Turn to 400! - Let's Play Solo RPG Gamebooks & TTRPGs!

There is an OSR style Advanced Fighting Fantasy" game, separate from the early official "Dungeoneer" stuff. With a TON of support on DriveThru. Might be worth a look.

I'd also highly recommend taking a look at the Sorcery! games by Inkle. The first is pretty much word for word 'The Shamutanti Hills' but from the end of book 2 onwards they do some REALLY neat stuff with interactive fiction.

Ironsworn is a bit of a different beast altogether. it's very much more narrative driven, using timers and progression boxes to track things and it relies more on the use of asking questions and using oracles (So.... you say.... "Do i run into trouble on the way to the next village" and then roll on an oracle table that says yes, no...etc). There's even less reliance on "classic" character stats and stuff than even FF. It relies a lot on you creating your own stories as you go, rather than following a set prescribed story in the text, if that makes sense.

pyxistyx wrote:

There is an OSR style Advanced Fighting Fantasy" game, separate from the early official "Dungeoneer" stuff. With a TON of support on DriveThru. Might be worth a look.

I'd also highly recommend taking a look at the Sorcery! games by Inkle. The first is pretty much word for word 'The Shamutanti Hills' but from the end of book 2 onwards they do some REALLY neat stuff with interactive fiction.

Ironsworn is a bit of a different beast altogether. it's very much more narrative driven, using timers and progression boxes to track things and it relies more on the use of asking questions and using oracles (So.... you say.... "Do i run into trouble on the way to the next village" and then roll on an oracle table that says yes, no...etc). There's even less reliance on "classic" character stats and stuff than even FF.

+1 to the Inkle recommendation -- they added more mechanics, but still kept the feel of the books. That reminds me -- I need to finish The Crown of Kings.

I need to finish the second Inkle Sorcery! book still. I agree with you guys that they did a great job. I dig their mapping system and reinterpretation of the FF combat. It’s still more of that bluff/attack/move Firetop Mountain but 2d and less tedious!

Whoa there’s actually quite a bit of YouTube content about gamebooks! I suppose I shouldn’t be that surprised...

Back to what I had said yesterday about Fighting Fantasy being the precursor to the Souls series or genre of games, I came across this older story:

https://www.gamesradar.com/dark-soul...

http://officialfightingfantasy.blogs...

Legends recognize legends!

Resurrecting this thread since I referenced it today! Here's my latest gamebook acquisition, the first three books of the reprinted Lone Wolf series!

IMAGE(https://smackfolio.files.wordpress.com/2022/11/img_20221117_152305439.jpg)

and recently I added to my solo game collection with both Ironsworn:Starforged (which is excellent) and a printed copy of Beak, Feather and Bone - a mapping game that's *technically* not solo but can be played solo.

IMAGE(https://smackfolio.files.wordpress.com/2022/11/img_20221103_151143953.jpg)

IMAGE(https://smackfolio.files.wordpress.com/2022/11/img_20221117_155946584.jpg)

*Also it's SO WEIRD because when I made this thread i was working through Temple of Terror from the FF books, and recently i've been working my way through those books again in order to map them properly and..it just so happens I'm now up to Temple of Terror again

I've actually been picking up a ton of solo games of late and have been contemplating setting up a blog to record playing through some of them.

Hello all! I've recently started getting into solo RPGs, and thought I would post some thoughts here. I'm relatively new to both solo gaming as well as tabletop RPGs as well. I'm actually running my first campaign of Ironsworn as a GM tonight, so I'm very excited for the opportunity. Also I assume I'll be terrified, but I suppose that's just how these things go.

I've been blown away by both the Ironsworn rule set as well as the Mythic GM Emulator. I finally started using them both in conjunction, using the move set from Ironsworn with the Chaos level, oracles, and action checks found in Mythic Variations 2. I'd be interested to see if anybody else has put together some sort of hybrid from a number of sources.

I know this is a thread for solo books, but has anyone else tried solo TTRPGs and, if so, what were your experiences? Any tips for a newbie?

As the originator of this thread I now declare it for ALL solo gaming, not just gamebooks!

