Monster Hunter Rise Catch-All

I was going to wait for the PC version, but the positive reviews make this very hard to resist...

I came to 2 revelations last night, as I went to bed eagerly awaiting release day.

1. hammer is F##king awesome, and I'm diving right in.
2. Who ever said you had to have a main! I'm going to play Hammer, Lonsword, Chargeblade, Lance! Whatever the hell I feel like on any given day

I'm still undecided on my main weapon! Currently waffling between LBG, switch axe, and gunlance.

I'm perpetually tempted to just play charge blade again, so I'm going to avoid that at least until I finish up the village quests or I'll never play anything else.

I mained SnS and LBG in World and Charge Blade in Iceborne. I'm looking to main Charge Blade for Rise. The blocking and countermoves look really sexy and I'm at a skill level where SnS looks too daunting but I'm comfy with my damage rotations in Charge Blade.

My main reasons are:

It's got a shield.
Clean, easy to execute damage rotations.
Normal movement.
Almost always looks the business.

I've fought 4 monsters now and I'm surprised how easy it is starting out. I usually struggle with Lagombi early on in these games but he was such a pushover here.

I'm thinking it's just to ease new players in, because the demo was quite a challenge. Not a good thing or a bad thing, just something that stood out to me.

It's also possible my previous experience playing hammer has carried over. It's like World hammer, just easier to execute.

So far loving the game!

A_Unicycle wrote:

It's also possible my previous experience playing hammer has carried over. It's like World hammer, just easier to execute.

How is it easier? I'm probably going to go hammer as well. Made my hunter so far, gonna dig in later tonight.

It feels like the stamina drain on your running charge is a LOT less, you can also change stances mid-charge for more monster-appropriate swings. You can now combo you triple big hit from your running spin, which I think is a new feature?

These wirebug attacks are also something huge. You can launch yourself forward and spin down the length of a monster or go for a MASSIVE single strike.

The stupid poems to introduce each monster are just the best

Maybe in a week or two we should have a hunting night? Give everyone a chance to get warmed up again?

I’d be down. Almost any night after 8:45 eastern is good for me.

I just opened up 3*, and tried Barroth. He is, as usual, the point where you need some upgraded armor carted me before I could hit him 10 times.

The MH Rise pro controller is available on Amazon if anyone’s interested. Low stock, and it’s been unavailable for a while, so move fast if you’re interested.

https://www.amazon.com/Nintendo-Swit...

Edit: I’m a little annoyed they just lifted the desert level straight out of 4. I’m guessing flooded forest and lava caverns are also retreads...

I was commenting on the difficulty earlier....but Barroth really ramped up the challenge. Carted 3 times but so excited to try again soon!

Blind_Evil wrote:

The stupid poems to introduce each monster are just the best :lol:

Yes, these are amazing. So is the cooking animation, but that is always top tier.

I’m actually really glad I ordered that pro controller. I’ve been a handheld switch user for 99% of my time with it, but this game is much better on the TV. Being able to see the endemic life, resources, and map with more detail is a big difference.

Blind_Evil wrote:

I’d be down. Almost any night after 8:45 eastern is good for me.

I just opened up 3*, and tried Barroth. He is, as usual, the point where you need some upgraded armor carted me before I could hit him 10 times.

The MH Rise pro controller is available on Amazon if anyone’s interested. Low stock, and it’s been unavailable for a while, so move fast if you’re interested.

https://www.amazon.com/Nintendo-Swit...

Edit: I’m a little annoyed they just lifted the desert level straight out of 4. I’m guessing flooded forest and lava caverns are also retreads...

I'd also be down for online hunting, though I am rather far in Southeast Asia. I do think the retreads are a sort of fanservice. Some folks wanted those areas back so they're reprising them.

Just barely got started tonight as I wanted to wrap up Trials of Mana before jumping into Monster Hunter. Only made it as far as creating my hunter, exploring village a bit, and doing the basics quest. Hopefully get to hunt my first monster tomorrow. Would definitely be down for a hunting night if you all aren't miles ahead of me by then.

Even if I am ahead, I'd love to try some different weapons! Early fights are good for that.

Gearing down and gear standards are absolutely a thing in MH. No such thing as too far ahead. We can always play together, with appropriate gearing and even weapon handicaps (to allow the host hunter a starring role).

Well, I am blessed with quite a lot of free time at the moment. Always happy to jump on for a hunt.

I suppose I'll need to become familiar with the GWJ Discord

Good tips here. I had no idea about #1, and I completely forgot about the lottery at the merchant.

Quick thoughts after ~10 hours.

It's really good, and it should be an essential Switch title. I'm enjoying it a lot and am keen to see them release more monsters/DLC.

Buuuuut...I really did enjoy the old style a hell of a lot more. Monster Hunter, to me, was always about putting yourself in the world and learning about the ecosystem; where to find certain monsters, what plants gave you the herbs you needed, crafting on the go, losing a monster and scrambling to find it in its favourite habitat etc. Part of the joy of Monster Hunter was the moments of slowness, spending time crafting and gathering - things breaking, having to cycle between farming and hunting. It was such a wonderful cycle and it let me relax or get excited as I pleased.

Rise is just so straight-forward, everything is streamlined to a point where its focus is on instant gratification. A lot of people are loving the quality of life changes, but to me, they make me enjoy the game less. I feel so much less attached to the world because everything is so quick and snappy - I get 3-5 rocks when I hit a mineral deposit once, herbs are instantly turned into potions, monsters are pinpointed on the map so I don't have to bother looking. Bug nets, pick axes, whetstones are all infinite, taking away the need to really prepare before your adventures. It's all so...AAA.

