Ghost of Tsushima Catch All

*pushes glasses down nose* Well you see the game takes place in 1274 and auto aim or aim assist was not fully invented until world war 1. Realism for the win.

But I agree it is annoying since my brain wants to play this like a dark souls game.

This does feel like a less cluttered assassins creed game. So far I am ok with the way the way they are portraying the Mongols. I am interested to see if this stays the same through the rest of the game.

The ease of which you can effortlessly grab flowers, supplies, bamboo etc while on your horse is a brilliant addition. Even while galloping at high speed. The way the items disintegrate when you pick them up is weirdly satisfying too.

The open world is beautiful & the atmosphere is so meditative at times. I climbed my way up to the top of a mountain to get to a shrine. I jumped onto tree branches, across a dilapidated, burning wooden bridge, until I eventually got to the top. Stunning views & a powerful charm were my reward.

The no-lockon is a bit annoying, but I guess at least they have a reason for it, I.... guess?

Nate Fox wrote:

"Well working on the combat, we watched samurai films, which are of course an inspiration for the feeling of this game," Fox answered. "And the fighters in those movies will often have to switch their attention very fluidly from one incoming foe to another. So the combat is built around dealing with a variety of enemies, a group of them."

Not the strongest excuse. Even with lock-on, we could choose to not lock-on in such situations. Oh well...
I just dont like when the camera becomes the most dangerous enemy.

‘Ghost Of Tsushima’ Is The Anti-Dark Souls And That’s Great

What I have found about Ghost of Tsushima is that it has no problem letting you become almost unstoppable pretty early on. Granted, I am on normal difficulty, not whatever the max is, but still, it’s a noticeable difference from here to other games, specifically the Dark Souls cluster. And for me, it’s a refreshing change of pace.

Lock-on has always seemed to be a training tool as opposed to a feature. Once you become competent with the camera, movement, opponents, and attacks, lock-on becomes more of a hindrance than help.

Just here to throw my positive review on the pile too. I was feeling a little overwhelmed in combat early on but once you get the kunai and some better armour it's a lot more manageable. With a few skill upgrades I've found the stealth to be really fun too. Wind chimes, quicker movement with focused hearing, quicker bow, then I'm a badass ninja until I hit a group of 2 or more then it's Samurai Time!™

I generally put auto aim on in games so that's helped a lot, but it does make things like wind chimes snap to an opponent and it can be a little finicky to move them away.

Does anyone else change their outfit constantly? It's a little immersion-breaking to be gunning around in your traveller's gear then hit a standoff and mid-cutscene change into samurai armour, then maybe switch to Tadayori armour to loose a few arrows. Not a big deal, would be nice if there was a slightly quicker way to do it.

Also loving the bamboo cutting, haiku writing, hot springs etc. It's a bit repetitive but give me those health/resolve/charm upgrades.

Been spending most of my time doing side quests and hitting up undiscovered locations and I already feel like a super samurai. Might be time to try one of the big enemy bases and see how I handle that.

Ooh look, a fox!

detroit20 wrote:

Like others, I too am struggling with my parries. Not least because the lack of a 'lock on' means that I'm not always clear who I'm engaging at any one time. And sometimes, the camera is a little unhelpful. But I probably need to get better at managing the space around me.

I also suck at parries and it was becoming frustrating so I went and found a charm that increases the parry window. That has helped some. I also watched a vid with parrying tips and the most helpful thing I learned is that I don’t need to focus on parrying the initial attack. You can block the first attack and then parry the follow up attack. It’s made the timing easier for me.

malking wrote:

Does anyone else change their outfit constantly? It's a little immersion-breaking to be gunning around in your traveller's gear then hit a standoff and mid-cutscene change into samurai armour, then maybe switch to Tadayori armour to loose a few arrows. Not a big deal, would be nice if there was a slightly quicker way to do it.

