I'm about 6 hours into Spiritfarer & am so enamoured with it. A beautiful, tranquil experience with music that just sucks you into its world.
Its hard to peg it down to a specific genre as it dips it toes into light sim management with building up & looking after your boat. You have platforming that feels excellent but isn't too challenging (thus far). There's characters that become temporary residents of your ship along the way, in a similar way to the Normandy's assortment of personalities in Mass Effect 2. You can find out their back stories, their likes & dislikes as well as their little quirks. Sailing to picturesque towns, shipyards, little island's etc give Spiritfarer its adventure game quality.
Its a looker too with beautiful hand drawn art, vibrant colours. Its primarily a game about helping polymorphic characters, being kind & building a sort of mini Noah's Ark, sailing across the sea's from location to location.
Your a Spiritfarer named Stella who's job is to help certain characters you come across on your journey move on into the after life, finding out what issues are tying them to the living world.
I'm a sucker for detail & this has it in spades. There are gorgeous little animations everywhere, like Daffodil (your cat) lying on its back, four legs in the air moving its everlight ball from one foot to the other, rolling it up & down.
Stella's movements are equally as beautiful to watch, sliding on the sloped roof's of the buildings on the boat, the graceful nature of her run. The Everlight orb/ball you have can morph into oven gloves when Stella cooks something & needs it lifted out of the oven. The loving way you hug one of your companion's to cheer them up. It just oozes care & attention everywhere.
The characters are interesting, the setting is serene & the story is coming along nicely. This is my current zen game.
Spiritfarer deserves its own thread.