Diablo IV - Catch All

RNG gods were epic to me tonight! Just got a Harlequin Crest followed immediately by a Ring of Starless Skies doing some Duriel runs!

Hot damn!

Edit: Apparently uber uniques drop with a level 35 requirement now. My 36 mage is gonna be a blast to level!!

So I'm really enjoying this season with my explosive, 14-minion necro. Helltides are particularly fun and a fun break from quests.

I'm about to hit 50 with my rogue and I dont think I'm out of the first chapter yet.

I thought I could sleepily run through one more Nightmare Dungeon last night. To my dismay, it required me to collect enough "Animus" to open the door to the boss. I stg I had picked the dungeon clean of enemies and spent the last I don't know how many minutes trawling the map looking for the last few kills. I eventually gave up and quit and I guess that burns the sigil.

What an aptly named mechanic.

They were much worse at launch. The path to the keys or what have you were much longer and more complex. When carrying the key/item you would get a movement debuff

They also made the all kill quest mobs start navigating toward the player after x amount of time. The animus ones are just in an unexplored map so not sure if that works for them or what is more often the case is missing one of the animus pieces. They're marked on the map but not super clear if you don't know what to look for.

Maclintok wrote:

Nostalgia Warning!

Modern Diablo has lost its identity as a "dungeon crawler". I've been thinking about Diablo 1 a lot more recently and about why it captured my imagination back in 1996. Just you, a big spooky dungeon and a single, beleaguered town to outfit you with supplies. Technological limitations demanded the smaller scope of the original game but the feel of delving deeper and deeper into Diablos' lair was magnificent. The sense of danger, the sense of discovery... I actually felt compelled to explore every little corner of each floor before moving on ahead.

Agreed. And a D1 remaster/remake could be great.
I don't have much hope for D4 anymore, but a more fun endgame activity for me, would basically be putting Diablo 1 style dungeons into these modern A-RPGs.
As in mega-dungeons, with a bunch of levels with different biomes, semi-random quests and secrets to find etc. and some storyline throughout (nothing big, just the sense of it being a coherent dungeon, quests that somewhat relate to the dungeon etc.).

If I never had to do another polished, speedy 5 minute dungeon run, like NMDs, Pits, Maps and what not, but could focus on longer exploration deep into dungeons (wtih savepoints along the way, so you dont need to do it all at once, of course), that would be lovely.

Also wish you could replay the campaign in endgame. Would rather do that than those dungeons too.

fangblackbone wrote:

They were much worse at launch. The path to the keys or what have you were much longer and more complex. When carrying the key/item you would get a movement debuff :(

That changed to a run speed buff pretty quickly though. I know that whenever my wife and I are running together and we find one of those 2-key dungeons, one of us will carry the first key until we find the second, just because the movement buff is so nice.

Shadout wrote:

Also wish you could replay the campaign in endgame. Would rather do that than those dungeons too.

They have been adding ways to summon and fight various campaign bosses, which is nice. As for the questing, there's a ton of side quests and most of them are pretty well done. Those will probably carry you to max level if you do them all. Not sure how well the loot keeps up with other activities though. I've mostly done them while leveling "skip the campaign" characters.

I'd love it if the monster clear ones just forced the demons to swarm you the second you set foot inside the dungeon. Sort of like John Wick but with numbers popping off.

Top_Shelf wrote:

I'd love it if the monster clear ones just forced the demons to swarm you the second you set foot inside the dungeon. Sort of like John Wick but with numbers popping off.

You don't enjoy scouring an entire dungeon multiple times because you missed one little spot when an imp or whatever is?

Not that D3 didn't also have this issue.

@Shadout: Giant dungeons that don't have animus or key fetching to open up boss rooms and with multiple save points would be dope. Would love to see hand-created dungeons like this designed specifically for both solo and group play.

Vargen wrote:

The big reason to start a new character this season is because they just overhauled the various stats and other affixes on items. Old characters with old items can struggle until they get new ones. And odds are you'll have to respec your character anyway; a lot of people find it easier to start over rather than allocate a ton of points at once.

