Amazon Luna Catch-All

Here's the thread to discuss Amazon's new game streaming service.

Here's the link to request early access:

https://www.amazon.com/luna/landing-...

I just saw it on Amazon's front page. It kinda sounds like Stadia, right?

Mario_Alba wrote:

I just saw it on Amazon's front page. It kinda sounds like Stadia, right?

It seems exactly like Stadia. It’s different in that it seems to be subscription only - no purchasing games outright and you can add channels for additional fees. It will also (obviously) interface with Twitch and it will also supposedly work on iOS/iPadOS via a web app.

It remains to be seen if the streaming tech is equal/better that Google's. (Stadia streaming works really well.) I mean, they have AWS after all.

I'll be surprised if this ends up actually launching on iOS as promised. If it does (or if it doesn't), that'll have an impact on the antitrust issues swirling around Apple.

That said, I like what I've heard so far and look forward to hopefully getting to try this out.

Here another interesting article:

https://arstechnica.com/gaming/2020/...

"Our goal is to make porting games as low effort as possible" for developers, Amazon Luna Director of Product Oliver Messenger told Ars Technica. "We'll support existing Windows games... [Developers] don't need a new tech stack to port over. If there's a Windows version of their games, they can bring them over to our service in short order."
For iOS compatibility, Luna is getting around Apple's onerous rules for streaming game apps by running as a Progressive Web Application directly in the browser. Luna Head of Engineering George Tsipolitis said that the Luna team prioritized this compatibility on iOS, "work[ing] with the Safari team to ensure from a Web standpoint we're getting the right optimizations of the video pipeline and broad controller support" on the mobile browser.
There are currently no plans to offer Stadia-style à la carte game purchases on Luna; all games will be available through various subscription "channels."

It'll be interesting to see where this goes. I like Geforce Now's business model better. There you pay just for the service (and you can do unlimited 1 hour demos for free) and the library of games is YOUR library. It authenticates with Steam and Epic to let you play what you own. That way your games survive business's fickle attention disorder.

A subscription model without requiring game purchases is a close 2nd to the above. Nvidia does have the problem of having to make deals with individual developers/publishers to get games on there so games that probably would work fine don't show up because they havent gotten around to making that deal and manually adding the game.

Is this saying the Windows games I've been wanting to play on my Mac, now will be available to my Mac thru this service?

Donan wrote:

Is this saying the Windows games I've been wanting to play on my Mac, now will be available to my Mac thru this service?

Interesting! That didn't occur to me. They've only discussed Safari in the context of iOS, but there's no reason it shouldn't work on either desktop Safari or any other desktop browser for macOS.

I applied for early access, why not?

We will see

farley3k wrote:

I applied for early access, why not?

We will see

Me too.

I'll "test" Control for a month for $6. That seems fair...