I've not actually done any mix and matching of stuff in games, but it's a good idea. Plenty of books of random prompts out there to rely on for stuff. I think i've never really played any one game for long enough to run out of the basic prompts!

I have absolutely been getting into Solo and journaling games recently though. A couple of highlights on my "to play" pile...

Lost Below the Earth --- Exploring subterranean caves in search of a treasure
The Wretched --- Last survivor of an alien style ship invasion trying to stay alive
Dwellings --- Exploring a house in which you've summoned a spectre
Our Children - difficult to summarise, but you are exploring the ruins of the old world with new 'children'
The Gardener is Dead --- journaling the last days of a gardener tending to a WEIRD garden of death

Apothecaria -- I absolutely LOVE this, and it's probably the most game-ey of these. You play a new apothecary who has to take on sick clients, gather ingredients to make potions to heal them, and then use that cash to buy newer equipment, etc. I love it a LOT.

Secrets o the Vibrant Sea / Isle -- These are cool too. Explore and survive on a mysterious island / ocean full of magical random encounters.

Utopia -- kind of like Ironsworn but set entirely within a generated cyberpunk style city, where you run missions and try to survive.

Colostle -- Adventure in a massive land existing entirely within the walls of a gargantuan castle, taking on Rooks - large mechanical constructs. Also very cool.

And of course Ironsworn and Starforged!

Nice timing!

Earlier this week my friend passed me a link to this thang

I have yet to read through the D&D rule books this same friend gifted me a few years ago so this seems like a much bigger commitment than jumping into a random FF adventure. But still very cool this exists!

cool. I'll have to keep an eye out for that when it becomes available.

Actually that'd probably be a great way of learning the rules, I reckon. Call of Cthulhu actually does something similar. With a bunch of solo CYOA style scenarios to play through (the "Alone against.." series of modules)

I've actually got a couple of books designed to help you run existing 5e campaigns solo just in general as well. Haven't really had a dive into that as of yet, but they're on the shelf for some point in time!
DM Yourself Solo Roleplay

Updated my Starforged playthrough with part 3 : "Welcome to Asphodel" which now brings me pretty much up to date with my recorded notes. Including Nova's first combat encounter with something 'orrible!

Thanks for resurrecting the thread pyxistyx, I'd completely forgotten about it!

I've recently had a blast playing the solo Mörk Borg variant Basilisk!. It's a fun* l'il 4 page printout in the Mörk Borg setting. Generate 5 characters and then try to have one of them make it to the end of a dungeon you randomly generate room by room.

IMAGE(https://img.itch.zone/aW1hZ2UvMTU5Njk5MC85Mzc5Mzk2LmpwZw==/original/N2oE79.jpg)

I've printed out, but haven't played, Sölitary Defilement. Also from the same author as Basilisk!, but it's a bit more deep. The PDF tops out at 40 pages vs. Basilisk!'s 4.

In looking for a link to Basilisk!, I see that there a bunch more entries with the solo tag over on Exlibris that I might have to check out soon!

*is anything in the Mörk Borg setting "fun"? It's super bleak, but man oh man is that rule book gorgeous

yeah i should probably read it at some point. I mostly just grabbed a copy to sit on the shelf

Crawley shared this over in the Post a Video thread and it definitely needs to be shared here. I thought I knew a fair amount about Choose Your Own Adventure style books, but I've never heard of dueling gamebooks until today!

yeah I don't think I had heard of that one either until I saw that video!

I owned those! They were SUPER WEIRD!

I had those two. If I recall correctly, it also included a very cursory single player mode as well.

All four of those books are on Project Aon if you want to look at them (or play them). The second set has a couple of wizards dogfighting in magical airplanes. One of them looks like some kind of deep sea fish- very bizarre.

New Possum Creek crowdfunder for a solo game:

Inscrutable Cities

Inscrutable Cities is a fabulist solo role-playing games about a traveler from a faraway land who has arrived within an impossible city, whose beauty and strangeness you seek to capture in your journal as you explore and travel through this magical metropolis. All you need to play is a journal, a pencil, and a coin to flip at the fork in the road.

