The GWJ CRPG Club - Game 13: Tyranny (In Progress)

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Godzilla Blitz wrote:

From the sounds of it, I took a very similar approach. Have you opened up the dialogs by clicking on your followers' icons in the lower left corners? If I recall correctly, doing so opened up some conversation with each character about their backstories and whatnot. In one of those, Barik "explains" how it is that he would follow me yet still hate me for making him do so.

And yeah, having Verse always be so excited about what I was doing wasn't really giving me the moral support I was looking for.

Great to hear that you're making progress!

I’ve walked into a couple of fights in Bastards Wound that have flattened me all of a sudden. I might need to go out an level a bit.

Well, slightly unexpectedly found myself in act 3 last night, and now the fighting begins. I might well get this done tonight, but I’m away all next week visiting my folks who I haven’t seen in damn near a year thanks to lockdown.

This is clear a game I’d get so much out of replaying, but I also know the likelihood of that is extremely remote!

And Done.

What an odd game. A very abrupt ending, although very satisfying in places

Spoiler:

Wiping the smile of the face of the Faces of Nerat a particular pleasure

it was largely an unsatisfying experience given the multiple paths it offers without ever really tying them all together.

That said when it did shine, it really did shine. There's so much here to unpack I will do so at some point in the not too distant future, but I probably enjoyed this more than it frustrated me.

Sorbicol wrote:

And Done.

What an odd game. A very abrupt ending, although very satisfying in places

Spoiler:

Wiping the smile of the face of the Faces of Nerat a particular pleasure

it was largely an unsatisfying experience given the multiple paths it offers without ever really tying them all together.

That said when it did shine, it really did shine. There's so much here to unpack I will do so at some point in the not too distant future, but I probably enjoyed this more than it frustrated me.

Congrats! I feel like we shared similar experiences. Immediately on finishing I felt that playing a second time would be really fun, but so much of the game felt just 80% functional that I don't have the desire to play again.

Up and running again. I’m in a village in act 1 that I’m trying to save, or subjugate, or wipe out, I don’t know. Not really sure who I am supposed to be or want to be here. I was given a choice - chase everyone away and burn the village, or keep the village but enslave everyone. I chased them away and they apparently didn’t like that. Not helping.

I started up again over the weekend. I was in Act 2, after having allied with the Chorus, so I went to visit the Chorus camp, talked with the Voices, and then made my way to Lethian's Crossing, where I needed to oust the Disfavored that I installed back during the conquest phase.

Enjoyed the story there, and also enjoyed the little encounter with the Bronze Brotherhood on the way in. Interesting power struggle going on, within the Brotherhood.

What I don't enjoy is fighting the Disfavored. I've not always been a big fan of this game's 5-on-4 battle designs, where all the enemies have a lot of hit points, and the victory seems to go to whichever side gets 1 of the other side's fighters to drop first. My party for this segment has been the main character, Verse, Eb, and Lantry; maybe I'm suffering for not bringing Barik along to engage more enemies. But I have had to save and reload fights a lot, which gets frustrating because load times are slow on my computer. I even knocked the difficulty down and still took multiple reloads to get through the final fight in the Crossing.

LastSurprise wrote:

What I don't enjoy is fighting the Disfavored. I've not always been a big fan of this game's 5-on-4 battle designs, where all the enemies have a lot of hit points, and the victory seems to go to whichever side gets 1 of the other side's fighters to drop first. My party for this segment has been the main character, Verse, Eb, and Lantry; maybe I'm suffering for not bringing Barik along to engage more enemies. But I have had to save and reload fights a lot, which gets frustrating because load times are slow on my computer. I even knocked the difficulty down and still took multiple reloads to get through the final fight in the Crossing.

I suspect you are correct that your lack of a tank (Barik) is leading to the issues with combat. Not sure about Eb, but Verse and Lantry felt pretty squishy to me. Barik could usually hold 2-3 enemies and survive with occasional healing/buffing.

Verse can be built to tank, but Barik has the capability basically from the start.

But even though Verse can be built to have better defenses, she can't engage more than 1 enemy at a time. In the Pillars / Tyranny rule system, managing engagement feels like it's at the core of having a functional party. That made Eder essential in Pillars, and it feels like it makes Barik -- or a main character built to fill his role -- essential here.

But I really do like some of the "tanky" options for Verse. It feels like some of the choices are well designed for a dualist, letting her improve her evasion, and then accuracy, the longer she engages with someone. Really fits the theme of a battle dance.

Anyway I subbed Barik in, reported a couple quests, did some leveling up, and am now rocking a party of the Fatebinder / Barik / Verse / Sirin. I've only fought one battle since that switch, but it was against a group of six Oath Bound, and that one battle was much easier than any of the fights in Lethian's crossing.

I am missing some of Lantry and Eb's magic talents, though. Sirin doesn't come with any magic to speak of, and my Fatebinder's more of a bruiser with magic than a pure caster.

Sirin's songs get really overpowered though. I had a lot of fun bringing her along at times, though I think by the end of the game I was still running with Eb, Lantry, and Kills-In-Shadow.

