GWJ Strategy Club Game 2: Endless Space 2

Godzilla Blitz wrote:

Really nice write up, LS! That Cram Exam Act is so ... Japanese.

Do you get a sense that it's important to pick excellent planets to colonize because of colonization limits, or to emphasize spreading as fast as possible without too much thought to finding the perfect planet to expand to?

Well, a lot of the improvements I've seen so far seem to scale with number of planets, types of planets, number of people, etc. -- but not necessarily with quality of the planet. I'm not sure if that will hold but to me, that suggests spreading out early on.

Also, though I don't yet know for sure, I suspect the colonization limit is for systems, not planets. If I'm right, you could claim future rights in a great planet by settling for a mediocre one in the same system.

And if the AI is anything like it was in Endless Legend, it will be very aggressive about expanding. So I'd grab that territory!

Thanks for the thoughts, all. Sounds like expansion speed is important.

I played a bit this afternoon, with a United Empire game. Just wrapping my head around the early expansion phase of the game at the moment. We've colonized a couple more systems, and the rough structure of the game makes sense.

There's quite a bit of depth here. The tutorial guide thing keeps unwrapping new mechanics and screens for me to use every turn or so. I'm giving them a quick look then plowing on. I definitely like the feel of things.

I have a couple questions for the group about this. First, does anyone know how to rush-buy? I've tried to do basically the same thing as in Endless Legend -- click on the icon to the right of current construction, which shows turns to completion -- and the game things I'm trying to cancel my build.

Second, are resource boosters a thing in this game? In EL, I could activate those for temporary boosts to my empire. Here, I have a bunch of resources from exploring, but clicking on them in the economy menu doesn't actually do anything.

Rush buy actually requires a technology. I think it’s somewhere on the right quadrant of the tech tree, but don’t hold me to that.

If I recall, a specific luxury resource gets associated with each species that makes up your empire. If you find the screen that breaks your population down by races, you can use them to boost that population’s traits somewhat similar to how it’s done in Endless Legend. You need to have a certain threshold amount that scales higher with higher population.

Also, luxury and strategic resources are used to upgrade system levels. When you get the technology to upgrade systems you actually have to pick which resources are spent doing this. You’re locked into using the same resource going forward for all system upgrades so generally you pick one that you have good access to. They all provide different bonuses.

Started my new game last night. Steam is having a sale on Sega stuff so I spent $12 to get almost all of the DLC and the Vaulters. So, I am playing the Vaulters.

I've had ES2 in my wish list for a while and all that's keeping me from pulling the trigger is the reports that the recent 'final' patch broke a bunch of things. Is this a real thing or just the usual online whining? Is it easily fixable, presuming a real problem, by jumping back a version?

qaraq wrote:

I've had ES2 in my wish list for a while and all that's keeping me from pulling the trigger is the reports that the recent 'final' patch broke a bunch of things. Is this a real thing or just the usual online whining? Is it easily fixable, presuming a real problem, by jumping back a version?

I was thinking you might be referring to the Awakening DLC, which seems best avoided, but yeah, there are reviews on Steam that mention the final patch breaking stuff badly. I haven't seen any problems yet, fingers crossed.