Assassin's Creed Valhalla RPG Catch-All

I need to try mixing it up a bit, but so far 2h dual seems slow to me.
I do think the inconsistency of parrying is still a problem like Odyssey, but it at least works more often than not.

I think the problem I have with parrying is the same problem I have with the drinking minigame—I'm an old man with poop reflexes.

BadKen wrote:

I think the problem I have with parrying is the same problem I have with the drinking minigame—I'm an old man with poop reflexes.

I think it shows more in the boss fights. There seems to be cases where it's not context aware when you will or will not block/party a hit. Or when you hit the guy first but his hit still staggers you but he might not.

I'm not obsessed. I can stop any time I want.

IMAGE(https://i.ibb.co/MhSTVPq/ACV-save.jpg)

Like, for example, at 2:11 AM.

This game has an unnatural love of shields. I think I've found like 12 different shields but in all that time only found two greatswords.

I've been a little paralyzed with which weapons to buy from stores. They all (so far) seem to have the same items for sale. I did realize the various weapons all have affinities for Wolf, Bear, or Raven so that helped narrow the field a bit. I found a dagger in the world, and decided to buy another from a store. Dual wielding daggers is a lot of fun. But I find myself going back to shield and one-handed weapon. Parrying enemies is more satisfying than trying to dodge everywhere while managing stamina.

Does anyone know what impact item weight has on your character, and why you'd want to equip a run that lowers weight? I suspect it has to do with how much stamina is consumed by various actions, but I'm not sure.

Can also confirm training your horse to swim is really helpful.

AcidCat wrote:

This game has an unnatural love of shields. I think I've found like 12 different shields but in all that time only found two greatswords.

I've found that other than one or two exceptions, the item specific bonuses are pretty meh.
The one shield that makes a fire ring on parry/block is awesome to see if not that useful.

Honestly, the game shouldn't have any greatswords at all, because Vikings and Danes never used them. They used what are now called "Dane Axes," the huge two handed axes. In one historical account, a two-handed axe was said to split a man's skull down to the neck. Some Viking historians tried this on animal carcasses, and sure enough, the axe worked as described.

Pretty sure no Vikings ever dual wielded two handed weapons as Eivor can do.

But of course swinging greatswords and dual wielding Dane Axes is great fun, so it makes great gameplay!

Yes, we all read that blog posted earlier as well.

Finished an important part of the game that has been discussed here earlier:

Spoiler:

Asgard was very disappointing. It didn't have the dreamlike, mystical, otherworldly, or different mechanics like in Origins or the engagingly unique boss battles in Odyssey. Also ran on too long and featured a collecting baubles that destroyed the momentum. Really hope the Jotunheim sequence later is better handled.

Oh, I just wanted to tell the tidbit about cleaving a skull that I recently read in another article. It mentioned greatswords, too.

Vikings probably never used longswords either, just big daggers. But it is likely at least some Viking warriors dual-wielded axes! Most used shields, though. Dual wielding is a very rare fighting style in any culture, because it's so hard to maintain balance. The closest most fighting styles come is something like sword + parrying dagger (main-gauche).

WHAT THE HELL DID THEY DO TO LAYLA AND REBECCA'S FACES

Shaun looks at least *somewhat* similar...

BadKen wrote:

WHAT THE HELL DID THEY DO TO LAYLA AND REBECCA'S FACES

Shaun looks at least *somewhat* similar...

They were hanging out with Spider-man when the world went to hell.

There have been a few cases in Ledecestrescire where despite scouring the area, I can't find a way to grab certain wealth items. Am I just not being observant enough, or does something let me access new areas later?

beanman101283 wrote:

There have been a few cases in Ledecestrescire where despite scouring the area, I can't find a way to grab certain wealth items. Am I just not being observant enough, or does something let me access new areas later?

A lot of the time they're above or below you. If above you, look for pillars, or lofts accessible by destructible roof gratings. If they're below you, look for wells with wooden covers you can destroy or square holes filled with rubble you can blow up with a nearby red vase o' doom. In some cases, there's a nearby load of lumber hanging above that you can drop on them instead.

Ok, sounds like I'm just not paying good enough attention. I've seen a few of those, but got stymied on others. I'll make my way back around to those areas and try again.

Also try doing recon with your Raven. If you see an icon that looks like some stairs, that's an entrance to some kind of underground dungeon. They are quite often a good minute or two run away from where the glowing wealth icon is, so you need to go to the entrance and then work your way back to the wealth icon. You get the hang of them once you've done a few.

There are also a few items that are quest locked, so depending on how far you are they may be blocked off for now. I don't remember if that's the case for Ledecestrescire though.

