Star Wars: Squadrons Catch All - Lock S-Foils in Attack Position!

I played the solo campaign in VR for 2 hours last night on PSVR. It was everything I wanted. I didn't have a single game crash, the controls on the Dual Shock 4 worked just fine for me, and

Spoiler:

I took down a damaged Star Destroyer while flying alongside Wedge Antilles.

Made my bloody week.

I found that it was super important to manage your power balance, which I loved, and the fact that you can swing your shield balance to the rear when you've got a TIE on your tail or to the front when you're taking a TIE swarm head-on is awesome.

Any complaints I have are so minor that they aren't going to be mentioned here. I am so very, very happy with this game that I may not play anything else for a while. Of course, we'll see if my complaints get bigger and more mentionable as I spend more time with it.

Joystick deadzone fix in the works

From the community manager

https://answers.ea.com/t5/Bug-Report...

Hey, pilots!

Thanks for flagging some of the HOTAS issues to us. We have a few fixes in the works thanks to your reports, including for the deadzones, and we'll share more details as soon as we can.

--Tom

I put a few sample videos of multiplayer dogfight matches (my 2nd-4th matches) on youtube.

Here's a link to my 4th one, which is my best yet, going 12:1 in an Intercepter in an asteroid field. After final kill i literally couldn't help it and let out a huge WAHOOO while flying through the wreackage into the match end screen.

Stele wrote:

Yeah I guess we just discussed this in the general space games thread. Now that it's out I'll see what y'all think before I get it.

This is me, too. I was pretty hyped for the multiplayer mode of this game, even though I'm in a long-term relationship with Apex Legends. However, my IRL friends discovered Dead by Daylight this week and now I'm trying to juggle multiple online games (also been doing the Lama Rama event in Rocket League).

Please keep the impressions coming!

I'm having a ball so far, just playing the campaign. I haven't even touched online MP yet (not a big draw for me). The campaign is fun, missions are interesting, and I like that you spend just the right amount of time in a particular fighter before they move you to something else.

Playing in VR is killer. I'm really curious to see how it works in online MP because visibility becomes a thing. The visibility in your basic TIE fighter sucks, and I constantly felt myself leaning forward to try to get a better view out of that front window. The X-Wing visibility is much better, I can see enemy TIEs in pretty much my entire front 180 arc. Then I got to fly an A-Wing, and the zip and visibility in that little sports car are awesome.

The HOTAS implementation works, but it's not the greatest. Part of this might be my extremely nonstandard HOTAS setup, but even still I'm finding there are more controls they're wanting you to use than comfortably fit on 4 axes and 24 buttons. Targeting and Comms wheels work great with a controller, not nearly as well with a HOTAS. But the other 98% of the experience is amazing.

Boudreaux wrote:

The HOTAS implementation works, but it's not the greatest. Part of this might be my extremely nonstandard HOTAS setup, but even still I'm finding there are more controls they're wanting you to use than comfortably fit on 4 axes and 24 buttons. Targeting and Comms wheels work great with a controller, not nearly as well with a HOTAS. But the other 98% of the experience is amazing.

My solution to running out of inputs on HOTAS when running VR (i.e. can't see where your keyboard is) is VoiceAttack, which lets you bind keyboard inputs (including complicated macros and series of inputs) to voice commands. I used it extensively in Elite, and while it took a little while to set up, the joy of yelling at your spaceship and it doing what you tell it is quite a thing. It's not free, but it's only $10, and that seemed fair and entirely worth it to me.

polypusher wrote:

Important question: Can you actually lock your S foils in attack position (or more likely do the reverse)

So far it looks like they just open or close on their own depending on if there are enemies around. That's in the story. There may be a manual toggle somewhere that I haven't found.

ubrakto wrote:

I played the prologue missions with the Thurstmaster HOTAS X on PC, and the experience felt very much like what you see in that video. I thought maybe I was just rusty (something just felt off, so I figured it was me), but it (in addition to me being old/rusty), I think it was also this. Banking in any direction just felt super sluggish. Hopefully something that can be tuned, but even despite that, it was a lot of fun!

The standard TIE Fighter in Squadrons is a lot less nimble than it was in TIE Fighter. I thought something was off myself before I tried out some other ships. It can take more of a beating too. I don't much like it, but that's more to my preferences than me thinking it's a bad design. The X-Wing, A-Wing, and TIE Interceptor feel a lot more like I remember. The Y-Wing had some nifty toys when I poked it in practice mode, and I think I like this version better than the way it was in X-Wing.