It's good, I'm going to keep playing and enjoying it but it ain't the Monster Hunter I love.

A_Unicycle wrote:

Quick thoughts after ~10 hours.

It's really good, and it should be an essential Switch title. I'm enjoying it a lot and am keen to see them release more monsters/DLC.

Buuuuut...I really did enjoy the old style a hell of a lot more. Monster Hunter, to me, was always about putting yourself in the world and learning about the ecosystem; where to find certain monsters, what plants gave you the herbs you needed, crafting on the go, losing a monster and scrambling to find it in its favourite habitat etc. Part of the joy of Monster Hunter was the moments of slowness, spending time crafting and gathering - things breaking, having to cycle between farming and hunting. It was such a wonderful cycle and it let me relax or get excited as I pleased.

Rise is just so straight-forward, everything is streamlined to a point where its focus is on instant gratification. A lot of people are loving the quality of life changes, but to me, they make me enjoy the game less. I feel so much less attached to the world because everything is so quick and snappy - I get 3-5 rocks when I hit a mineral deposit once, herbs are instantly turned into potions, monsters are pinpointed on the map so I don't have to bother looking. Bug nets, pick axes, whetstones are all infinite, taking away the need to really prepare before your adventures. It's all so...AAA.

It's good, I'm going to keep playing and enjoying it but it ain't the Monster Hunter I love.

Counterpoint, I love every quality of life improvement that's been made to reduce the time between me not fighting a monster and me fighting a monster. I played MHFU (once) and MHG, and I found all the consumables and down time annoying. I have limited time, so I want to spend that time fighting the monster, not holding down A to pick up the same resource node three times.

In spirit I can see where you’re coming from, but I think they’ve just realized that they should focus on the real draw which is fighting the big monsters. I’ve been playing these games a decade now, probably 1000 hours across 5 or 6 games. I don’t really get anything anymore from seeing the harvest animations or having to manually combine potions and honeys.

Honestly after watching the video that Dyni lined above, I wish they’d let me automate the old farm mechanic (which itself was a streamlining mechanic).

Still pretty new to Monster Hunter, as this is only my second game. I'm loving all the quality of life stuff. I don't have a ton of time for gaming, so appreciate anything that gets me into the fighting/upgrading loop faster.

Speaking of not having time, I'd hoped to play more than I did this weekend, but my 8-year old son was super excited about the game coming out. I thought it'd be too hard for him, as it's easily the most complex game he's tried to play. But, he's made it to 3-star village already by himself. I've only been coaching him on how the different systems work, helping with upgrades and such. Super proud of him. And, also another reason I really appreciate QoL and easier entry for new players.

I just hit the first credit roll, faster than expected. Magnamalo took 2 carts but got him first try. Not bad for the first weekend, here’s hoping there’s another half of the SP waiting for me after these credits.

Maggie is about halfway up the SP experience, but Village is all Low Rank so it's pretty newbie-friendly and easy-going. Haven't failed a quest yet. The only double cart I had was to... Tobi, LOL.

The new Switch skills really change up Charge Blade game. That and the new armor skills!

I'm up for multi-player now. I think I'm HR 3 now, so about 40% up the HR ladder in the Guild Hub.

I’m just in Village 3 star and have only done like 1 hub quest so far. But am eager to play some multiplayer.

Also feel like I’m starting to figure out the charge blade and not flail around quite so much. Last night I felt like I was just starting to get a bit more consistent at getting my shield charged. Progress!

vlox_km wrote:

I’m just in Village 3 star and have only done like 1 hub quest so far. But am eager to play some multiplayer.

Also feel like I’m starting to figure out the charge blade and not flail around quite so much. Last night I felt like I was just starting to get a bit more consistent at getting my shield charged. Progress!

Is your 3DS friend code the same as your Switch friend code? I'm trying to fill up my friend list with Goodjers to play with. Might have to sign up for the Discord, which I haven't done yet. Annoyingly, Nintendo doesn't allow vocal communication.

In other not-news, High Rank Hub is... normal? It's about what you'd expect from High Rank in World. It'll kind of kick your butt. What I did was what I also did for World, both in High Rank and G Rank. I took Small Monster quests and farmed the living daylights out of bone piles and ore nodes while hunting Small Monsters. Then I accepted the Great Izuchi quest (this game's Great Jagras) and farmed that until I got a weapon and an armor set, and I upgraded that armor set to max. That seems to level the difficulty a fair bit. The monsters are still faster, they have new moves, and they have a lot of health, but you won't get one-shot anymore. Usually.

I would still not recommend trying to block the massively telegraphed big moves.

LarryC wrote:
vlox_km wrote:

I’m just in Village 3 star and have only done like 1 hub quest so far. But am eager to play some multiplayer.

Also feel like I’m starting to figure out the charge blade and not flail around quite so much. Last night I felt like I was just starting to get a bit more consistent at getting my shield charged. Progress!

Is your 3DS friend code the same as your Switch friend code? I'm trying to fill up my friend list with Goodjers to play with. Might have to sign up for the Discord, which I haven't done yet. Annoyingly, Nintendo doesn't allow vocal communication.

Good question. I’ll have to check. I hadn’t updated my sig in a while.

I did a couple 1-star hub quests online with a full group of randoms last night. Wow. 4 hunters and 4 palamutes wailing on the monster is just pure chaos. I could hardly even see what was going on.

I just added my Switch friend code to my profile.

SW-4070-4032-8165