Ring Fit Adventure Catch All

I will never make fun of planking ever again.

I was obliterated by Dragaux at the end of world 7 earlier this week. I tried again tonight, and I mopped the floor with him. Not sure what I did different...

Jonman wrote:

There's a side storyline where Tipp suffers an increasingly debilitating set of injuries, as a passive-aggressive cautionary note.

"Tipp's poor posture at his desk job has resulted in a herniated disk, so he won't be stretching today"
"Tipp has thrown his back out due to some overenthusiastic but inebriated marital relations on his birthday"
"Tipp forgot to lube up his nipples before a long run, and the resultant chafing means the Bow Pull maneuver is unavailable until they stop weeping"

This cracked me up. My son wants to write a book about Tipp's slow spiral into madness. He'll start by not shaving.

bobbywatson wrote:

I was obliterated by Dragaux at the end of world 7 earlier this week. I tried again tonight, and I mopped the floor with him. Not sure what I did different...

A little bit of RNG on the damage done probably. Sometimes the enemy hits for 3.5-4 hearts, which can be half of your total hearts, which is a bit much. Do you have one of those recover after being defeated smoothies in your inventory?

mrtomaytohead wrote:
bobbywatson wrote:

I was obliterated by Dragaux at the end of world 7 earlier this week. I tried again tonight, and I mopped the floor with him. Not sure what I did different...

A little bit of RNG on the damage done probably. Sometimes the enemy hits for 3.5-4 hearts, which can be half of your total hearts, which is a bit much. Do you have one of those recover after being defeated smoothies in your inventory?

I had one, but I used it in that fight. And then Dragaux obliterated me again.

Fun fact: Yesterday, Tipp forgot his ring con, so he has to run off screen to get it

I had a battle against 1 character today where I fully blocked an attack in the first round, and they did a triple attack that took off over 5 1/4 hearts. I would have died if the first round had damaged me equally as much per attack. That felt really wrong. I also keep forgetting to change outfits for different focus types.

mrtomaytohead wrote:

I had a battle against 1 character today where I fully blocked an attack in the first round, and they did a triple attack that took off over 5 1/4 hearts. I would have died if the first round had damaged me equally as much per attack. That felt really wrong. I also keep forgetting to change outfits for different focus types.

There's an element of grind in the game, which isn't really emphasized by the game design. After all, every level up bumps your attack and defense stats. To my mind, the further you go without failing and repeating levels, the more chance you have of being out-levelled by the game. It's a weird rubber-banding mechanic that's inherent in the way they've designed it.

I'm also not sure how the scalable difficulty level plays into that. If I play on max difficulty, am I getting more XP than with it turned all the way down (cos I'm sure doing a lot more reps)? And does that affect the aforementioned rubber-banding by granting me more level-ups?

I'm definitely starting to get to a point where I think I should go re-run earlier levels for a bit rather than just always plow ahead towards the next objective.

You can do sidequests too.