The GWJ JRPG Club - Q1 2020 - Ys Origin

Up to the Mantid! And, it kicked my butt a couple of times. The Mantid seems an especially hard fight with Hugo, because he seems a little bit more fragile, and it also seems neither his basic attack nor his powered-up fire wheel makes it quite all the way across the room, whereas Yunica's powered-up firebird attack did. The firebird also had a bit more width, which was helpful in dealing with the little guys that spawn after the Mantid falls to about half its health.

Also, a bit of gameplay / story dissonance, immediately before this fight:

Spoiler:

Right before the fight, Hugo has a run-in with Dalles:
Dalles: You'd be great on our side. Ever think of taking some demon power within you, like your big brother?
Hugo: Absolutely not! I will not succumb to temptation!
Dalles: But what if I just give you some temporary power? Just a taste, to see if you like it?
Hugo: ... well, okay. If you promise it's temporary.
Dalles: Of course it is! Would I lie? ::gives Hugo some demon power:: Why don't you try out your newfound abilities on the boss monster?
Hugo: Sounds good.

But mechanically, Hugo gains no new moves, no additional power, and nothing to make the fight easier.

Mr GT Chris wrote:

And done. Looking at my saves:
Yunica - 13 hrs
Hugo - 8 hrs
3rd char - 7 hrs

3rd char was definitely the easiest, blew past both final bosses. Which was good because the Vita was pretty much in slideshow mode for that fight, bleh. Hugo started off tougher but areas 4-6 were easy. Yunica was easier for 1-3 but the last part of the game was really painful.

Finishing off the 3rd char route gives you the canon ending along with everything you ever wanted to know about events leading up to Ys 1&2. Also, a little easter egg, it's possible to understand what the roos are saying if you enable your boost mode before talking to them.

Had a look at the trophy list for platinum, no thanks!

I had a challenge with the 3rd character's secret final boss, but I did play on Hard, so that may have had something to do with that hehehe.

The Roos speak with a pretty standard runic alphabet, so I actually read it without any translation necessary, but it's interesting to know that boosting allows one to read the text in our natural script.

Yeah, I stuck to Normal on all play throughs. I don't think I could stomach a higher difficulty on Vita due to the frame rate drops. I assume it must be better on PC etc.?

Mr GT Chris wrote:

Yeah, I stuck to Normal on all play throughs. I don't think I could stomach a higher difficulty on Vita due to the frame rate drops. I assume it must be better on PC etc.?

I played it on PS4, and yeah, there was no lag or stutter at all.

With Hugo at the Devil's Corridor, after he gets the hammer, I was looking around for something to smash...

Spoiler:

I noticed the shape of the pillars on the outside passage match those in the poison area, but when I tried to use the hammer it kept telling me that nothing happened. After a bit more wandering around I came back out the entrance of the poison zone and triggered a conversation with Epona, who told me to smash the pillars. So I went back and tried again, and this time it worked, but I'm not sure - was I just standing in the wrong spot before (it looked the same to me) or did I have to trigger that hint first? Either way it was kind of annoying.

Anyway back on track now and I'm enjoying Hugo more now he's a bit more powerful.

Is anyone playing on a harder difficulty than Normal? Normal seems just right to me - I guess harder difficulties would just require more grinding with the way that stats scale with level?

brokenclavicle wrote:
Mr GT Chris wrote:

Yeah, I stuck to Normal on all play throughs. I don't think I could stomach a higher difficulty on Vita due to the frame rate drops. I assume it must be better on PC etc.?

I played it on PS4, and yeah, there was no lag or stutter at all.

It’s a pretty terrible port all up, probably the worst performing Vita game I’ve played. The worst performance was on the mirror boss and the secret boss, literally 3-5 FPS at times. It’s a nice enough looking game but these graphics shouldn’t be challenging for the Vita. I like the game but I can’t recommend the Vita version.

Had a bit of a break but finally got around to starting my Hugo route. He's...Interesting.

On one hand, it feels a bit repetitive because I've already seen the levels and general story. On the other hand, his playstyle is juuust different enough to make the bosses feel new and exciting. On the surface, you'd think a ranged character would play quite differently to Yunica, but I've found the enemy openings and general positioning needed to be similar between both characters. This mostly comes down to ability use, with a small but powerful AOE and a long-range multi-hit charge shot.

