Warhammer 40k: Darktide! Vermintide in spaaaace!

I really enjoy the game and played for ~10 hrs around release but stepped away to wait for the console version because every patch has made it run worse on my PC, despite exceeding the recommended specs. It actually ran pretty well at a decent frame rate without crashing during the beta, but by the time I stopped playing there were constant frame rate drops and it would crash every other match.

Darktide Devs wrote:

Over the next few months, our sole focus is to address the feedback that many of you have. In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization.

I'm confused by what they could mean by this. The perks and weapons unlock just like they did in Vermintide, from what I recall.

Glad to hear about crafting though. It's a real head-scratcher that they didn't include that at launch.

Wow, all the features of the crafting system are still locked up?

In the same boat as all of you. After hitting level 30 with the zealot my motivation to play fell off a cliff. The weapons merchant had nothing for me multiple visits in a row and other games on my plate meant I wasn't ever going to finish those weekly challenges (I forget what the proper name for those are). Switching over to level up a sharpshooter hasn't helped matters much.

Same. I hit level 30 with my Sharpshooter and uninstalled. I enjoyed the game quite a bit (when it wasn't crashing) and I'll get back to the game of course but I feel like Darktide is a game that will benefit from a long hiatus on my end while I wrap up other titles.

Math wrote:

Was actually able to complete all 5 Contracts this week. My major complaint is the "kill Scabs/Dregs" contracts, cause you have no idea which will spawn in a given mission, and inevitably you'll get the wrong one several times in a row...

You'll get both kinds on every mission.. Scabs tend to wear spiky armor and gray/black palette. Dregs have lighter or no armor and are dressed in yellowish rags.
I'm not sure I have it all right in my mind but I think this is pretty close: https://attackofthefanboy.com/guides...

Math wrote:
Darktide Devs wrote:

Over the next few months, our sole focus is to address the feedback that many of you have. In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization.

I'm confused by what they could mean by this. The perks and weapons unlock just like they did in Vermintide, from what I recall.

I read that part of the open letter to mean, "a more rewarding end-game progression loop after you've leveled up to 30 and gotten 350-rating weapons and 140-rating curios".

Maclintok wrote:

Wow, all the features of the crafting system are still locked up?

They opened up Consecration (upgrade an item to the next tier) and Perk Refinement (re-roll a perk, but lock the other perks on the item). The extraction of Blessings remains to be released.

The game is absolutely hemorrhaging players. Per steam charts they hit 107k concurrent on release day. 2 months later they're peaking at well under 10k day-to-day. Based on the trend, peak should drop below current Vermintide 2 peaks in the very near future.

Ouch.

I really hope they make something of this before it becomes a failed footnote.

That's bad but not surprising news to me. Not only did they release a game with a lot of missing features. Not only did they release a game that was unstable for a lot of people (not me, though). They did both those things and then went on vacation. How many of those launch-day players would have stuck around if it had looked like things were being fixed? How many are waiting it out until the game is "finished"?

The game was great and really addictive but once you hit 30 there's really no reason to continue. It's the same dozen levels and events. They do a good job of holding off the familiarity but if you're leveling 4 characters like I was to 30 the repetition catches up quickly.

I have to agree. I love the game, but my progress basically crashed to a halt at level 30. The end-game loop consisted largely of checking the new equipment in the shops every hour or whatever to see if anything usable popped up. You had to run five or six missions to get the materials to do one upgrade, and most of the time when you did that you ruined the item and had to start over. It essentially blocked any progression unless you got very, very lucky.

I want to be clear though - I definitely feel like I got my money's worth. Even at full price, the 80+ hours I put into the game were for the most part enjoyable and deeply engaging. Less than a single dinner for 2 in at a decent NY restaurant.

Big patch today

Here's hoping that it's not too little, too late.

Math wrote:

Big patch today

Here's hoping that it's not too little, too late.

This is all interesting and welcome, but if I'm being honest it's not enough to pull me back and dedicate dozens of hours to it. A new class, a few more levels, of course, but not for QoL in a game I've already digested thoroughly.