that doesn't quite fit your model.

They were exploiting a bug.

You are defining their build technique as a bug. We don't know that it is, at least from what I've seen myself.

We know for sure that in the present build, what you are claiming is not accurate. It may become accurate later, but it isn't now.

edit: I just went and experimented, and I'm not able to duplicate what they were doing with the bridge. It may indeed have been a bug, it may already be fixed, and Kazar's explanation may be exactly accurate.

Sorry!

Malor wrote:
kazar wrote:

They were exploiting a bug.

You are defining their build technique as a bug. We don't know that it is, at least from what I've seen myself.

We know for sure that in the present build, what you are claiming is not accurate. It may become accurate later, but it isn't now.

edit: I just went and experimented, and I'm not able to duplicate what they were doing with the bridge. It may indeed have been a bug, it may already be fixed, and Kazar's explanation may be exactly accurate.

Sorry!

There is a reddit thread talking about what they did. Something about two pieces being placed in the same physical space and maybe timing causing the thing that computes distance to ground to get confused.

The Bridge at the End of the World

many Iron Poles - stacked into each other - in all directions and switching the side @ every 4-6 stacked wood floors.
It’s a bug. If you quickly place lots of structures on top of each other the ‘strength algorithm’ fails to work properly and you get a floating foundation piece

This is not from an official source so it could be wrong, but I am pretty sure the devs intend the iron beams to only stack so far before they too degrade.

kazar wrote:
It’s a bug. If you quickly place lots of structures on top of each other the ‘strength algorithm’ fails to work properly and you get a floating foundation piece

This is not from an official source so it could be wrong, but I am pretty sure the devs intend the iron beams to only stack so far before they too degrade.

There's multiple build videos on YT that explain and show this off as well. It's a known bug and can be exploited.

Below my structure is a line of three iron wood secured in the rock, and then a vertical iron beam, and from that one, I made the spiral you see. But since all of the iron beams are connected to each other, and from the bottom, to the rock...yeah.

But weirdly, it seems you can connect any part of a continuous iron beam framework to rock, and then the whole thing gives foundation status to whatever it touches.

Also...it's pretty fun.

p.s. on the bridge thing, about every 8 or 9 beams there's a bizarre looking crisscross of iron beams overlapping each other in both directions. I assume that's doing the either intentional or unintentional foundation status. I did notice that at the ends of my spiral, the iron beams themselves are orange, meaning this is about as far as you can extend out your iron beams without anchoring them to something else.

I moved my Valheim server to a Ubuntu Server VM using LGSM tools. I'm by no means a Linux expert but was able to figure out automating backups, updates and server status alerts to Discord.

https://linuxgsm.com/lgsm/vhserver/

I built a fun little hunting cabin "down the road" from the Citadel, that I have up on stilts since it's so close to the water. I wanted it there since I put a fishing spot on the side porch overlooking the water. I will post pics when I am back on my personal computer.

Finished the structure (on left side) but still decorating (maybe some flags for under the one on left?) my new Sky Home:

IMAGE(https://cdn.discordapp.com/attachments/809240763426406441/829363845586747422/unknown.png)

I guess I will turn this into a portal hub room, unless you all can think of something cooler?
(bottom floor of left tower)
IMAGE(https://cdn.discordapp.com/attachments/809240763426406441/829366694576783420/unknown.png)

The second floor of the left tower just has all the workbench/forge stuff. Iron Beams are the bomb.
IMAGE(https://cdn.discordapp.com/attachments/809240763426406441/829366391987503104/unknown.png)

The "opulent decadence" idea was already used upstairs, and the "observatory/science facility" idea doesn't really work with Vikings.

I dunno if 'supervillain lair' works, but that seems very Viking. Might have more supervillain options in the Hearth and Home expansion, whenever they finish it.

Although, I think laser beam attachments for your sharks would be right out.

So maybe all of those heads I have nothing to do with...

I swear to god, I'd love it if i had like 30 more goblin/fuling heads so that I can just plaster the place with those little bastards. 2 star goblins still kill me if I lag or don't time the parry just right.

I'm tempted to jump in the game just to get you all those heads...

I like the spirally beam wall windows.