Playstation 5 Catch-All

I replaying The Division 2 on the PS4 with Shymlark who is on PS5 and I can confirm that load times are way faster on PS5 than PS4. So much so that my character often loads into Shymlark’s game way before the world loads on my screen. He’ll regular say, “Ah. You’re here,” when I’m looking at the loading circle which is crawling past ten percent.

Fedaykin98 wrote:

I've tried those so many times and never had any luck.

I can relate. Nothing made me feel more frustrated and foolish than dropping everything on a dime so I could refresh the same webpage 100 times until it switched from an error message to an out of order message, then watch everyone online brag about scoring their 3rd one from the same webpage. But then the stars aligned. I still didn't believe it until it arrived at my door.

I don't know the situation in the US but in Canada the situation is improving. Drops last longer and longer and scalpers in my area are now resorting to selling the disc version $30 above cost.

I hope your prayers to the Sony gods are answered soon.

A few weeks ago my wife was able to buy a PS5 and it arrived today. I know it's been said before, but Astro's Playroom is a heck of a pack in game. As someone who has had a Playstation the last 25 years, it's doing Nintendo level nostalgia feels.

Aristophan wrote:

A few weeks ago my wife was able to buy a PS5 and it arrived today. I know it's been said before, but Astro's Playroom is a heck of a pack in game. As someone who has had a Playstation the last 25 years, it's doing Nintendo level nostalgia feels.

100%! I just finished it (although did not Platinum it). They put so much thought and care into the design, trying to use everything that was ever PlayStation. Plus, the PS5-specific features were great. Given how they have restructured their game dev presence in Japan around this studio, I think they know they have something special to work with in the future.

dewalist wrote:

Given how they have restructured their game dev presence in Japan around this studio, I think they know they have something special to work with in the future.

This is a very positive way to look at a crappy situation.

ccesarano wrote:

This is a very positive way to look at a crappy situation.

Admittedly, my gaming tastes have not crossed paths with Japan Studio very often. I was still surprised by the news, though. The Last Guardian didn't sell great, but they were still doing ports, and having an indie incubator is also valuable. Maybe there were internal problems that we're not aware of?

Not really. Sony moved their headquarters to the US, and now they're being run like a US company that just so happens to have studios (well, a studio) in Japan. While that's great and wonderful news for some, it's very disappointing for me. While I dug God of War and Ghost of Tsushima, neither is as imaginative as The Last Guardian or (as janky as the games are) Gravity Rush 1 & 2, and this fires a flaming arrow onto the pyre of Wild Arms, ensuring that it is a dead franchise in case you weren't previously aware. I firmly believe Bloodborne, a Japanese game, was the best thing that released on a Sony platform last generation, which makes it a tragedy that it is locked to their ecosystem.

But hey, at least they're willing to buy exclusivity for their platform from Japanese third parties, right?

Any verdict on headsets? (not a Sony Gold joke)

I just want to say that I love, love that both MS and Sony went with the NVMe SSD as mandatory for new games this time around. Yes, I know it comes with concerns about a lack of space as games get huge and how much they are going to charge for proprietary drives, etc.

But I finished my first PS5 game this morning (Spider-Man Remastered). Completing an open-world game at all for me is a rare occurrence, and completing it in a reasonable amount of time (in this case - 2.5 weeks) is usually out of the question.

The literal game-changer is that I'm not staring at a loading screen. The SSD and the memory standby mode the PS5 does means that when I only have 30 minutes of free time, I don't immediately assume by the time I get into the game, it won't be worth it, so I don't bother and watch an episode of a bad sitcom instead.

While playing in a dynamic 4K with raytracing at 60FPS on my TV was a nice treat, honestly this is a way more impressive feature to me.

jbavon wrote:

Any verdict on headsets? (not a Sony Gold joke)

I have bought the Corsair HS50 Pro from Amazon. They do plug in to the controller so if you need wireless they are not the ones for you. But they were $41 instead of $100 for the Sony ones or any other wireless ones I found and considering how often I use them I couldn't justify paying more.

They work wonderfully. I couldn't be happier.

Ratchet and Clank (2016) will be playable at 60 FPS after a PS5 update in April

Friendly reminder that the game is still free to claim until March 31st, no PS+ required.

Edit: I'm not sure if it has been mentioned already, but the web store has a wishlist feature again.

Dyni wrote:

I'm not sure if it has been mentioned already, but the web store has a wishlist feature again.

IMAGE(https://mashable-evaporation-wordpress.s3.amazonaws.com/2013/06/Party-GIF.gif)

It also seems to kind of work on PC when I look games up now. At least it finally shows prices.

And yet the app still does not.

I was going to add that the old Playstation store is still up on the web, so if anyone wanted to manually transfer their old Wish List to the new one, they could, but...nope, looks like they finally took down the old web store. Or at least the link I had to it now redirects to a "No page available" page on the new store.

Still no convenient way to get at screenshots or video either, as far as I can tell; USB drives or tweeting them seem to be the only viable options?

What's the deal with Disco Elysium still not being available for pre-order on the PS Store (at least here in the UK anyways). You search for it & nothing comes up. It's released tomorrow, that's technically a few hours away, so you you'd think it would have a store page, be ready for pre-load etc

I don't even know what the price will be, I'm assuming £39.99 or thereabouts.