If none of those things bother you, then just keep on with your old character. The only thing you miss out by playing Eternal this season is like 4 quests and a simple rep grind with the Iron Wolves. It isn't like previous seasons where you had vampire abilities or a robot friend to play with.

Thanks everyone for your feedback! I'll muddle along with my current character at my own pace then :).

Either I never actually played Diablo 1 or I simply don't have this memory of that system being so much better.

I definitely played a lot of Diablo 2, but I admit I started relatively late (SoJ's were already firmly established as the standard currency).

What exactly was appealing about those? My memories of D2 are getting a group, spawning in to to Act 3 (I think?) rushing to a dungeon, someone (or all of us) had a map hack so the map was revealed we split up to kill elites, rushed to the boss and mini boss, killed it, hope something good dropped, and repeat.

Its what I'm doing now in D4 now except its a random nightmare dungeon instead of the same dungeon/boss? What I like about D4 is it respects my time. I can actually accomplish something in 15 minutes if that's all I have. Whether its a nightmare dungeon, a few minutes in helltide, do some tree quests, world/legion boss.

Out of all the nightmare dungeons I've run.. I've had one bug on me (looked it up and it was a known bug), and there is a tileset that's pretty annoying (like the keys aren't in obvious places, kind of makes you backtrack a bit), but even in those worst case scenarios, we're talking maybe 15 minutes of time wasted? Unless its like your first nightmare dungeon, I bet you have plenty of dust (or whatever the currency is) to reroll another random level appropriate nightmare.

Maybe I ought to find some videos on D1, but I'm really curious what people are remembering about this.

Carlbear95 wrote:

What I like about D4 is it respects my time. I can actually accomplish something in 15 minutes if that's all I have.

This.

When I played D2, I was working multiple part-time jobs, no family. Life being what it is now, I need this approach.

I don't know how companies balance the needs of so many different demos now playing games. Would make for a great podcast episode.

What is build? I set out wanting to play up Thorns with the Barbarian. I thought it can’t possibly be as passive as I imagined it to be. But it feels like it’s more Dust Devils and Shouts. I’m shouting all the time and all 3 of the shouts I use are devastating damage-wise. I also have dust devils coming out of Double Swing because I needed a Core skill to consume Fury with but it’s by no means my main source of damage. I have a unique aspect that has a 25% chance to activate a skill that’s on cooldown based on attacks or other actions. So that’s going to be my shouts proccing off basic lunge attacks, drinking pots or even mounting my horse.

It’s a dust devils clearance sale all day every day. I’m leaning into Berserk perks as well since I go berserk when I shout, which is pretty much all the time. Shouting in the over world, shouting in nightmare dungeons and just plain shouting at anything stupid enough to stop and listen. Do I have a shout build then or what? Thorns is handy and I’ve taken all of the thorny passives in the skill tree and have a few related aspects on my gear but wonder if there’s more to it that I’m missing?

Let it all out.

Slowing down a bit in the 80's
I'm almost 85. I haven't upgraded gear in a bit. I am wondering if I am supposed to start doing the pit now?
I tried to tackle Lilith but she's level 100 so nope. Couldn't make a dent and died in a half dozen seconds

Kinda bummed that I haven't found cosmetics either. Like those stop around level 50 too. Guess they gotta get people to go to the shop somehow...

Torment Lilith honestly has been "broken" for a while. Unless something has changed this season, if you don't have some sort of supreme damage mitigation, you'll basically be one-shot in phase 2(?) regardless if you have 1 health of 100K health.

So for most, she's either impossible or trivial depending on gear/build. I've fallen into the former for every season so far. If I had more skill at clicking safe areas, I could probably survive that phase, but I don't, so I just don't even bother.

Level 100 enemies doesn't really mean much. I assume you're running nightmares and those monsters are probably all over level 100 including the final bosses.

The Pit isn't necessarily going to get you upgrades. Yes it gives you mats for masterworking, but not really enough (unless you just keep running it over and over) to easily upgrade all your stuff, and because its limited you'll probably second guess "do I really want to masterwork this thing".