It would be great if there was a way to quickly switch between two sets of outfits and charms. I have a charm that heals when out of combat and one that heals when I kill an enemy, and I want them at different times.

Aristophan wrote:
malking wrote:

Does anyone else change their outfit constantly? It's a little immersion-breaking to be gunning around in your traveller's gear then hit a standoff and mid-cutscene change into samurai armour, then maybe switch to Tadayori armour to loose a few arrows. Not a big deal, would be nice if there was a slightly quicker way to do it.

It would be great if there was a way to quickly switch between two sets of outfits and charms. I have a charm that heals when out of combat and one that heals when I kill an enemy, and I want them at different times.

Load Outs would be a fantastic addition to this game. I can think of ones I’d have for sneaking, combat, boss fights/duels, and exploring.

Vector wrote:

Load Outs would be a fantastic addition to this game. I can think of ones I’d have for sneaking, combat, boss fights/duels, and Bird hunting.

Fixed.
Like Take 99% less fall dmg when running off a cliff while looking at a bird.

What am I playing :O

Listened to DLC Podcast with Jeff Cannata. Surprised he didn't like it. He wasn't too impressed with the graphics. I think it looks way better than Last of Us Part 2. Especially for an open world game with a far distance. The lighting is incredible. I think how the character controls is much better and fluid compared to other games.

He didnt really like the combat either. Compared it to Odyssey. I love Odyssey too, but the combat was just mashing buttons towards the end there.

Balthezor wrote:

He wasn't too impressed with the graphics. I think it looks way better than Last of Us Part 2. Especially for an open world game with a far distance. The lighting is incredible.

Art is subjective and whatnot, but gonna have to disagree with you on that one. This is a beautiful game, for sure, and some of the tricks they do with the baked lighting are very impressive. But LoU2 is absolutely jaw dropping visually. The animations (especially speaking) are much more natural and believable. This game absolutely has a more vibrant and traditionally gorgeous color pallet, but can't compete with LoU2's fidelity at all. Again, art direction is subjective... but pixel count ain't.

That said I love Cannata even though we have divergent opinions 90% of the time.

Liking the game more than I thought I would so far. More story-quests than just running around aimlessly, which is positive. And you can upgrade everything... I am an easy to please RPG player. Sure, I'll hunt down that random birdfox, again, if it gives me +1 whatever.

But yeah, TLOU2 looks quite a lot better graphically. Not that I'd hold it against GoT, as an open world game.

PSA: You Don't Need To 100% Ghost Of Tsushima

So take it from me: You don't need to get everything in Ghost of Tsushima. Do as much or as little as you like. There's no special armor, cutscene, story point, or extra reward if you do it all, though; there's only the fun you get out of the game. I wish I'd known that before I went looking for all those flowers.
r013nt0 wrote:

That said I love Cannata even though we have divergent opinions 90% of the time.

I find myself thinking this very thing pretty much every week, especially when I'm listening to the /Filmcast.

Mario_Alba wrote:

I find myself thinking this very thing pretty much every week, especially when I'm listening to the /Filmcast.

He loves loving things! ...that are bad.

Hahaha. Love his enthusiasm and earnestness, even if our preferences rarely align.

Haha yep. Hence I was surprised that he was fairly negative about this game. Oh well. I am enjoying it!

I just got the grappling hook.

This game is good y'all.

I think what I love most about this game so far (not too far in, and hopefully it doesn't change) is that there's very little danger as you are exploring the world. There aren't just roaming bands of enemies and danger lurking around every corner; you can explore freely and generally just enjoy exploring, looking at the scenery and finding collectables. I find that extremely refreshing as many open world games these days make the world a dangerous, difficult place to get around.

I also really appreciate how vibrant and colorful the world is, also a nice change of pace. I've enjoyed chasing after some secrets, navigating cliffside paths, writing a haiku and relaxing in some hot springs. All of those things are just as much fun as the combat encounters.