I do like the manually-triggered hull repair cooldown. That's doing a good job of balancing the ship against the Republic's shields. Of course the Republic ships all seem to have that and the shield. I can see that mechanic leading to some fun strategic decisions in the 5v5 matches; there's actually a reason to withdraw a bit and patch yourself up rather than just stick in the furball and hope you can out-shoot the other team.

So far it seems like this has been $40 well spent. I'm hoping to get some multiplayer in with some old SWG buddies.

Jonman wrote:

My solution to running out of inputs on HOTAS when running VR (i.e. can't see where your keyboard is) is VoiceAttack, which lets you bind keyboard inputs (including complicated macros and series of inputs) to voice commands. I used it extensively in Elite, and while it took a little while to set up, the joy of yelling at your spaceship and it doing what you tell it is quite a thing. It's not free, but it's only $10, and that seemed fair and entirely worth it to me.

Yeah I need to try this, although mostly I just envision a whole new world of mischief for my kids. They'll listen to me for a few days, then start running up and randomly shouting absurd commands. "SHIELDS DOWN!! JOIN EMPIRE!!! EJECT EJECT!! "

Boudreaux wrote:
Jonman wrote:

My solution to running out of inputs on HOTAS when running VR (i.e. can't see where your keyboard is) is VoiceAttack, which lets you bind keyboard inputs (including complicated macros and series of inputs) to voice commands. I used it extensively in Elite, and while it took a little while to set up, the joy of yelling at your spaceship and it doing what you tell it is quite a thing. It's not free, but it's only $10, and that seemed fair and entirely worth it to me.

Yeah I need to try this, although mostly I just envision a whole new world of mischief for my kids. They'll listen to me for a few days, then start running up and randomly shouting absurd commands. "SHIELDS DOWN!! JOIN EMPIRE!!! EJECT EJECT!! "

Ha! Most of my gaming time is past the kid's bedtime, so I haven't run into this, but you're so right.

They need to fix this deadzone issue. Would also be cool if they added TrackIR support.

Just ran into an issue people are having where the ship you're supposed to follow just keeps flying in endless circles. I've been super impressed by what I've seen so far but think I'm going to let it have another month or two in the oven before really diving in based on this, the deadzone thing, and another bug (which may be my fault) where the button I bound to shields forward keeps bringing up the menu.

Anyone playing with mouse and keyboard? How is that control scheme feeling so far?

Is this remotely playable with an Xbox controller and no VR?

Norm from Tested ranked controls for precision as
1. Mouse and Keyboard
2. Joystick/Hotas
3. Gamepad

For immersion, obvs Joystick/HOTAS is best. Without VR you're basically getting the least good experience here.

That doesn't mean its not good! (I have no idea though)

So I tried the first single-player mission with a gamepad, since that's apparently how it's intended to be played. Holy sh*t, that felt awful. Are all the ships stuck in syrup? Who thought up this god damned control scheme? Geez, it just felt wrong and gross. Gonna try it in a bit with a HOTAS and see if that helps, because f*ck, not a great first impression.

Okay, this'll be a pass for me then. I no longer have the fine motor control to aim and shoot at things with a mouse, and I don't own a flight stick (nor do I want to), so controller is my preferred control...er.

BadKen wrote:

Is this remotely playable with an Xbox controller and no VR?

Polygon review said:

It's great with controller, better with HOTAS and holy effing fudge with VR.

Polygon reviewer was not Veloxi.

Hm, well, there's a free 10 hour trial with EA Access, which will be wrapped in Game Pass, which I probably will end up subscribing to, so...

Are. You. f*cking. Kidding me?

IMAGE(https://forum.quartertothree.com/uploads/default/original/3X/2/9/29d4ee762aa7401d0c8b42e5551a4de38318dcaf.jpeg)

I can’t use my mouse to set this sh*t up? My HOTAS is three devices, game, I DON’T KNOW WHICH BUTTON 11 IS YOU f*ck. GEEZUS.

Veloxi wrote:

Are. You. f*cking. Kidding me?

IMAGE(https://forum.quartertothree.com/uploads/default/original/3X/2/9/29d4ee762aa7401d0c8b42e5551a4de38318dcaf.jpeg)

I can’t use my mouse to set this sh*t up? My HOTAS is three devices, game, I DON’T KNOW WHICH BUTTON 11 IS YOU f*ck. GEEZUS.

I'm surprised this doesn't just switch if you move the mouse. The last several EA games I bought have done switching on the fly without a problem.

