Playstation 5 Catch-All

BadKen wrote:
Shadout wrote:

Uh, I hope you can get that in other colors than white. And it doesnt have to stand up.

Here you go, from the montage at the end:

IMAGE(https://i.ibb.co/cgpcyx4/ps5-horizontal.png)

It's like a PS3 caught mid-explosion

I still like it.

The thing I love about the design is that it gives Angry Internet Men something to shout about. The next few months should be entertaining. I predict a huge petition demanding a redesign before the weekend is over.

BadKen wrote:
Shadout wrote:

Uh, I hope you can get that in other colors than white. And it doesnt have to stand up.

Here you go, from the montage at the end:

IMAGE(https://i.ibb.co/cgpcyx4/ps5-horizontal.png)

Sony, what did you do?

I can absolutely guarantee that at some point there will be a "PS5 Slim" that looks like a normal box.

The console should disappear into your media center, not stick out like that.

I think it looks really vaginal. Like someone in design set out to make an Apple product he could have sex with.

Heh, listening to the post-event stream.
Godfall dev "Our game is unique since it is one part skill driven and one part gear driven". And I'm like, you just described every single RPG/action combat game ever. Or at least a reasonable part of them.

ClockworkHouse wrote:

I think it looks really vaginal. Like someone in design set out to make an Apple product he could have sex with.

They should really put that on the box!

I was so incredibly happy that they got a dev in the video to say that game design used to be about compromises between ambition and technology, but that wouldn't be the case with the PS5.

I'd have to double-check, but I'm pretty sure that exact same claim was made in every PlayStation console reveal to date. It's the free space on new console bingo.

ClockworkHouse wrote:

I think it looks really vaginal. Like someone in design set out to make an Apple product he could have sex with.

It's the Georgia O'Keeffe special edition version.

I think it looks better standing up, and was probably designed to stand up because of airflow, but whatever. I like it. It’s bold, which seems uncharacteristic of Sony. And it definitely differentiates PS5 from the Series X plain black box.

My first thought was the system looked like it was designed by Alienware. Xbox makes it look like a generic PC tower, Sony makes it look like a fancy custom gaming rig.

Regardless of system aesthetics, I went into this expecting to be pretty meh on the next generation. Starting with GTA V? Oof, rough, though given the mountains of cocaine cash GTA Online rakes in I'm not surprised. Opening with a new Spider-Man? Feels too soon, makes me wonder if it's a DLC expansion and they just showed it running on PS5 when it'll be cross-generation.

But Ratchet & Clank? That's the real highlight of "what next-gen can do", or at least that's the intent. Being able to slip in and out of little portals/rifts like that is definitely the SSD in action. The problem is that the actual gameplay demonstration didn't show anything nearly as ambitious, which means the trailer is really over-selling the SSD impact. Nonetheless, it looked really cool.

Every generation Sony starts out trying to convince people their console is a family system too, you don't have to buy Nintendo, but this one did the best job with the rather Mario 3D World looking Sackboy game and the very Mario Odyssey looking Astrobot game. I'm straight up cynical about both of those being Nintendo knock-offs in their game design, but you can't deny how fun they look.

I still need to see what actually is and isn't next-gen, but holy cow, Sony just knocked Microsoft in the jaw when it comes to gameplay reveals (especially since they had actual gameplay).

Also: I imagine you'll start seeing comparison videos of some of the cross-generational games. Ghostwire: Tokyo's models definitely don't look next-gen, but the lighting engine was no doubt ray tracing and thus helped it look better than it otherwise would have.

Ahhh that was actually pretty hype.

EDIT: Oh yeah, I gotta get over my fear of FPS horror because DAMN RE8 LOOKS SWEET YOOOOOOO

BadKen wrote:

I like it. It’s bold, which seems uncharacteristic of Sony.

Isn't Sony always at its worst when it gets bold.
Like $600 Cell-processor PS3 bold.

BadKen wrote:

was probably designed to stand up because of airflow

I could imagine that was the case. Space is indeed an issue, so still not a fan of that.
I'd very much appreciate it to have good airflow though. No more jet engine consoles please.

In the 9th-gen console design war, nobody wins. Under-the-cubicle trash can vs. 3-ring binder, take your pick.

TheGameguru wrote:

That looks hideous. Sony must have borrowed some Lexus designers.

I like the modern sportier sedan Lexus designs! And the 00s LX and GX.

I guess I have poor tastes.

I don’t like the PS5 as much from that laying flat angle. Looks like a clam.

