Spiritfarer Catch All

I'm about 6 hours into Spiritfarer & am so enamoured with it. A beautiful, tranquil experience with music that just sucks you into its world.

Its hard to peg it down to a specific genre as it dips it toes into light sim management with building up & looking after your boat. You have platforming that feels excellent but isn't too challenging (thus far). There's characters that become temporary residents of your ship along the way, in a similar way to the Normandy's assortment of personalities in Mass Effect 2. You can find out their back stories, their likes & dislikes as well as their little quirks. Sailing to picturesque towns, shipyards, little island's etc give Spiritfarer its adventure game quality.

Its a looker too with beautiful hand drawn art, vibrant colours. Its primarily a game about helping polymorphic characters, being kind & building a sort of mini Noah's Ark, sailing across the sea's from location to location.

Your a Spiritfarer named Stella who's job is to help certain characters you come across on your journey move on into the after life, finding out what issues are tying them to the living world.

I'm a sucker for detail & this has it in spades. There are gorgeous little animations everywhere, like Daffodil (your cat) lying on its back, four legs in the air moving its everlight ball from one foot to the other, rolling it up & down.

Stella's movements are equally as beautiful to watch, sliding on the sloped roof's of the buildings on the boat, the graceful nature of her run. The Everlight orb/ball you have can morph into oven gloves when Stella cooks something & needs it lifted out of the oven. The loving way you hug one of your companion's to cheer them up. It just oozes care & attention everywhere.

The characters are interesting, the setting is serene & the story is coming along nicely. This is my current zen game.

Spiritfarer deserves its own thread.

Just hit the credits, this is definitely in my top 3 for the year so far. They nailed the addicting gameplay loop.

This one is an adorable diversion from current events and the standard "grimdark", violent gameplay of most AAA games out there right now. Psychopomp ought to be a legitimate career path.

Interesting...

I've got about an hour in, and I'm enjoying it, but I wish the early section wasn't quite so heavily guided. I'm not sure what else they would have done, so I don't (yet) have a direct suggestion for an improvement, but the sense of being on rails is a touch annoying.

Really liked the game. Was definitely carried by the writing and characters. I felt it was a bit too grindy near the end. If I had an option to double the drop rate of everything I'd use it happily. Still worth a play for the uniqueness and sheer charm.

Malor wrote:

I've got about an hour in, and I'm enjoying it, but I wish the early section wasn't quite so heavily guided. I'm not sure what else they would have done, so I don't (yet) have a direct suggestion for an improvement, but the sense of being on rails is a touch annoying.

Yeah it opens up a little bit as you get more guests but there's always some rails. Also it's really annoying but if you not paying attention or miss something you can get stuck rather easily. They should have color coded upgrades, items, and quests to show if they are currently possible to complete based.

Also there's a special fish to catch that's a complete pain. Only needed one but still.

I dipped my toe in. I should play some more.

master0 wrote:

Really liked the game. Was definitely carried by the writing and characters. I felt it was a bit too grindy near the end. If I had an option to double the drop rate of everything I'd use it happily. Still worth a play for the uniqueness and sheer charm.

Malor wrote:

I've got about an hour in, and I'm enjoying it, but I wish the early section wasn't quite so heavily guided. I'm not sure what else they would have done, so I don't (yet) have a direct suggestion for an improvement, but the sense of being on rails is a touch annoying.

Yeah it opens up a little bit as you get more guests but there's always some rails. Also it's really annoying but if you not paying attention or miss something you can get stuck rather easily. They should have color coded upgrades, items, and quests to show if they are currently possible to complete based.

Also there's a special fish to catch that's a complete pain. Only needed one but still.

Just in case anyone hits this during fishing, tap during the red, hold during the yellow. Once I got that down I only broke the line maybe 1/50 times, even on the tunas.

I’ve been keen for this since I saw the first trailer, but I’m trying to be good and hold off because my backlog is gigantic...

The thing that hit me hardest in this game:

Spoiler:

Atul leaving abruptly. I actually had to look it up because I thought it was a bug, but no, he just peaces without saying goodbye. That hurt.

Got it. Now, I just need to make time to play it.

I've gotten a ways further with it. It's very cute, and it's got a solid loop, with your daily tasks and then quests popping up. The early game is super on rails, but it eased up right around the time I complained about it, and in fact I was kind of wishing for more rails in one spot. A character gave me a vague quest, and "added the location to my map", but I couldn't figure out where it was, as the new addition blended in seamlessly with my existing exploration on both sides. It took me quite awhile to figure out where I needed to head.

I'm not sure how many hours I've got in, as I bought the GOG edition. It doesn't seem to track playtime itself, so I think I'm probably somewhere around 8. Good fun so far, and while it's not insanely compelling like My Time At Portia was, it's got a fairly high grab factor.

The animation, btw, is extremely good.