One thing that keeps messing me up is how you can't jump shortly after firing with Hugo. I've also noticed your shots get weaker if you're using an ability, as it seems one or two of his eyes become that ability, meaning they can no longer fire? Interestingly, I'm using boost a LOT more with Hugo, because the increase to his output is so much more noticeable. Plus, it augments all 3 of your abilities, very cool!

I think I'm enjoying this playthrough more because 1) I love how much of a smarmy asshole Hugo is (a nice contrast to how dull Yunica was), and 2) it's going buy a lot faster! I managed to get up to the lava golem in a single sitting! Just under 2 hours because I know where to go.

It’s a pretty terrible port all up, probably the worst performing Vita game I’ve played. The worst performance was on the mirror boss and the secret boss, literally 3-5 FPS at times. It’s a nice enough looking game but these graphics shouldn’t be challenging for the Vita. I like the game but I can’t recommend the Vita version.

Holy crap, that sounds awful. It's hard to imagine such a simple-looking game running so poorly. Though having played the Switch port of VIII, I'm not surprised -- that was genuinely rough to get through.

Mr GT Chris wrote:

It’s a pretty terrible port all up, probably the worst performing Vita game I’ve played. The worst performance was on the mirror boss and the secret boss, literally 3-5 FPS at times. It’s a nice enough looking game but these graphics shouldn’t be challenging for the Vita. I like the game but I can’t recommend the Vita version.

Thad does not sound like a fun experience!

Late to the party (again), but I am in on Ys. Hope to have more success in getting it done than I did with Nier...

Nearing the end of my second playthrough with Hugo, and tbh, I'm not sure if I've got the energy to play a third time. I'm enjoying the subtle differences that come with the ranged style of play, but I'm growing weary.

The game is certainly good, but playing the same stages/bosses 3 times to see everything feels a bit tiresome. I may drop off, or have a long break, if the third character isn't vastly different and/or very enjoyable.

I would say that the third character handles very differently from the other two, and that the story reveals are very different. That said, I think most of us took breaks between the different routes to take the edge off the sameness.

I was able to plough through but mainly because my 2nd and 3rd routes were able half the time of the 1st. The story reveals are most interesting in the 3rd route so it's kind of a shame that it's locked until you finish the game twice.

IMAGE(https://i.imgur.com/aDdyejr.png)

2 down, 1 to go...

So far, I think I prefer Hugo. His character and the overall story felt a lot better written. Plus, he had an interesting playstyle! I didn't really use the shield too much until the very end (the fight with the 2 heads, and then some misc. high-level encounters), but the red and yellow abilities both had interesting uses. I didn't think I'd use the proximity mines too often, but I ended up spamming it most of the game!

I was expecting to just see Hugo's side of the story, so it was a bit of a letdown that he just replaced Yunica throughout every event. I thought that he'd have his own separate storyline that explained what he was doing while Yunica saved the day, but this effectively made the first playthrough meaningless.

I haven't played the third character yet, but I have a gut feeling that the core story is between Hugo and Toal, with Yunica being added later so that there was a character who played similar to Adol. Just speculation, but the story felt so much more directed towards these two. I'm feeling very fatigued by this game at the moment, but I'm curious to see what happens in the third playthrough!

A_Unicycle wrote:

IMAGE(https://i.imgur.com/aDdyejr.png)

I haven't played the third character yet, but I have a gut feeling that the core story is between Hugo and Toal, with Yunica being added later so that there was a character who played similar to Adol. Just speculation, but the story felt so much more directed towards these two. I'm feeling very fatigued by this game at the moment, but I'm curious to see what happens in the third playthrough!

You may be pleasantly surprised with how balanced Toal's story is and the participation of the previous two characters therein. I've been led to understand that Toal's is the canon series of events, as well, which makes sense given how they play out.

A_Unicycle wrote:

I was expecting to just see Hugo's side of the story, so it was a bit of a letdown that he just replaced Yunica throughout every event. I thought that he'd have his own separate storyline that explained what he was doing while Yunica saved the day, but this effectively made the first playthrough meaningless.