That's good to know. In that first battle it looked like she can keep a song going while she uses some other ability or spell. That's similar to the chanters in Pillars, and better than bards in some of the old Infinity Engine games. I'm excited to see what she'll do.

Last night, I finished out the quests around Lethian's Crossing, and activated my second spire! I feel like I'm really making some progress now.

Godzilla Blitz wrote:

I agree with you, Malor, for sure. Yet given what Sorbicol said and where he was in the story, the ordering of events hint made me think, "Oh, I wonder if he made the same decision I did. If he did that, I bet he hit the same frustration I had."

Spoiler:

And yep, they were the same things.

I think almost anything more I add would spoil stuff for you, Sorbicol. But it's probably safe to share that by the end of the adventure I felt like things worked out well enough that I was okay with everything from a moral aspect of role-playing my character.

But yet, I got frustrated with my only two options regarding the Forge Leader for exactly the same reasons you mention. I was like, "Whaaa? That makes no sense at all."

I had exactly the same reaction to all this. It didn't help that:

Spoiler:

If the Voices asked me to bring him those two people, I didn't remember it. I just killed Raetommen outright. If I'd have remembered that the Voices wanted him, I wouldn't have done that, because I know that's effectively sending him to his death. But as with you guys, it made no sense to me that I'd have sent him the Forge-bound leader

My party of Fatebinder / Barik / Verse / Sirin is really doing well. Barik's leveling the most quickly, probably because he's the tank and taking the most hits. But everyone's right at around level 10. Next up: sell down some of my treasure, upgrade my spire a bit, head back into the Oldwalls with Lantry to investigate those few runes, and then finish out a few side quests. Then: the Blade Grave.

Starting to make some headway, took the spire with the rebels, now Into act 2. There was a massive difficulty spike during the spire fight that prompted me to change to story mode. I should change it back to normal because fighting has devolved to just clicking on the bad guys and waiting for a bit.

Nice work, gentlemen! It sounds like both of you are making steady progress.

Pressing on. Today I made it to the Blade Grave, enlisted some Unbroken to help me, causing a fracture in their camp.

I got an option to Betray the Alliance when talking with Jagged Remedy. I didn't try that option, but I was curious what it meant, so I looked it up on the Tyranny Wiki. Apparently this is not just betraying Jagged Remedy specifically, but the whole Scarlet Chorus--and would set me on the Anarchist path. I thought about it for a few minutes, but ultimately decided against it. I'm not sure if that would lock me out of Lethian's Crossing, given that I've already saved the town and turned it over to the Chorus.

Plus, I don't think flipping would be in keeping with my character. I'm loyal to Kyros, and playing the long game to investigate the Archons. I've steadily been gaining evidence of Nerat's disloyalty, and I feel like I'm going to throw him under the bus when Tunon asks me to present my findings.

Right now, I'm on my way into Sentinel Stand to deal with the last in that old king's bloodline.

Made it a little bit farther this morning: through the Rust Canyons. This was a cool map, with a lot of story elements that were responsive to choices I made earlier, both in the Conquest portion and throughout the main game. I also especially liked the battle near the end, where I had to defend the Unbroken camp from attacks on multiple fronts.

I do wonder when the transition from Act 2 to Act 3 will be triggered. I'm guessing I have to wrap up the Blade Grave stuff and then there's probably another set of story quests that follow after it.

LastSurprise wrote:

Made it a little bit farther this morning: through the Rust Canyons. This was a cool map, with a lot of story elements that were responsive to choices I made earlier, both in the Conquest portion and throughout the main game. I also especially liked the battle near the end, where I had to defend the Unbroken camp from attacks on multiple fronts.

I felt like the game really shined in some of its quest-area containers. Those were the chunks I really enjoyed. It was meshing everything together where I think it struggled the most.

Starting to pick up momentum now, still terrible at combat but there’s always story mode if I get stuck. Still have my original crew of Verse, Barik, Lantry. Barik hates being a rebel but he can’t bring himself to leave. I’m going to free him from his fused armour and he hates that too, but he just goes along with everything while complaining a lot. Verse is happy as long as I’m smiting something. I’ve played for about 15 hours so far.

Redherring wrote:

...Still have my original crew of Verse, Barik, Lantry...

Fwiw this was my party for the entire game. Me a parry/dodge tank, Barik the armor tank, Verse the ranged/melee DPS, and Lantry the healer.

I never once used Ebb, maybe tried out Kills-in-shadow for 30 minutes tops, and never even recruited Sirin...

Math wrote:
Redherring wrote:

...Still have my original crew of Verse, Barik, Lantry...

Fwiw this was my party for the entire game. Me a parry/dodge tank, Barik the armor tank, Verse the ranged/melee DPS, and Lantry the healer.

I never once used Ebb, maybe tried out Kills-in-shadow for 30 minutes tops, and never even recruited Sirin...

Oddly enough that's more or less what I did as well!

That's the party I had too. It seemed to "do all the things" so I never switched out. Barik and Lantry made for a great defensive pair, and then my main character and Verse would deal damage. Well, kind of.

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