The more focused approach to "open world" really works well for me, too. Like Horizon Zero Dawn it seems like there are fewer missions but the ones that exist are more focused on telling a clear, concise story. I've enjoyed my time with the recent Assassin's Creed games but that style of open world is just "too busy" for my tastes; there's a ton to do but it doesn't form a cohesive whole for me and I find my attention wandering elsewhere.

I can see where Ghosts of Tsushima might come up a little lacking for some, but it lands perfectly for me.

+1 on wanting loadouts. I'm constantly running around with Traveler's Attire, switching to Ronin to sneak into a camp, switching to Archer Armor to fire arrows, etc etc. Being able to do that as easily as I switch ghost tools - while thematically silly, but they already let you do it in menus - would be great.

I do enjoy the fashion game of collecting color sets to make those switches less jarring. I've got everything black in Act Two, as well as red versions of almost everything, and it feels pretty great to pick an aesthetic scheme and run through a region swapping out clothes that all look kinda alike.

Dreaded Gazebo wrote:

I think what I love most about this game so far (not too far in, and hopefully it doesn't change) is that there's very little danger as you are exploring the world. There aren't just roaming bands of enemies and danger lurking around every corner; you can explore freely and generally just enjoy exploring, looking at the scenery and finding collectables. I find that extremely refreshing as many open world games these days make the world a dangerous, difficult place to get around.

I have some news for you. You definitely start running into a lot more roaming bands of enemies. And bears. And wild boars. Now whether or not you find them difficult and slash or dangerous is another matter.

Ravenlock wrote:

I do enjoy the fashion game of collecting color sets to make those switches less jarring. I've got everything black in Act Two, as well as red versions of almost everything, and it feels pretty great to pick an aesthetic scheme and run through a region swapping out clothes that all look kinda alike.

I'm all snowy-white. The color of death.

I cannot imagine preferring AC combat to this. I LOVE Origins and Odyssey, I basically 100%'d Origins (not all collectibles but all plot + DLCs) and I'm getting there on Odyssey with more than 80 hours in. But open combat in those games is... fine. It's certainly not great. I enjoy sneaking around and trying to not be seen while I clear a camp much more than fighting that camp.

Here, I can't wait to do the next standoff as soon as I've finished the last one. The stance system is fantastic.

I haven't unlocked the last stance yet, but I also haven't put in any points into stances, since they all seem to be useful. Any stance upgrade suggestions?

I have upgraded the standoff skill so now I can get two kills per standoff.

Between that and

Spoiler:

explosive arrows

I can cut down the number of enemies considerably before even really beginning the encounter.

On another note it really feels like the same engine as InFamous: Second Son so much so I think the hero could be name Delsin-san. Not that it is bad but when you jump on some things, or certain movements it feels ridiculously similar.

Aristophan wrote:

I haven't unlocked the last stance yet, but I also haven't put in any points into stances, since they all seem to be useful. Any stance upgrade suggestions?

I think it’s a good idea to get the first two upgrades in each stance, as the 2nd one in each increases the stagger and helps a lot in finishing off guys quickly.

r013nt0 wrote:

I have some news for you. You definitely start running into a lot more roaming bands of enemies. And bears. And wild boars. Now whether or not you find them difficult and slash or dangerous is another matter.

Bears man. Bears.

Those dudes will F*CK you UP.

True story, was exploring the NW region and stumbled across a (now abandoned) encampment. Was just wandering around to see if there was anything to be scavenged when I rounded a corner and came face to face with a bear.

That bear bit me, grabbed me by the foot and threw me off a nearby cliff. I was annoyed to have died, but I have to admit I roared with laughter at the absurdity of the whole thing.

I watched as Yogi and Booboo invaded an enemy outpost at one point. They did a better job than the two bandit raids of Mongol camps I observed.

I am far more afraid of dogs or stumbling on pigs than anything else in the game, so far. They can almost stun-lock you and attack in packs. At least the pigs will run away after you take one out.