Okay so I got into the options using the mouse, after someone told me I just had to move the mouse to get it to work. Ugh. So I set everything up as best I can with my HOTAS. I go into the single player, and the camera in the hangar keeps veering to the left, because OH GOD THE FIRST PERSON CAMERA IS CONTROLLED NOW BY THE RUDDER PEDALS?! I set those to roll. WTF?!

Veloxi wrote:

Are. You. f*cking. Kidding me?

IMAGE(https://forum.quartertothree.com/uploads/default/original/3X/2/9/29d4ee762aa7401d0c8b42e5551a4de38318dcaf.jpeg)

I can’t use my mouse to set this sh*t up? My HOTAS is three devices, game, I DON’T KNOW WHICH BUTTON 11 IS YOU f*ck. GEEZUS.

Yeah, it is especially irritating when you are tweaking things and you guess which button is back then end up setting the page back to default. At least let me use my VR controller to move in the menus as they are familiar for navigating menus.

Veloxi wrote:

Okay so I got into the options using the mouse, after someone told me I just had to move the mouse to get it to work. Ugh. So I set everything up as best I can with my HOTAS. I go into the single player, and the camera in the hangar keeps veering to the left, because OH GOD THE FIRST PERSON CAMERA IS CONTROLLED NOW BY THE RUDDER PEDALS?! I set those to roll. WTF?!

Shouldn't the rudder pedals be yaw?

Does anyone know if the deadzone issue affects all joysticks? I've got an old Logitech 3D Pro.

PaladinTom wrote:

Shouldn't the rudder pedals be yaw?

f*ck YOU I LIKE WHAT I LIKE.

Veloxi wrote:
PaladinTom wrote:

Shouldn't the rudder pedals be yaw?

f*ck YOU I LIKE WHAT I LIKE.

Cripes man, chill the f*ck out. I wasn’t implying you were doing it wrong.

I think you need to put this game down for a while.

I am having the time of my life with this. Fleet Battles haven't totally clicked with me yet, just so much chaos and it didn't help my first experience of it was on my least favorite map (Abyss), but I've put a good 8 hours into just Dogfight mode.

Using the T-Flight Hotas One, which has a sort of friction detent right at 50% throttle which comes in handy for this game since that's supposed to be the optimum turning turning speed. Had to invert Y axis and swap raw and roll (by default twist is roll and X axis is yaw, which feels hopelessly wrong to most flight simulator veterans, and in theory at least roll and pitch turning is faster in this game than just turning with "rudder"). Took me a little while to come to grips with the power and shield management controls and rebind stuff in a way that made sense to me, although the defaults are very usable.

Mainly using A-Wing and TIE Interceptor with a build optimized for maximum speed and stealth/ECM and using hit and run tactics, usually with considerable success.

Spoiler:

IMAGE(https://i.imgur.com/nt1mIa8.png)

I have seen people do surprisingly well with the Y-Wing and TIE Bomber in an anti-fighter role, just exploiting their durability and various auto-aim weapons. I'm sorry to say it because as a kid of course all I wanted in life was to be an X-Wing pilot but the X-Wing seems rather lackluster in the (admittedly short) time I've played it, and on the Imperial in the Interceptor side I'm chewing up a lot of people who were trying to live out their own childhood dreams.

PaladinTom wrote:

Does anyone know if the deadzone issue affects all joysticks? I've got an old Logitech 3D Pro.

Im not clear on what the deadzone issue is, but I have that joystick (Extreme 3d pro?) and I just played for an hour, it was great. Joystick is definitely hard mode. You'll point toward a target, pass it, overcorrect and pass it again and basically repeat until you get blown up. This takes some getting used to

BadKen wrote:

Is this remotely playable with an Xbox controller and no VR?

If you aren’t this type...

Veloxi wrote:
PaladinTom wrote:

Shouldn't the rudder pedals be yaw?

f*ck YOU I LIKE WHAT I LIKE.

...it’ll probably be fine. The majority of players won’t be using VR or a stick so I’m sure they made it workable on a controller, and reviews suggest the same. I bought it on PS4 and plan to try a bit tonight so I’ll provide some Joe Sixpack feedback later.

PaladinTom wrote:
Veloxi wrote:
PaladinTom wrote:

Shouldn't the rudder pedals be yaw?

f*ck YOU I LIKE WHAT I LIKE.

Cripes man, chill the f*ck out. I wasn’t implying you were doing it wrong.

I think you need to put this game down for a while.

Apologies, I was just being silly, not really yelling at you.

So I tried only my joystick. A HOKAS if you will, basically how one played the original games. I hate to say it, but mouse and keyboard is the most precise way to fly, at least for me.