
I've done a boatload of sidequests and now I pretty much have to either
save Rodia from the Leatherjerks or go fight some surprisingly deadly nuns. Either way it's going to be a tough fight.
As for random encounters, I invested a ranger in Outdoorsman and have had maybe a handful that I couldn't evade the entire game.
I finished Rodia, having to savescum like a motherf****** to repair their radio tower. I collected enough cat litter in the process to upgrade my rad suits too.
My NPCs are Vulture's Cry, Pistol Pete, and newly-recruited Brother Thomas.
Made it to Hollywood last night. My rangers are all near 30 and I'm capping out most of the relevant skills for each.
I had to retry that fight in
Wittier several times, cause the synth sharpshooter would instagib (like, actually kill) one of rangers pretty regularly. Also, RIP Provost, the best latin-speaking buddy a ranger posse could ask for. :(
More progress. The final radio has been installed and we've reestablished contact with HQ; our radsuits have reached maximum effectiveness; and we're on what I assume to be the final leg.
I got the feeling that there were a lot of sidequests in Hollywood that I blew right past. Twenty hours ago I would have been all for doing them, but I'm pretty much in "get it done" mode and can't be bothered.
I sided with the spy/torturer faction of the Church, solely because he promised to let me use the radio. I was surprised when he did not betray us in the end, honestly. I had some frustration with this quest which was caused by my thus-far reliance on the right-click context menu for using skills on objects. The eyeball case only gave the "brute force" option which instantly turns everyone hostile. Turns out you can manually use lockpick on it safely. Wonder how many other alternative paths I've missed because of this.
I looked up a table of all the weapons in the game and I am, in fact, at the last tier. Feels good to crit for 300-400
Nice work. For myself, I think leaving AZ marked like the 2/3rds point of the game; but that could be because I started having less patience for doing sidequests once in LA.
Myself, I won last night.
Hardest fight was definitely the last one vs Matthias. Those synth sharpshooters/gunslingers have absurd range (like half again my sniper's) and the 4 of them could easily focus-fire a ranger to death in a single round. After a few attempts I huddled behind cover and made them come to me, which worked pretty well.
I liked the now-standard slideshow at the end, though it made me realize that we Rangers left several spots (Rail Nomads, Canyon of Titan, Damonta) in reeeeaallll bad shape.
Overall, I clocked in at 36 hours. Final thoughts:
- The first 10 hours (Ag center/Highpool) were the ones I liked most. The combat felt snappy, the quests had good "choices and consequences", and skill-use felt meaningful.
- After that, the game didn't really introduce anything new except for locations and characters. Those were interesting, generally, but there were absolutely zero new mechanics.
- Combat didn't really have enough tactical options to remain interesting.
- Trying to specialize a character in more than one weapon class is suboptimal until the very late late game when you'll have points to spare.
- Some weapons classes (shotguns and SMGs, in my experience) are trash compared to others. Primarily because of the armor/penetration mechanic.
- Grenades and other consumables quickly become outclassed damage-wise by your firearms. Enemies also rarely clump up, and if they do it's around one of your Rangers anyway.
- Most tactical choices boil down to: do I move/crouch in order to increase my hit% and then shoot once, or do I shoot twice with a lower%?
- Endgame to-hit chances are so high (even at long range and in burst-fire mode) that the above point is less important.
- In theory the choice between conductive/heavy and light armor is an interesting one, but in practice I put the one Ranger who could wear heavy in heavy and left him there.
- I feel like the story relied a little (maybe more than a little) too much on Wasteland 1 to drive it. Like, I read though the CRPGAddict's Wasteland 1 posts and had a vague recognition of many names and places, but it often seemed that the game wanted me to care a LOT more about them than I had reason to, based solely on Wasteland 2.
In terms of GWJCRPGClub games that I've played, I'd rate it above VtM and Arcanum, but below BG, DA;O, and Witcher 3.
The late game location change really killed my interest in the game after doing so much work in Arizona I’m just not emotionally invested anymore.
Man, GB, you've really stormed ahead with this one. Impressive!
Pfft.
Final battle spoilers...
Spoiler:Made it to the final battle against Matthias. Really fun, LONG battle, but we hung on and won. Sweet!
But ...
Vargas got killed during the fight, and I must not have been paying attention to the final instructions about setting off the nuke after the battle, so I stood around and did nothing while the Cochise AI went on and on. Because Vargas was dead I didn't get a reminder to go downstairs and set off the nuke, so yeah, we lost.
Grrr.
I'll refight the last battle again after dinner and this time I hope to get it right.
EDIT: And done! Got it right the second time, credits rolled. Really enjoyed this one, I'll post some thoughts soon.
Yeah, I had all the non-party NPCs get killed in the last fight. They will be remembered as heroes.
I agree with the voice-acting, but it was overshadowed by the constant re-use of portraits and models. Kinda breaks the immersion when you run into a quest-critical guy with the exact same drunken-farmer portrait as the half-dozen other farmers in the game.
Tempted to give this another try. First impressions crashed rather spectacularly, although that may have been due to RPG burnout after D:OS2.
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