Playstation 5 Catch-All

Damn. Good luck.

Whew- it was still there. There was a message on the board about the third floor missing a package but I don’t know if that was from today or not. Maybe I got lucky and the thieves decided to go for a package that didn’t look like it weighed 80lbs.

In this case, the size of the thing was genuinely helpful.

Aieee! The page divide fell between your two messages; I have never clicked "next >" faster. I'm telling you, man, the suspense!

Congrats! If you're a PS+ member, be sure to claim the 18 games in the "PS+ Collection". And if you used the Wish List on the old Playstation Store, there's a new Wish List in the PS5 version of the store (but, annoyingly, it's still missing from the web and PS4 versions of the store).

ruhk wrote:

Whew- it was still there. There was a message on the board about the third floor missing a package but I don’t know if that was from today or not. Maybe I got lucky and the thieves decided to go for a package that didn’t look like it weighed 80lbs.

For future reference: Create an account at UPS and FedEx and register it with your name and home address. If you're getting a package delivered and don't want it to be delivered on a specific day, you can have them delay delivery until whenever you want (or hold it at their office for you to pick up).

Evan E wrote:

5) You don't need Sony's "Pulse" headphones to experience the PS5's "3D audio"; any stereo headphones plugged into the DualSense (standard audio jack) will get 3D audio once you enable that feature in System Settings. 3D audio is not available via external speakers, although pre-launch Sony said that would be coming later; personally, I'm not holding my breath on that - being able to compensate an infinite variety of speaker setups to an infinite variety of room acoustics is a tall order.

I decided to buy some headphones because the kids are noisy and it would be nice to be able to hear games without having to crank the volume on the TV. I couldn't bring myself to pay $100 for the Pulse ones so after watching a couple list videos I bought a set of Corsair HS50 Pros because they were a lot cheaper and well rated.

I will report back after I get them and try them out.

Evan E wrote:

5) You don't need Sony's "Pulse" headphones to experience the PS5's "3D audio"; any stereo headphones plugged into the DualSense (standard audio jack) will get 3D audio once you enable that feature in System Settings. 3D audio is not available via external speakers, although pre-launch Sony said that would be coming later; personally, I'm not holding my breath on that - being able to compensate an infinite variety of speaker setups to an infinite variety of room acoustics is a tall order.

I decided to buy some headphones because the kids are noisy and it would be nice to be able to hear games without having to crank the volume on the TV. I couldn't bring myself to pay $100 for the Pulse ones so after watching a couple list videos I bought a set of Corsair HS50 Pros because they were a lot cheaper and well rated.

I will report back after I get them and try them out.

Whenever I see a double post, my brain immediately reads it in a 1920s newsy voice and inserts an 'I repeat' between them.

Glitch in the matrix... hold on folks...

ruhk wrote:

So what happens as soon as I got to work this afternoon? A delivery confirmation for my expensive and highly desired new console. One more hour until I get to go home and see if it’s still sitting in the lobby waiting for me. :(

Similar thing happened to me. Purchased from Playstation and they sent it FedEx. It was supposed to be delivered on a Monday, so I picked up a Saturday shift. Lo and behold i get an Out For Delivery message while I'm out in the field. It needed a signature release so I called and asked my girlfriend to be awake (she works nights). Well, about 11 am I get a FedEx alert that my package is delivered, I call her to ask if she got it, and she said no one even rang the buzzer. They just left it on the walkway outside of our building. Like, if you were trying to walk in front of the building, you'd trip over it. Hahaha. I can't stand FedEx. I had to chase down an Iphone, once, that they claimed was Delivered...even though I was home all day. It turned up at the local hub at 5pm that day and I was told I could come pick it up.

New VR Headset is coming to PS5 PS Blog - Next Gen VR amped about this as I think VR is incredible but don't want to feel I'm strung up to the Matrix with wires everywhere like with PSVR. Only a single cord connecting the device to the PS5 this time, if its more lightweight it will be even more appealing. The resolution in the PSVR was a bit rough at times, this new one should clean that up too.

Other news Gran Turismo 7 delayed to 2022 could see that one coming fairly predictably but nonetheless looking forward to seeing what Polyphony Digital can do with the Dual Sense. I loved racing against friends online & trying to beat times on the leaderboards in Driveclub so GT7 will be a definite purchase whenever it hits next year.

An official announcement for PSVR2 is a pretty big deal for me. I don’t think it was a sure thing at all. I’m relieved. I love VR and want more competition in the VR space. Sony staying in is great news.

I was slightly hoping they’d go for a wireless approach but I’m fine with them going for higher fidelity with a single tether and no breakout box fiddly bits.