Not available to preorder in the US either, apparently. Not sure why that is.

Apparently banned for sale in Australia... Seems unlikely and I'm not seeing any additional/other info, but I wonder if that's having a cascading effect on other markets for some reason? Either way, Australia players won't be seeing it tomorrow.

https://www.nintendolife.com/news/20...

Side note: it IS up on the PlayStation website; just not the store front: https://www.playstation.com/en-ro/ga...

beanman101283 wrote:

Not available to preorder in the US either, apparently. Not sure why that is.

I have found that not every game has a preorder on the Sony store. Even though they seem to be pushing the marketing of the game, the linked article does not have a link to purchase (although it does mention a 20% launch discount).

jbavon wrote:

Any verdict on headsets? (not a Sony Gold joke)

For context, I have liked liked previous Sony PS4 headsets.

I bought the new Sony Pulse 3D Wireless Headset. So far they feel good and they sound good. They use the same charging cable as the controller, so they also have a convenience factor.

In summary, they're pretty good.

vypre wrote:

Apparently banned for sale in Australia... Seems unlikely and I'm not seeing any additional/other info, but I wonder if that's having a cascading effect on other markets for some reason? Either way, Australia players won't be seeing it tomorrow.

https://www.nintendolife.com/news/20...

Side note: it IS up on the PlayStation website; just not the store front: https://www.playstation.com/en-ro/ga...

Cheers for the info, it seems doubtful that it could be that reason but who knows. Its just very weird that Disco Elysium: The Final Cut was at the recent State Of Play & has nothing on the PS Store, considering the console release is a fairly big deal. I'll check again tomorrow.

Spikeout wrote:
vypre wrote:

Apparently banned for sale in Australia... Seems unlikely and I'm not seeing any additional/other info, but I wonder if that's having a cascading effect on other markets for some reason? Either way, Australia players won't be seeing it tomorrow.

https://www.nintendolife.com/news/20...

Side note: it IS up on the PlayStation website; just not the store front: https://www.playstation.com/en-ro/ga...

Cheers for the info, it seems doubtful that it could be that reason but who knows. Its just very weird that Disco Elysium: The Final Cut was at the recent State Of Play & has nothing on the PS Store, considering the console release is a fairly big deal. I'll check again tomorrow.

I was wondering the same thing. There is a part of me that is curious if Sony is more picky about offering pre-orders for games after the Cyberpunk/refund fiasco. I have nothing to back that up, it just makes me curious is all.

Found more info on the Studio ZAUM twitter page. It'll be up tomorrow at 6pm BST/10am PST. I'll have to download it just before I go to work.

IMAGE(https://i.ibb.co/N3TJXSc/Screenshot-20210330-002519-Twitter.jpg)

There've been other games that haven't been up for pre-order on the PS Store before. They're usually smaller titles and releases. It's possible that there's a bunch of bureaucracy and chromatic tape necessary in order to get your game up for pre-order and early install, so smaller devs and publishers may just opt for release day (or may not even have pre-orders available as an option, depending on the storefront).

Speculation and all that, but it pre-dates Cyberpunk and is not unique to Disco Elysium.

Ended up getting £100 PS Store credit for £89.85 on Shopto here in the UK. That's covered me for Disco Elysium: The Final Cut (which was a nice surprise at £26 for PS Plus members) & Returnal at £69.99.

It takes the sting out of the price a bit when you can save £10 buying store credit. I think Returnal will be highly replayable (if Housemarque's track record is anything to go by) so don't want to be changing out discs each time. I'll get physical versions of Deathloop & Ratchet & Clank: A Rift Apart which will likely be one & done type of games, then be able to sell them afterwards.

The next 2-3 months are looking absolutely fantastic for the PS5.

Is Bloodborne optimized for PS5? Maybe I just don't remember how bad it was running on PS4 but it doesn't seem different to me.

Carlbear95 wrote:

Is Bloodborne optimized for PS5? Maybe I just don't remember how bad it was running on PS4 but it doesn't seem different to me.

Loading times are improved, but that's about it. From what I understand, Bloodborne has certain animations tied to framerate, so it can't be simply upgraded in the same way as many of these updates with uncapped framerates. All we can do is hope they get to it eventually. I'm not expecting an update anytime soon.

The number of PS4 games that didn't get an update is a bit of a bummer, especially since for a lot of them, it would have been enough to unlock the 30FPS cap on the PS4 Pro Quality mode and call it a day.

I kind of didn't get into Horizon the first time I tried. Want to try again, but starting to suspect it might be the same as Ratchet where it'll get that 60 FPS update right before the sequel comes out.

kuddles wrote:

I kind of didn't get into Horizon the first time I tried. Want to try again, but starting to suspect it might be the same as Ratchet where it'll get that 60 FPS update right before the sequel comes out.

I'm in the same boat and I'm absolutely loving it the second time around. I'm kind of hoping they'll release a patch when the game and expansion come for free next month.

The Returnal Preview over at PS Blog sounds fantastic. Housemarque seem to have a lot of systems going on underneath the hood. The next few weeks can't go quick enough.