I have a level 40 Necro. What's a good leveling build now? Havent played since release.
All-in Minions are good for both lvling and endgame.
And by good, I mean, quite broken.
This
Maxroll has a leveling and a couple of endgame variations for minions. I am running shadow minions right now at 74 and love it.
I don't know what happened but my Shouts are the most damaging crowd-clearing abilities in my arsenal now. It's actually a bit comical. I know I have affixes that send out little spirit men and dust devils whenever I shout but...this destructive? Cool.
I've had a lot of connection issues playing D4 lately. I think Blizzard's servers might be getting hit with a DDOS. That could explain it.
Or maybe they're just having some technical issues with launching the new D4 season, the WoW Pandaria Remix event, and the Cataclysm Classic launch.
I'm sure it's just a mass return of players interested in the new patch. There seems to be excitement everywhere I go.
So I am a splinter from 75 and no one is more shocked than me.
But I don't really have a huge drive to play. Just humming along casually without any muss or fuss.
No real idea or clear purpose with the paragon board. But grabbing useful stuff as I go.
I will hit 100 this season. The question is, will I be done at that point? Will I be done done with D4 completely?
I really like the sorcerer. But while I have no problems going forward with the necro, I am kinda "nah" on going through the experience with another character.
So far it seems like Diablo IV is shaping up like Diablo III did--I play it when the mood strikes and put it down when I'm sated, whether that be in 20 levels or 100+. Maybe it'll take a year or so, but I'll be back.
But with the Lord of Terror:
I will hit 100 this season. The question is, will I be done at that point? Will I be done done with D4 completely?
I really like the sorcerer. But while I have no problems going forward with the necro, I am kinda "nah" on going through the experience with another character.
I was cruising along and really enjoying the game but I'm starting to feel the grind at level 80, it's just repetitive nightmare dungeons and helltides over and over again, with the same repeating unique drops. My plan right now is to just play as I feel like it and start one of the classes I haven't played yet next season.
I liked the more deliberate pace of progress and leveling in Diablo IV after the hyperactive feel of III. However, limited-length "seasons" don't fit with that style of game. I was hoping they would revise the "seasons" approach to better fit the gameplay style of IV, and am disappointed that instead they're revising the gameplay style to fit the FOMO-for-engagement approach of the seasons instead.
I will say that they still probably lose a lot of players in the early 50's. The initiation of the paragon system is still jarring. It still feels like you go from leveling once per level to leveling four times per level up until you get a routine going around 58-60.
I guess there is also "The Pit" which is apparently Diablo 3's GRs. They don't seem as favorable as D3's but that could be due to the preponderance of "just because" D3 hate.
I have also tried to do a few Malignant Boss spawns near the tree of whispers to mixed success. I am guessing I need to be 75+ to farm them. I hit a stumbling black with the last one I tried. It would just eventually 2 shot me, no matter whether it was at 2/3 health or 1/4 health.
Does anyone ever go back to their Eternal characters? I would love for them to spruce up the endgame so that you feel compelled to keep building up those guys during a season or in-between seasons.
I'm level 61 and only just started Tempering some gear last night. Oops.
I'm level 61 and only just started Tempering some gear last night. Oops.
Ouch. Some builds don't really work without tempering!
I'm level 61 and only just started Tempering some gear last night. Oops.
Lol. Ya. Unless for some reason you don't want Lucky Hit to proc 2000 damage
Yeahhhhh... so I quickly slapped on some Damage bonuses to applicable items - btw, holy F the RNG last night can eat my a$$ - but even with the suboptimal rolls I noticed things dying much, much more quickly after that.
Will temper myself head to toe tonight.
Re: losing players
I noped right out of Diablo IV as soon as I got a look at the paragon tree. Just WAY too much for me.
I’m new to modern Diablo, especially the seasonal aspect. I started a character when it dropped on Game Pass, which was in season 3. Now it’s season 4 and the general recommendation seems to be just start a new character because so many mechanics have changed. So, I kind of feel like I wasted my time. Also, based on my season 3 experience, I’m not sure I’ll ever make a lot of progress in just a single season.
My question for the experts here: as a very casual Diablo player, is it better just to ignore seasons and progress at my own pace? Otherwise I feel like I’m just going to be frustrated, never being able to keep up with whatever is going on in the current season.
If you haven’t already completed the main storyline, focus on that first because most of the seasonal stuff isn’t accessible until you do (changes to skills, mechanics, and items will still be available to non-seasonal characters, though). Certain zone unlocks will also carry over and give future new characters a head start with extra money and skill points as well.
If you have completed the main story then I’d just start a new seasonal character in adventure mode. Seasonal characters get dumped into the non-seasonal world after the season ends so you can always keep playing that character if you want.
I played the campaign and actually enjoyed the experience. The story wasn't super compelling but the combo of exploring new areas + quest/talk to NPCs + gradually becoming as unto a god (the whole point of Diablo, for me) was really solid.
Seasons feel very modern gaming; racing everywhere to keep up with the meta, a constant feel of being behind, etc. As a fellow casual, that just isn't my preferred gaming experience.