Other big news: new controllers being developed (geez I’d hope so!) and definitely not coming in 2021.

But I did see in a discussion somewhere that dev kits were being delivered soon, so I’m optimistic it’ll be not too late in 2022?

I find it interesting that their big announcement for their next-gen VR is a text-only blog post.

Given how unexpectedly impressive the DualSense's haptics have proven to be, I'm excited about their stating that the new controllers will include DualSense technology.

As someone with a first-gen PSVR, I'll just be glad when I don't have to reconnect the PSVR every time I want to use it; when I got the headset at launch, I didn't have an HDR-capable TV, but now I do, and the fact that the PSVR breakout box blocks HDR is a real pain.

ccesarano wrote:

I find it interesting that their big announcement for their next-gen VR is a text-only blog post.

I'm not surprised; I expect the actual look and technology are still being worked out, and of course with COVID supply issues ongoing, nailing a design that's a) cheap enough to make a profit on, b) enough of a step up in tech to make it desirable, and c) can be reliably manufactured, is a far more difficult and faster-moving target than it was a year ago.

Reporting back.

They are great. They worked flawlessly. I heard all sorts of sounds I never heard in Miles Morales because I never cranked the sound from the TV very high so as not to bother the rest of the family. It was like playing a different game.

farley3k wrote:
Evan E wrote:

5) You don't need Sony's "Pulse" headphones to experience the PS5's "3D audio"; any stereo headphones plugged into the DualSense (standard audio jack) will get 3D audio once you enable that feature in System Settings. 3D audio is not available via external speakers, although pre-launch Sony said that would be coming later; personally, I'm not holding my breath on that - being able to compensate an infinite variety of speaker setups to an infinite variety of room acoustics is a tall order.

I decided to buy some headphones because the kids are noisy and it would be nice to be able to hear games without having to crank the volume on the TV. I couldn't bring myself to pay $100 for the Pulse ones so after watching a couple list videos I bought a set of Corsair HS50 Pros because they were a lot cheaper and well rated.

I will report back after I get them and try them out.

So I see the announcement of PSVR 2 with a "Single cord" maybe going 2 ways.

They refer to:

We’re taking what we’ve learned since launching PS VR on PS4 to develop a next-gen VR system that enhances everything from resolution and field of view to tracking and input. It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.

Right now there are 4 inputs/outputs on the back the processor box, 2 ports on the front for headset connection, & the camera connection.

I think their PSVR setup will require one cord to setup but it may not be to the visor. Here is hoping that interpretation is correct. I think if they've developed this far it'd be a bit odd to still cord up the headset.

Spikeout wrote:

New VR Headset is coming to PS5 PS Blog - Next Gen VR amped about this as I think VR is incredible but don't want to feel I'm strung up to the Matrix with wires everywhere like with PSVR. Only a single cord connecting the device to the PS5 this time, if its more lightweight it will be even more appealing in.

Article says it’s “one wire to connect”. This sounds like it’s talking about removing the PS4 breakout box that had 1 hdmi to PS4, 1hdmi to TV, a power brick, and a usb to PS4 connection.

This will reduce initial setup, but once the current model breakout box is connected, you only have a single cable connecting the player to the breakout box already. This is taking the breakout box out of the middle and connecting a single cable from headset directly to the console. So, no improvement really to playtime setup unless you’re disconnecting your entire breakout box every time on your PS4 (why?). More importantly, this will do nothing about the cable entanglement/restriction for the player.

farley3k wrote:

Reporting back.

They are great. They worked flawlessly. I heard all sorts of sounds I never heard in Miles Morales because I never cranked the sound from the TV very high so as not to bother the rest of the family. It was like playing a different game.

farley3k wrote:
Evan E wrote:

5) You don't need Sony's "Pulse" headphones to experience the PS5's "3D audio"; any stereo headphones plugged into the DualSense (standard audio jack) will get 3D audio once you enable that feature in System Settings. 3D audio is not available via external speakers, although pre-launch Sony said that would be coming later; personally, I'm not holding my breath on that - being able to compensate an infinite variety of speaker setups to an infinite variety of room acoustics is a tall order.

I decided to buy some headphones because the kids are noisy and it would be nice to be able to hear games without having to crank the volume on the TV. I couldn't bring myself to pay $100 for the Pulse ones so after watching a couple list videos I bought a set of Corsair HS50 Pros because they were a lot cheaper and well rated.

I will report back after I get them and try them out.

This is good to know. It looks like you've saved me the cost of a sound bar. If and when I finally get a PS5, that is. So tired of striking out...