"Loot per hour" for upgrades is probably either running the maiden event in Helltide, completing tree quests, and nightmare dungeons.. in that order. At level 85, I'm assuming most legendary loot that's dropping is Item Level 925 for you, so everything in helltide/tree should be at max item level.

If you are looking for specific uniques, farm the bosses. I find that boring mostly because those boss dungeons are level 75, but I'm still looking for the necro specific pants with no success.

I do find the tempering system sometimes extremely frustrating. I had a 2-H weapon who's base stats were all better than my current, and I ran out of temper rerolls because RNG... had to junk the weapon.

Definitely done that with tempering. Thankfully it was at like level 40 so I have had a few upgrades since then and moved on.

We now have a very good boy to go fetch for us.

Was there any mention of the Loot Reborn rejiggered loot making it into the Eternal realm after Season 4?

I mean, there's barely any downtime in between seasons anyway and they would be silly not to do it but... ya never know.

Maclintok wrote:

Was there any mention of the Loot Reborn rejiggered loot making it into the Eternal realm after Season 4?

I mean, there's barely any downtime in between seasons anyway and they would be silly not to do it but... ya never know.

Yeah, nearly everything from this season will continue onwards in regards to loot and endgame systems. A fresh eternal realm character today will still get the loot improvements.

I gotta say, I am really, really enjoying this season. The combat is fast and visceral, the loot is generous and worthwhile, and the helltide mechanic is just a ton of fun. It's just a really relaxing time slaying all the forces of darkness that dare come near my little army and me.

An important note about the loot goblin event going on now - If you grab treasure bags with a high level character, but open them with an alt, they will drop alt-specific loot with an ilvl of 925 and a level requirement of 55. Excellent way to gear up an alt that's just getting into WT4.

I'm kind of eager to roll up a Necromancer... but to use it to replay the story campaign. I want to refresh myself on the plot development before the expansion. I'm guessing if I play the campaign as a seasonal Necro, I'll get the latest sexy version that's all the rage. Or would it not make a difference?

How do you all handle the Paragon Board after you've selected all the boards you care to add? I think I topped out at 4 boards attached. I'm now going back to old boards to snag Glyph slots I missed and chase a couple more special nodes that I passed on earlier.

Is there any way to upgrade the stats of Unique gear? Obviously want to keep using because of their unique affixes but they start getting long in the tooth.

Its one of the features for loot 2.0
Its not tempering, its the other thing that is on the tip of my tongue.

How you are handling the paragon board is what I am doing at level 92 on my necro.

I think the thing about playing the campaign is you end up about level 50 at the end. If you skip the campaign, you will be probably be in the 70s/80s in the same amount of time.

Streamer Rax is nuts. But he attempted to level all classes HC in 24 hours yesterday. He would have done it, but sadly his druid died at like 85 or something.

Maclintok wrote:

I'm kind of eager to roll up a Necromancer... but to use it to replay the story campaign. I want to refresh myself on the plot development before the expansion. I'm guessing if I play the campaign as a seasonal Necro, I'll get the latest sexy version that's all the rage. Or would it not make a difference?

How do you all handle the Paragon Board after you've selected all the boards you care to add? I think I topped out at 4 boards attached. I'm now going back to old boards to snag Glyph slots I missed and chase a couple more special nodes that I passed on earlier.

Is there any way to upgrade the stats of Unique gear? Obviously want to keep using because of their unique affixes but they start getting long in the tooth.

Masterwork them, though unless they are level 925 and with good rolls, probably not worth the effort.

Also, I know people can play however they want to play, but there is no shame in just following a build guide on maxroll.gg or any other site out there. I have 7 glyph boards because I let someone with a lot more time and dedication than me figure out the most efficient board path to maximize the character. My guess is while you "want" 4, even just getting a spot to add another glyph (ignoring the legendary spot) is worth it. At least 3 of my 7 boards, I'm not even bothering with the legendary.

So, 5 classes to 100 in 5+ hours a piece? That's with help, right?

Top_Shelf wrote:

So, 5 classes to 100 in 5+ hours a piece? That's with help, right?

odds are high it was solo, that's kinda his thing

I'm having so much fun this season. I may make it to 100 for the first time.