That said, I am enjoying playing (casually) this season.
For you, do the campaign/eternal. Have fun!
The big reason to start a new character this season is because they just overhauled the various stats and other affixes on items. Old characters with old items can struggle until they get new ones. And odds are you'll have to respec your character anyway; a lot of people find it easier to start over rather than allocate a ton of points at once.
If none of those things bother you, then just keep on with your old character. The only thing you miss out by playing Eternal this season is like 4 quests and a simple rep grind with the Iron Wolves. It isn't like previous seasons where you had vampire abilities or a robot friend to play with.
I played the campaign and actually enjoyed the experience. The story wasn't super compelling but the combo of exploring new areas + quest/talk to NPCs + gradually becoming as unto a god (the whole point of Diablo, for me) was really solid.
Seasons feel very modern gaming; racing everywhere to keep up with the meta, a constant feel of being behind, etc. As a fellow casual, that just isn't my preferred gaming experience.
That said, I am enjoying playing (casually) this season.
For you, do the campaign/eternal. Have fun!
I don't know why but I struggled to be engaged with the campaign. Probably because the whole thing seemed to be two individuals' shitty divorce causing harm to everyone else.
Nostalgia Warning!
Modern Diablo has lost its identity as a "dungeon crawler". I've been thinking about Diablo 1 a lot more recently and about why it captured my imagination back in 1996. Just you, a big spooky dungeon and a single, beleaguered town to outfit you with supplies. Technological limitations demanded the smaller scope of the original game but the feel of delving deeper and deeper into Diablos' lair was magnificent. The sense of danger, the sense of discovery... I actually felt compelled to explore every little corner of each floor before moving on ahead.
Things got blown way out beginning with D2. To its credit, the multitude of dungeons in D2 still kept their own flavour and were fun to explore. Dungeons in Diablo IV feel like conveyor belt manufactured tile sets with a at times a very random populace of enemy types residing within. I don't feel compelled to explore them. Quite the opposite, I always feel like I'm in a rush to get done with them and move on (usually to the next conveyor belt Nightmare dungeon). I really dislike doing the key fetching to open up the door to fight each boss, who by the way, die within seconds of meeting you. It's all rather flavourless and yeah, the game is been so honed over the years towards builds, builds, builds, loot chasing and grinding... all of which is great to a degree but I do very much miss the atmosphere, danger and mystery of D1.
Hope Vicarious Visions (?) can be tasked with a D1 Remake at some point (spruce up character building perhaps? D1 definitely suffered in that department).
Anyway, that's my morning rant. Thank you.
Its funny I didn't notice it until now. And was sparked by Maclintok
-D3 was the sweet spot with set pieces + random dungeon design. D4 seems like a step back to D2 style designs. I guess it is possible for people to prefer D2 style randomization but I really don't think you can ignore the advances in D3 and in particular D3 Reaper of Souls.
-D4 definitely advanced upon D2's open world (boxes with hot spots).
-I think the ratio of set pieces to winding corridors was much higher in D3 to its credit. And it provided a better delving experience. D4 trends towards single wide corridors and D2 trends towards box mazes. I think that while pieces are very recognizable, the illusion works better in D3.
That being said, Diablo 1 is probably still my favorite. And I would posit that there exists a branch for a sequel that evolves completely different from the current franchise.
-Preferred stats but with stat caps,
-Preferred weapons with stat requirements and class specific weapon speeds,
-Spells/skills with levels, open to all classes, perhaps add flavor such as element type based on class
-Enhancements to new game +, D1's worked where you jumped to the next difficulty to reap xp and gold or stayed in the lower difficulty for gear
-Dungeons/areas were gated by level
-Level cap at 50 (higher level caps just facilitate grind)
-Butcher and Skeleton King, expand upon this if only to add more of them and give them odds at useful unique rewards, devise more tactics to defeat them, make them brutal on lower levels
-Go back to breadcrumb story, can be vague and cryptic, emphasize horror again, emphasize sacrifice at the end
To swings things back to D4 business: Diablo IV Anniversary and March of the Goblins
That being said, Diablo 1 is probably still my favorite. And I would posit that there exists a branch for a sequel that evolves completely different from the current franchise.
Path of Exile?
To swings things back to D4 business: Diablo IV Anniversary and March of the Goblins
Smart of them to put the Immortal and IV release dates close enough together on the calendar that they can share anniversary events.
Huh. Diablo Immortal got another new class at some point. Such a shame that a great game like that is smothered under all the free-to-play microtransaction BS.
D2 will always be my favorite because of the pvp and the market. My friends and i made thousands of dollars selling stuff on ebay.
And yet people wonder why Blizzard tried to put their own real-money auction house into Diablo 3...
It was a failed experiment, yes, but it's obvious why they took a swing at it.
Tried the super overpowered barbarian bash build that's all meta this season. Yup, killed everything real nice, but damn is it boring to play.
Switched to my own variation on the double swing tornado build and having a lot more fun. Probably won't get much past pit 70, but that's alright with me.
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