Moggy wrote:

This is good to know. It looks like you've saved me the cost of a sound bar. If and when I finally get a PS5, that is. So tired of striking out...

It will happen someday.

If you have a local store that might have them you can ask. That is how I got mine. They let me put a bit down and then wait until they had some in. I believe I paid down in early January or maybe even December but then finally they had some.

I knew after the first several strikouts that I was not going to get one with the Walmart, Target, etc. drops. There are just to many people trying.

vypre wrote:

...once the current model breakout box is connected, you only have a single cable connecting the player to the breakout box already.

Yeah, the perennial complaint about a Medusa's wig of cables always struck me as a red herring; it's effectively one cable that happens to split when it gets to the breakout box, and there's no good reason to unconnect the breakout box once it's set up. Plenty of wired headphones have a cable that splits to connect to each earpiece, but we don't say those headphones have "two cords".

I definitely didn't expect a wireless connection to the PS5; that's expensive, it limits bandwidth, it induces latency, and you run the risk of interference with the myriad of other wireless devices we have in our houses (and that our neighbors have, if you live in an apartment). AFAIK, the existing "wireless" VR headsets like the Quest are designed to be stand-alone headsets with no connection to any PC; the ability to connect to a PC to run more graphically-demanding games was added later, and while there are third-party software solutions that can allow you to wirelessly send a video feed to the Quest, I've both heard people say they're great and people say they could never get it to work.

The more mercenary reason for a wired connection is simple, although I think the reasoning is a little tenuous: this requires you to have a PS5 to run PSVR2. If PSVR2 was designed to be a stand-alone device (which isn't out of the realm of possibility), then Sony loses out on a marginal number of PS5 sales. On the other hand, you could use basically the same argument for why Sony should make the PSVR2 both stand-alone and able to connect to the PS5 for enhanced graphics - that would increase its potential market.

vypre wrote:
Spikeout wrote:

New VR Headset is coming to PS5 PS Blog - Next Gen VR amped about this as I think VR is incredible but don't want to feel I'm strung up to the Matrix with wires everywhere like with PSVR. Only a single cord connecting the device to the PS5 this time, if its more lightweight it will be even more appealing in.

Article says it’s “one wire to connect”. This sounds like it’s talking about removing the PS4 breakout box that had 1 hdmi to PS4, 1hdmi to TV, a power brick, and a usb to PS4 connection.

This will reduce initial setup, but once the current model breakout box is connected, you only have a single cable connecting the player to the breakout box already. This is taking the breakout box out of the middle and connecting a single cable from headset directly to the console. So, no improvement really to playtime setup unless you’re disconnecting your entire breakout box every time on your PS4 (why?). More importantly, this will do nothing about the cable entanglement/restriction for the player.

I'm just hoping it won't feel as cumbersome & be as messy as the current PSVR, did it not have two wires coming from the headset? plus the breakout box took up even more room.

I'd love to play through Astro Bot Rescue Mission on the new VR Headset, I only ever got to play a level or two on my nephews headset & it was transformative.

Good to see a State Of Play scheduled for tomorrow.

Thursday, February 25 at 2:00pm Pacific Time / 5:00pm Eastern Time / 10:00pm GMT

I'd love to see some Horizon Forbidden West gameplay since its still on track for later this year. There might be a small chance of TLOU: Factions which I'm really looking forward to. Lastly I want a 60fps TLOU2 patch & also one for Bloodborne, that's all.

Oh yeah a release date for Kena: Bridge Of Spirits would be nice.

I'm hoping for a bit more FF16 news. Also curious to see if they'll show off any new FF14-on-PS5 footage.

Spikeout wrote:
vypre wrote:
Spikeout wrote:

New VR Headset is coming to PS5 PS Blog - Next Gen VR amped about this as I think VR is incredible but don't want to feel I'm strung up to the Matrix with wires everywhere like with PSVR. Only a single cord connecting the device to the PS5 this time, if its more lightweight it will be even more appealing in.

Article says it’s “one wire to connect”. This sounds like it’s talking about removing the PS4 breakout box that had 1 hdmi to PS4, 1hdmi to TV, a power brick, and a usb to PS4 connection.

This will reduce initial setup, but once the current model breakout box is connected, you only have a single cable connecting the player to the breakout box already. This is taking the breakout box out of the middle and connecting a single cable from headset directly to the console. So, no improvement really to playtime setup unless you’re disconnecting your entire breakout box every time on your PS4 (why?). More importantly, this will do nothing about the cable entanglement/restriction for the player.