Inscrutable Cities is a love letter to the 1972 masterpiece Invisible Cities by Italo Calvino, and provides for the player the mechanisms needed to move through one of his titular invisible cities, to explore a world unbounded by time and space, to move from a mundane mode of storytelling into a fabulist one. Written by Julian K Jarboe, author of Lambda Award-winning short story collection Everyone on the Moon is Essential Personnel, and published by Possum Creek Games, the team behind Wanderhome and Yazeba's Bed & Breakfast, Inscrutable Cities is a must-have for wanderers, storytellers, and the dreamers among us.

I just thought to recommend Legacy of Dragonholt, a delightful take on the fantasy gamebook concept with a number of neat ideas.

https://www.fantasyflightgames.com/e...

It feels more like playing a GMless TTRPG sometimes, with open exploration and handouts; you can print/copy character sheets (or download premade characters) and never need to write in/on anything in the box, making it replayable and regiftable. Time is tracked with some events only happening in certain places at certain times, adding to replayability (and forcing you to make choices about urgent events). On the other hand, combat is handled narratively with no dice or randomization, for better or worse.

Interestingly, the rules won't let you die, but doing poorly will make it more difficult to get a "good" ending.

The fantasy world it is set in is fairly progressive, with nice representation of various genders and sexualities.

My big criticism would be the hefty price tag, but it is a nice package and can be passed along. Also, although replayable, major story beats will remain the same; after one or two plays, you'll likely be ready to move on.

beeporama wrote:

I just thought to recommend Legacy of Dragonholt, a delightful take on the fantasy gamebook concept with a number of neat ideas.

https://www.fantasyflightgames.com/e...

It feels more like playing a GMless TTRPG sometimes, with open exploration and handouts; you can print/copy character sheets (or download premade characters) and never need to write in/on anything in the box, making it replayable and regiftable. Time is tracked with some events only happening in certain places at certain times, adding to replayability (and forcing you to make choices about urgent events). On the other hand, combat is handled narratively with no dice or randomization, for better or worse.

Interestingly, the rules won't let you die, but doing poorly will make it more difficult to get a "good" ending.

The fantasy world it is set in is fairly progressive, with nice representation of various genders and sexualities.

My big criticism would be the hefty price tag, but it is a nice package and can be passed along. Also, although replayable, major story beats will remain the same; after one or two plays, you'll likely be ready to move on.

Jus how repayable are we talking? It looks amazing, but for the price tag I'd hope to get a good number of sessions out of it.

Also, is it appropriate for a mature 10 year old? Would consider playing with him as well to get him into the hobby.

i have that! Have not actually finished it though. Definitely need to get back to it.

From what I played I would say it's probably ok for a 10 yo. It's very...world of warcraft in its style and tone I think, from what i recall?

But I definitely see it having replay problems, so its probably something you would pick up, play a couple of times and then pass on to someone else.

I was going through the few physical game books I still own, and came across one I completely forgot about:

IMAGE(https://images.randomhouse.com/cover/9781594749162)

It arguably doesn't fit the parameters of this thread, as it's a straight up (pun intended) parody of Choose Your Own Adventure books, and doesn't require rolling dice or having a character sheet. But I thought a few people in this thread would find it funny

I am shocked that actually got past the CYOA book extremely litigious owners !

pyxistyx wrote:

I am shocked that actually got past the CYOA book extremely litigious owners !

Right? The imagery is SO completely bang-on for every CYOA book that it really is amazing it didn't get sued out of existence!

Crap! Sat on ordering Legacy of Dragonholt for one day too long and it's gone from Amazon. Any near replacements I could dive into that are similar?

EDIT: Found it on Target for a similar price. Bought it before I miss out again

I'm waiting for Starforged to show up in the US, but I've also bought the new-ish D100 Space. Just getting started on it but it seems pretty straightforward. It's more of a 'trad' game than Ironsworn/Starforged; you travel between stars and generate what are effectively 'dungeons' to adventure through.

I'm also really enjoying the Legendary Kingdoms gamebooks. They're paragraph gamebooks in the open-world style of Fabled Lands. There's a certain amount of dice rolling for combat and skill checks, but no tactical maps.