It does kinda look like the black inside part is struggling to escape the grasp of the white parts... maybe pushing the reveal out a week was not enough.

I wonder how many of you reacting to the design have only seen this image? I should have posted the vertical view for a comparison, but right now I’m away from my desktop.

BadKen wrote:

I wonder how many of you reacting to the design have only seen this image? I should have posted the vertical view for a comparison, but right now I’m away from my desktop.

The vertical one also looks like it was designed by Georgia O'Keefe.

For comparison:

IMAGE(https://i.ibb.co/zSP3JLF/81-D89-C9-F-02-A4-4519-8621-399-A6236-D804.jpg)

LOVED the presentation.. but not the color scheme.. but meh... PS5 games looks amazing

Well damn, that presentation far exceeded my expectations. Demon's Souls Remake confirmation pretty much sells me the console on its own. Spider-man: Miles Morales (releasing in 2020) and Horizon: Forbidden West were great reveals, but I was all about that awesome looking new Ratchet and Clank game. I hope that's not too far into 2021. Sackboy Adventure and Astro's Playroom both looked like silly fun. I was really happy to see a lot of more lighthearted stuff out of Sony 1st party alongside their big budget titles.

It was good to see gameplay from Deathloop and Ghostwire: Tokyo. Kena: Bridge of Spirits, Stray, and Little Devil Inside also caught my interest. The only things keeping it from being an amazing presentation were 2 or 3 more Wii U ports.

I was worried with it starting with a GTAV reveal, but most of that looked good. I'm indifferent to the console itself. I assume a Slim model in a year or two will be less garish.

Dyni wrote:

It was good to see gameplay from Deathloop and Ghostwire: Tokyo.

It was, but I'm disappointed to learn that they've become PS5 console exclusives since they were first revealed. I assume it's a time-limited deal, but I don't remember either game being mentioned as a platform exclusive when Bethesda first showed them off.

I didn't see anything that made me want to run out and buy a PS5 at launch, but in a year or so, it looks like it'll have a decent library of stuff either out or coming soon.

That was pretty good. There was nothing world changing or anything that demonstrated the awesome power of the PS5 (diminishing returns folks), but some solid games that I'm interested in checking out. That's all I wanted and that's what I got. Ratchet, Kena, Sackboy, Demon's Souls, Project Athia, and Returnal were the highlights for me.

The GTA 5 reveal was a real WTF moment though. You start your conference off with a port of a PS3 game? You do you Sony, but that was strange.

EDIT: Also, Ghostwire: Tokyo and Deathloop. Totally forgot about those games.

I will be getting one but do I need it at launch? Usually my rule is it needs to have several exclusives before I buy, but I love the look and at least a couple games....

I’m guessing they got a huge bag for that from Rockstar/2k.

Also disagree about the presentation not showing anything that flexed the horsepower. Ratchet didn’t look like it could be done on a current console.

You're correct about Ratchet. The transition between those portals certainly benefited from the SSD.

ClockworkHouse wrote:
Dyni wrote:

It was good to see gameplay from Deathloop and Ghostwire: Tokyo.

It was, but I'm disappointed to learn that they've become PS5 console exclusives since they were first revealed. I assume it's a time-limited deal, but I don't remember either game being mentioned as a platform exclusive when Bethesda first showed them off.

Oh, is that confirmed? That's too bad. I figured both of those were coming day and date to Xbox as well.

Djinn wrote:

The GTA 5 reveal was a real WTF moment though. You start your conference off with a port of a PS3 game? You do you Sony, but that was strange.

I think it's easy to forget how colossal GTA 5 is compared to just about everything else in this industry. An enhanced edition of GTA 5 will get people to buy that system, as silly as that may seem to us. Boring, but probably smart.

Yeah I had to laugh when someone said that this represents the biggest leap between generations. Sorry, think that ship sailed a long time ago and is never coming back. It would have been surprising if something like that hadn’t been said though.

ClockworkHouse wrote:
BadKen wrote:

IMAGE(https://i.ibb.co/cgpcyx4/ps5-horizontal.png)

Wow... I have nothing nice to say about that design.

It's black, it's white
It's tough for you to get by (yeah, yeah, yeah)
It's black, it's white

Hey, as long as all the games run at 4k 120fps, it is that generational leap. Believe!

Also, I quite like the look of the console, but this was my PS4 before I upgraded to the Pro:
IMAGE(https://cdn.mos.cms.futurecdn.net/aa525cc684e65c557f805acb59bb3e52-768-80.jpg)
My taste is probably not to be trusted