I spent ages trying to get to some armour from a castle and gave up. A couple of story missions later I was back there and the main castle doors were open and it was easy to get the treasure.

lunchbox12682 wrote:

There are also a few items that are quest locked, so depending on how far you are they may be blocked off for now. I don't remember if that's the case for Ledecestrescire though.

This is important as well. There are quite a few areas where you can't access until completing a story mission. I advise to complete the story missions in an area before trying to grab all the wealth.

I haven’t had much chance to play since I reached England a few nights ago and made my first pledge ... I’m jonesing to get out there !

Still working out combat, playing with axe and shield, winging it with skills down the Raven tree, mostly because I have the raven gear, and have mostly been in tutorial mode. Now I want to begin the free roaming and exploration for goodies, and I want to build everything for my village.

Anyhoo, I love this part of a game where it’s early days, it’s made a good first impression and you are thinking about it outside of play— it’s like having a big feast set down before you (but you have to wait another 10 hours to eat it)

I've spent the last few days putting some hours into this. The load times on the Xbox Series X are great, and overall the game is quite snappy. I love the flyting challenges - reminds me of insult sword fighting from Monkey Island. I can do without the "grab a floating pice of paper" challenges - especially since it's way too easy to make a misstep or else the navigation is unclear.

Aristophan wrote:

I've spent the last few days putting some hours into this. The load times on the Xbox Series X are great, and overall the game is quite snappy. I love the flyting challenges - reminds me of insult sword fighting from Monkey Island. I can do without the "grab a floating pice of paper" challenges - especially since it's way too easy to make a misstep or else the navigation is unclear.

I did a flying paper challenge in Norway, thinking it would get me a shanty like in Black Flag, but all I got was a tattoo design, so I figured I could skip them no worries.

Found myself genuinely gripped by a main story beat last night. That doesn't happen often for me in video games.

Spoiler:

The fight scene with Rued and the little king who can't fight. I had to log off right after the fight scene, so don't tell me if he survived the fall!!

Protip on PC - I was able to delete (while backing up) the startup videos so I no longer have to watch them every time I load up the game.

Navigate to the game's installation folder, which you can easily jump to from the game's Properties screen in Ubisoft Connect.

Go to the videos folder.

Remove all the 2-letter folders corresponding to languages (ar, br, cn, etc.). Then remove these three files as well:

  • ANVIL_Logo.webm
  • PC_AMD_Ryzen.webm
  • UbisoftLogo.webm

That should save some time when firing up the game each time.

I finished up the third area, and it feels like a good time to take a little break. For me, it's not been as good as Odyssey, and more on par with Origins. Right now it's Odyssey>>Valhalla>Origins.

Highlights so far:

Spoiler:

Getting a wolf buddy as an ability.

Having an actual romance in an Assassin's Creed game. Even though it was rushed, was is still very cute.

I feel like things are going to go to sh*t soon in the plot, so it's a good time to take a breather.

hubbinsd, totally agree on enjoying the story about Oswald. I'm curious if you've finished that story section by now. I really loved everything about that section of the game, and it has really sold me on the way Valhalla is approaching story. I guess I am now on the fourth major area, and I like this idea that in each section you're getting an independent set of quests related to one common story. It feels almost a bit Mass Effect-y to me? Especially when you take into account the fact that for some (all?) of these, events may play out such that you recruit a character to come back home with you, although I have yet to see any effect of that recruiting, or even really notice the recruited characters in my town.

Agree. Absolutely love(d) Odyssey and had well over 135 hours by the time I finished the campaign, all side missions, beast hunts, mercs, yadda yadda. In Valhalla, I made it up to Lunden before I got bored; Odyssey’s skills were admittedly OP once you got to a certain point, but they were far more varied and interesting and combat felt solid. By comparison, Valhalla’s combat feels twitchy and weak.

And the loot... There’s only a few of each type and once you find something you like, I don’t feel like there’s much motivation to go hunting down new weapons and armor sets; their perks and stats are pretty... vanilla and I’d be surprised of I’m the only one that feels like the impact of upgrades feels negligible.

Suffice to say, I have fallen off and moved over to catching up on God of War, Spider-man, and Miles Morales. All similar type games that feel vastly superior in every possible way.

I'm enjoying this far more than Odyssey. I really disliked large parts of the story in Odyssey, hated using the boat and combat, and the island took me such a long time to traverse.

I'm in Cent now after having completed Grantebridgescire, East Anglia, Oxenefordscire, Ledecestrescire, Asgard, and Sciropescire. The stories and subtle differences in regions has really pulled me in.

vypre wrote:

...combat felt solid. By comparison, Valhalla’s combat feels twitchy and weak.

Counterpoint:

Nailing a parry and killing a fool with a stun attack feels better than any of the combat in Origins or Odyssey