How do we not have a dedicated thread for this? It looks absolutely amazing!
Check out these creations made with Dreams. We NEED this on PC pronto!
This is just from one streamer:
I played through the campaign that was included, Art's Dream. I've also messed around with some of the creation tools, but keep getting side tracked. There's a lot of neat stuff being made, though.
Art's Dream was an enjoyable experience, some really nice creativity in there. I'd love Media Molecule to release more original campaign's/story's in Dreams.
The potential is still huge but I think we're still a year or two out from substantial experiences from users that have high quality mechanics. I think it needs to be released on PC to really flourish.
I picked it up early in the year following a glowing review from a podcast I trust, but haven't spent more than 30 minutes with it so far due to too many other things occupying my time.
I want to get it and play with it and hopefully I will in the future, but right now I wouldn't be able to spend the time I'm sure it requires to learn how to do everything. I would be curious to see what any community members come up with, though!
This software is friggen amazing. I hope the guys who make all the content tools take a deep look at this:
Maya, Blender, Max, Hammer, Snap Map, Unreal Engine, Unity, Zbrush, 3dcoat, Mudbox, Cinema4D and the rest.
I was a bit surprised yesterday to find out this was coming; I thought it was already there. Regardless, with everything I've heard, this has been on my "must have" list.
Oooh, nice! I played it, started fiddling around with the tools... and then I got sidetracked. Would love to see what others here have come up with!
Now Playing: Crimson Shroud, Blood of Bahamut, SMT IV, RDR, SBCG4AP, Octopath Traveler, The Baconing, The Legend of Dragoon.
Switch Friend Code: SW-7025-5637-0902
I played through the campaign that was included, Art's Dream. I've also messed around with some of the creation tools, but keep getting side tracked. There's a lot of neat stuff being made, though.
Computers were a mistake
Art's Dream was an enjoyable experience, some really nice creativity in there. I'd love Media Molecule to release more original campaign's/story's in Dreams.
The potential is still huge but I think we're still a year or two out from substantial experiences from users that have high quality mechanics. I think it needs to be released on PC to really flourish.
PSN - Spikeout
Switch - SW-1669-3481-4018
I picked it up early in the year following a glowing review from a podcast I trust, but haven't spent more than 30 minutes with it so far due to too many other things occupying my time.
Steam | Backloggery
I want to get it and play with it and hopefully I will in the future, but right now I wouldn't be able to spend the time I'm sure it requires to learn how to do everything. I would be curious to see what any community members come up with, though!
"Mario likes everything."
-LeapingGnome
In case you need more inspiration:
This software is friggen amazing. I hope the guys who make all the content tools take a deep look at this:
Maya, Blender, Max, Hammer, Snap Map, Unreal Engine, Unity, Zbrush, 3dcoat, Mudbox, Cinema4D and the rest.
Being fangoriously devoured by a gelatinous monster.
redfang#1780
It's the biggest gaping hole in my game library and I seriously don't know why.
How did I live before digital distribution of old, cheap games?
MilkmanDanimal wrote:You did live before digital distribution of old, cheap games. Now you just play games.
It's 25% off currently on the PSN store. I'm tempted.
Currently playing: Final Fantasy VII Remake (PS5), Tomb Raider I-II-III Remastered (PC)
I see that Dreams is going to get PSVR support.
Everything that starts out as a cultural revolution ends up as capitalist routine.
-David Brooks || Steam: Demonbox
I was a bit surprised yesterday to find out this was coming; I thought it was already there. Regardless, with everything I've heard, this has been on my "must have" list.
Vypre (PSN) (Steam)
"They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch. No hand holding." - Cave Johnson