I'm just hoping it won't feel as cumbersome & be as messy as the current PSVR, did it not have two wires coming from the headset? plus the breakout box took up even more room.

I'd love to play through Astro Bot Rescue Mission on the new VR Headset, I only ever got to play a level or two on my nephews headset & it was transformative.

Only one cable connecting headset to the box but the box has two ports on the front so it splits at the end a few inches from the box.

We also can't forget that the launch PSVR did not have HDR passthrough. I have put off playing lots of VR games because I don't want to have to unplug/plug the HDMI cable for when I want to had HDR on my games vs playing in VR.

Playstation direct queue just started.

For those still looking for system.

Sasu wrote:

An official announcement for PSVR2 is a pretty big deal for me. I don’t think it was a sure thing at all. I’m relieved. I love VR and want more competition in the VR space. Sony staying in is great news.

I totally agree. I was hopeful, but certainly not postitive that they were going to stick with it. I don't expect VR to be anything more than niche for the forseeable future due to price alone, but Sony staying committed is hugely important for fueling development. I'm very happy about this news.

Spikeout wrote:

Good to see a State Of Play scheduled for tomorrow.

Thursday, February 25 at 2:00pm Pacific Time / 5:00pm Eastern Time / 10:00pm GMT

I'd love to see some Horizon Forbidden West gameplay since its still on track for later this year. There might be a small chance of TLOU: Factions which I'm really looking forward to. Lastly I want a 60fps TLOU2 patch & also one for Bloodborne, that's all.

Oh yeah a release date for Kena: Bridge Of Spirits would be nice.

It says new updates or deep dives for 10 PS4 and PS5 games. I'm not expecting any big new announcements here. I'll predict we'll get deep dives on two or three of these titles: Returnal, Kena, Deathloop, and Ratchet and Clank. Possible PS5 updates for TLOU2 and FFVIIR, but nothing from Horizon or God of War in this event. Maybe a Horizon release window.

I have always admired what Housemarque does, but I've never been huge into arcade titles. Putting their expertise behind a roguelike sounds like an approach that could appeal to me. Now I just need to see what that looks like, so I'm really hoping to see at least five minutes of uncut Returnal gameplay.

I'm also hoping we get some new info on Little Devil Inside. That and Kena were the two indies that really caught my eye during the first PS5 games showcase.

In other news, Jim Ryan confirmed in a GQ interview that Days Gone is the first of several more Playstation PC ports planned for this year. I still think this is going to be limited to PS4 games. I just don't see a good reason for them to put out PS5 titles on PC right now. I'm naively crossing my fingers for Bloodborne to be on that list eventually. Another encouraging tidbit from the interview:

You’re going to give away some more old games for free as part of Play At Home, but you’ve also increasingly released new games to PlayStation Plus subscribers, such as Destruction AllStars and Bugsnax. Is that something that’s going to continue?

Yes, it is. We see this is a very interesting and innovative way to publish games and to make games available to our subscribers. It works for us as the publisher and we know that subscribers to PlayStation Plus love it.

Yes please.

I feel like odds of a Bloodborne port to be even less, seeing as the original producer is one in a long line of people to have left Sony Interactive Entertainment Japan in the last few months. Granted, that's "just" the producer role, but... I dunno. I guess I'm growing increasingly cynical and skeptical of Sony at the moment. That Bloodborne has received no real boost in performance on PS5 – none to write home about, at least – has me feeling skeptical that anyone at Sony plans on looking at the game's code. Chances are From is too busy with Elden Ring and other potential projects to bother with porting Bloodborne themselves. Is Sony willing to outsource it? And if they do, can they outsource it to someone better than whoever handled the Horizon port?

It's a shame it was a Sony exclusive, as Bloodborne is the one From software game I have really loved and therefore want on PC.

As for the State of Play, I'm mostly watching out of curiosity and to see what news there might be of multiplatform titles. I'm still finding myself more and more disinterested in the PS5 as a platform, to be honest.

I do expect Bloodborne to be updated at some point, but I don't think it's going to be anytime soon... maybe a couple years from now. That's just wishful thinking on my part.

ccesarano wrote:

As for the State of Play, I'm mostly watching out of curiosity and to see what news there might be of multiplatform titles. I'm still finding myself more and more disinterested in the PS5 as a platform, to be honest.

Ah, so you're like the mirror image of me with Nintendo and my Switch

Probably! If I wanted to be cynical (and I don't actively wish to be!), I'll come away from the State of Play thinking "meh", while everyone else is whooping and hollering in joy. So, the opposite of how I came away from the latest Direct compared to everyone else.