I agree with you 100%. That was my biggest (and pretty much only) gripe with the game. I was expecting all three playthroughs to be one single story told from different points of view, but it's just not that. I thought it was somewhat unfortunate.

Also agree, it was a bit of a let down that they didn't even try to make the story lines consistent! I would have appreciated a token effort even if they had to re-use the same bosses.

Haven't tried Toal yet though.

I'm in the same boat. Both the different stories and replaying exact same content have soured me on things a little bit.

Still waiting for some motivation to go for the third run.

The 3rd run is definitely the best if that helps. But probably a break is a good way to go about it.

IMAGE(https://i.imgur.com/GCYGm5d.png)

I got fed up and decided to just get this game out of the way today. Single sitting, all the way through.

I think I can sum up this game with "too much of a good thing". It's genuinely a great game, but it overstays its welcome about halfway through the second playthrough. The bosses are all well designed, and apart from 1 or 2 confusing sections, the tower was a joy to discover. The characters are all different, but ultimately don't' differ enough to make 3 playthroughs worth it.

With how the final story plays out, I think I'd recommend just going straight to Toal and ignoring the first 2 characters unless you really want more.

Glad I played it, but glad it's over.

A_Unicycle wrote:

With how the final story plays out, I think I'd recommend just going straight to Toal and ignoring the first 2 characters unless you really want more.

Glad I played it, but glad it's over.

Is that even possible? It wasn't in the PS4 version, at least. Not without going through the Hugo and Yunica, first.

Congrats on the completion!

Perhaps not, then.

Let me amend that, I'd recommend ignoring Yunica's route because the main story seems to be between Hugo and Toal.

Unfortunately you have to beat both before unlocking the third character.

Is there more nuance to Hugo than just getting a good distance from a guy and hammering the fire button? I am not too far into his playthrough and I can't remember if Yunica started out very basic before getting more skills.

I found Hugo's yellow ability (proximity mines) very helpful. I'd constantly be charging one up while I fired away at enemies. I pretty much ran towards everything, dropped a mine, then hammered the fire button afterward.

I found something that may be useful for people still playing and were having a hard time with magic + jump. If you charge up a magic skill, you can then swap to holding the attack button and it will keep the skill charge and release it when you let go of attack. Hope it helps someone else!

I dived back into this a little bit over the past few days. I beat the Mantid -- needed one more level to do it, of course -- then enjoyed a little bonus battle which addressed the gameplay / story dissonance I noted, before. I'm now up to floor 23, the Demonic Core part 2, and I think I'm at the fourth-from-last save point. Hugo's route will soon be over!

... and finished! It was quite a satisfying ending I thought, although it definitely seemed to be setting the table for another game. Briefly dipping back into each character, in hindsight Yunica seems like an awkward middle ground between Hugo and Toal in terms of playstyle. Toal was probably my favourite run except at the creeper boss, where it was a struggle to keep him alive.

Disappointingly the final trophy didn't pop (apparently it's glitched on PS4), but I'm ready to claim the real prize, my JRPG club level up

ComfortZone wrote:

... and finished! It was quite a satisfying ending I thought, although it definitely seemed to be setting the table for another game. Briefly dipping back into each character, in hindsight Yunica seems like an awkward middle ground between Hugo and Toal in terms of playstyle. Toal was probably my favourite run except at the creeper boss, where it was a struggle to keep him alive.

Disappointingly the final trophy didn't pop (apparently it's glitched on PS4), but I'm ready to claim the real prize, my JRPG club level up :)

Congrats!

It's a funny thing, the trophy meta-game, but it irks me to no end when a trophy doesn't pop! I still remember one for Ni No Kuni II for the kingdom-building aspect of the game, where the middle progress trophy never popped yet I have the one for the maximum progress for kingdom expansion/growth (really can't recall the name/parameter exactly).

Congrats!

Thanks!

Trophy-wise, I know what you mean. It irks me way more than it should that I have the silver trophies for completing the game as Yunica, Hugo and Toal, but not the gold trophy for completing the game with all 3 characters.