After reading a few reviews and your experiences here, I got it for the Switch. It seems to be right up my alley: fairly laid back and varied gameplay, but with an interesting story to tie it all together. And I'm a real sucker for these warm, atmospheric graphics. Can't wait to dig in tonight!

Malor wrote:

I'm not sure how many hours I've got in, as I bought the GOG edition. It doesn't seem to track playtime itself, so I think I'm probably somewhere around 8.

There's supposed to be a lot of meat on the bone as the store page says 30 hrs. to finish, 50+ for completionists.

When I purchased the game, it said it started downloading. It didn't

Malor wrote:

*snip*
The animation, btw, is extremely good.

Seriously it's ridiculously. There's a custom hug animation for every character. When you sit down in different chairs your cat joins you. The overall art in this is what propels it beyond just good.

Yeah. The idle animations are great as well.

Most of the time when I see no voice acting in 2D indie titles I simply think it's a budgetary constraint. And that's just fine.

But here that consideration is rendered moot by the talent behind the character animations & emotes.

I mean, I guess you could get a fuller production combining these same animations with recorded voice talent. But nothing feels missing either way as the animation team convincingly carries the weight & tone of the story & idle notes effortlessly all by themselves.

I'm really enjoying this so far. There's a lot to this game, but it doesn't feel overwhelming. If anything, it's relaxing.

Aaron D. wrote:
Malor wrote:

I'm not sure how many hours I've got in, as I bought the GOG edition. It doesn't seem to track playtime itself, so I think I'm probably somewhere around 8.

There's supposed to be a lot of meat on the bone as the store page says 30 hrs. to finish, 50+ for completionists.

I was surprised to see this, to be honest. It looks like a game that would be the standard 4-6 hour run-time of a cute indie game.

halfwaywrong wrote:

I'm really enjoying this so far. There's a lot to this game, but it doesn't feel overwhelming. If anything, it's relaxing.

Aaron D. wrote:
Malor wrote:

I'm not sure how many hours I've got in, as I bought the GOG edition. It doesn't seem to track playtime itself, so I think I'm probably somewhere around 8.

There's supposed to be a lot of meat on the bone as the store page says 30 hrs. to finish, 50+ for completionists.

I was surprised to see this, to be honest. It looks like a game that would be the standard 4-6 hour run-time of a cute indie game.

I got the full achievement set, and was taking my time. I clocked around 30 hours. For anyone that doesn't want to play a second time but is an achievement hunter (Will spoiler tag this but going to try and make it fairly spoiler free):

Spoiler:

When you get to the big decision around Giovanni and Astrid, each option gives a separate achievement.

Quickly force quit and then pick the other to get both in same run.

Otherwise you should be able to get the rest in one run without much effort.

I will definitely be playing this before long but I'm still working through another Thunder Lotus game first. Happy to see it catching on here though.

Stanley leaving wrecked me. Just saying.

Picked it up based on the recommendations on this thread, absolutely loving it so far. I love that you can stop to pet the cat at any moment, and hugging your friends is a core game mechanic. Such a delightfully cozy game.

The hug thing is kinda funny because if you try to hug too soon they’re like, “Back off creepo!!”

I bought this on Switch yesterday because I'll be camping for a couple weeks. Looking forward to starting. I'm gonna try and play a little tonight.

RawkGWJ wrote:

The hug thing is kinda funny because if you try to hug too soon they’re like, “Back off creepo!!”

Yeh I appreciate getting a lot of fodder for ways to say I don't feel like being hugged right now.

forlorn1 wrote:

Stanley leaving wrecked me. Just saying.

Yeah, I just got to that part. Stanley's whole story was pretty rough.

Spoiler:

When he first pops up he seems like this wacky comic-relief character, taking over the guest house and doing crazy experiments and stuff. But then you realize he's just a little kid. He didn't even know what eggs were called! At least most of the other characters got to live long full lives, but he's just a scared little kid who barely understands what's going on.

Also, I figured out his dislike for fruit and vegetables before I knew much about him, so I assumed he just didn't eat plants since he was a mushroom. But no, he's just a little kid who hates veggies and loves candy, cereal, and french fries.

Well I wanted to like this, but I just hit a game-ending bug that persisted through a reboot.

An hour or two in, Summer sent me to the Quartz Dragon, and when I got there, the only thing I could interact with on the whole boat was the bell, which did nothing. Guests still in their buildings, which I can't enter. Map is in my cabin, which I can't enter, so I can't go anywhere else.

IMAGE(https://i1.sndcdn.com/artworks-000415383099-1kf5n4-t500x500.jpg)

You should be able to access previous autosaves and reload from there.

Yeah, I've had a few game crashes (playing on Switch) as well, lost half an hour of playtime in the first crash but had more luck with the second one. Just to say that some bugs have survived apparently.

kazooka wrote:

You should be able to access previous autosaves and reload from there.

Nah. Already uninstalled.

Not enough time to keep playing a game that'll likely screw me over again.