
I’m not in the mood for creating characters, I just want to start playing the game. It offered me a default party so I took it. Not sure if I should restart or just carry on. I’ve only played about half an hour.
Thanks, that does help. I will pass on watching the 45 minute video
The video and spreadsheet builds have some differences.
Also quick warning, the spreadsheet has some spoilers regarding the followers that join you. Some spoilers are there to explain the build choices, but At least one is a fairly dramatic spoiler.
Yeah I really liked Fallout 1 and 2 but haven’t taken to the direction Bethesda took the series. Digging this so far.
I think that the water mechanic is balanced pretty well to reinforce the idea thematically without being much of a drag on gameplay.
The fast was to get at the video build is pause at 40:32 which shows the team outline. Right about here
The build in that video seems to make some odd choices, considering the information in the GameFAQs guide. I built my party according to the info in that guide, which is less about minmaxing and more about avoiding useless stats (luck, cha) and then understanding a) how the other stats contribute to the derived things like AP and initiative and b) breakpoints for AP and skill point gain.
Yeah I really liked Fallout 1 and 2 but haven’t taken to the direction Bethesda took the series. Digging this so far.
That's what I loved most of about this game. I enjoyed Fallout 3 and 4 for what they were, but they weren't what I loved about Fallout 1 and 2. (For all the obvious reasons, but also because Bethesda does not understand how satire works.) This was a bit of a return to many aspects (not all) of what I liked about those games. But then, seeing as Fallout 1 and 2 were carrying the torch forward for the original Wasteland, it kind of comes full circle here.
The build spreadsheet thing is extra confusing because it appears to be a goal rather than a starting point. So I’ve loosely copied it but I think I will ignore it from now on and just play the game.
Yeah, the combat reminds me a bit of Shadowrun and whereas I’d take shots in that with a low percentage chance just for “the hell of it,” I am finding it better to conserve ammo in those cases here and wait for a better chance.
Got to the character creator last night, realized that the portrait selection wasn't quite doing it for me, and downloaded an extra set ......of almost 300!!??!
There are some pretty great ones in there though.
Didn't create any characters because many of the class descriptors don't have much meaning for me. Guess I'm actually going to have to put some work into understanding the world
I’ve got a couple infected with that biological time bomb as well.
I'm in to play. Used the spreadsheet for character creation. Working my way through the Ag Center now.
Just arrived at the Ag Centre. I’m going to get killed by bugs. This game doesn’t seem very forgiving when you’re just starting out.
I read Ag is harder than highpool. That’s where I’m going
Well, my session last night was sort of frustrating. Despite knowing I probably need to conserve ammo, I’m apparently not doing so enough. I have 2 of my 4 with ARs. But I also picked up the first NPC who also uses ARs. I think maybe I should have had her using the melee weapon she has. And I think I’d almost rather not have any duplication within my squad of 4. I got deep into the Ag Center and was in a pretty bad way with characters out of ammo, low on health. I guess I need to play even more conservatively than I was. And maybe try to avoid some combat if that’s possible.
Highpool, Ag Center, Rail Nomads... This has been like a trip down memory lane for the first time I played Wasteland. Still can picture those EGA graphics in my head. Still remember killing that rabid dog then having that annoying pale kid with his belly hanging out attack my squad like an idiot.
How long ago was it? [Looks it up] Over 30 years ago. Damn, I'm getting old.
Highpool, Ag Center, Rail Nomads... This has been like a trip down memory lane for the first time I played Wasteland. Still can picture those EGA graphics in my head. Still remember killing that rabid dog then having that annoying pale kid with his belly hanging out attack my squad like an idiot.
How long ago was it? [Looks it up] Over 30 years ago. Damn, I'm getting old.
Even on my second run, it's the same experience for me, as the original was one of my first "favorite RPGs." Super nostaligic!
This time around, I hit Highpool instead of the Ag Center first. I found it less monotonous than the grind of the Ag Center, more straight up firefights, etc. And there are some specific nods to the dog and kid (Ralphie?). Everybody in Highpool either hates or mistrusts the rangers because 30 years prior, the W1 ranger team killed them (not a choice). I feel like protecting Ag Center is probably better canon for Wasteland 2, but I definitely like the Highpool experience followed by exploring the wreck of Ag Center better from a play standpoint.
Either way, my ranger team has cleared out both (including the source of Highpool's troubles) and moved on toward the prison. Many a Red Skorpion has taken the dirt nap this day.
I guess I'm in. Halfway through Ag Center, chose that over HighPool. Kind of just running and gunning and not worrying about much.
Question: Let's say I found a weapon mod and one of my characters has the requisite weaponsmithing skill, do I have to unequip the weapon, give it and the mod to my weaponsmith and have them do the work, then give the weapon back to the original character? Or is there some shortcut that I am totally not seeing that will let me do this "in place"?
Question: Let's say I found a weapon mod and one of my characters has the requisite weaponsmithing skill, do I have to unequip the weapon, give it and the mod to my weaponsmith and have them do the work, then give the weapon back to the original character? Or is there some shortcut that I am totally not seeing that will let me do this "in place"?
I don't think so. Having the highest skilled party member perform the skill check wasn't in the original (non-Director's Cut) release because "the game would play itself at that point" (citation needed, but I remember that vaguely from an interview), so I would think that's left over from that line of thinking.
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