Playstation 5 Catch-All

Anyone have headset recommendations for PS5/PC and fit while wearing PSVR2?

mrwynd wrote:

Anyone have headset recommendations for PS5/PC and fit while wearing PSVR2?

The Pulse 3D headset is good for all those needs.

Depending on the price, the 30th anniversary pro might tempt me again.

Just when I think I'm out....they drag me right back in.

Btw, the Triangle30Xsquare makes my brain read Triangle-BOX-Square. Like it's a riff on XBox-S/X.

I am interested in the Duelsence Pro and/or the Portal (both of which I have been considering getting). I may get the good 'ol DS if I can't justify the stupid spending that close to the gift-giving holidays.

tuffalobuffalo wrote:
mrwynd wrote:

Anyone have headset recommendations for PS5/PC and fit while wearing PSVR2?

The Pulse 3D headset is good for all those needs.

I should have included mic quality, after looking into the Pulse 3D I was not sure after the reviews say the mic quality is not good. Maybe the Pulse Elite? Reviews of the mic are higher.

mrwynd wrote:
tuffalobuffalo wrote:
mrwynd wrote:

Anyone have headset recommendations for PS5/PC and fit while wearing PSVR2?

The Pulse 3D headset is good for all those needs.

I should have included mic quality, after looking into the Pulse 3D I was not sure after the reviews say the mic quality is not good. Maybe the Pulse Elite? Reviews of the mic are higher.

Mic is fine but not great. Not 100% the Elite fits with the PSVR2 headset, but I would go with that if it does.

mrwynd wrote:
tuffalobuffalo wrote:
mrwynd wrote:

Anyone have headset recommendations for PS5/PC and fit while wearing PSVR2?

The Pulse 3D headset is good for all those needs.

I should have included mic quality, after looking into the Pulse 3D I was not sure after the reviews say the mic quality is not good. Maybe the Pulse Elite? Reviews of the mic are higher.

I use Pulse3D when I play with my daughter. She always comments that I have a good microphone when she hears it on her end. So for the ordinary user its probably good enough. Probably not if you're an audiophile.

I went ahead with the Pulse Elite and spent a few hours with it today.

I was told the mic quality was great.

It fits the PSVR2 perfectly but it's not intuitive - you have to put on the Pulse Elite FIRST and then put on the PSVR2 headset. It's really comfortable this way, may even be more comfortable than without them. I've heard the Pulse 3D is the opposite - VR first then headphones.

I also hooked up to the Bluetooth on my PC and I can get audio from both at the same time. Listening to music while playing Walkabout Mini Golf is great!

The pads are very soft to the point that I'm a little concerned they'll become damaged over time.

The audio quality is a step up, I had to turn the bass up a bit and the treble down in the EQ settings.

Overall first impressions are very good.

State of Play tomorrow 11pm UK time. If they announce Stalker 2 for PS5 I’ll be happy. Simultaneous release would be good .

mrwynd wrote:

I went ahead with the Pulse Elite and spent a few hours with it today.

I was told the mic quality was great.

It fits the PSVR2 perfectly but it's not intuitive - you have to put on the Pulse Elite FIRST and then put on the PSVR2 headset. It's really comfortable this way, may even be more comfortable than without them. I've heard the Pulse 3D is the opposite - VR first then headphones.

I also hooked up to the Bluetooth on my PC and I can get audio from both at the same time. Listening to music while playing Walkabout Mini Golf is great!

The pads are very soft to the point that I'm a little concerned they'll become damaged over time.

The audio quality is a step up, I had to turn the bass up a bit and the treble down in the EQ settings.

Overall first impressions are very good.

Nice!

bbk1980 wrote:
Garth wrote:
bbk1980 wrote:

I am continually tempted by a portal. That little beauty might push me over the edge....

I really like mine. I guess the only thing I'd recommend is making sure it would be of use to you. Like I was hoping to use it when I visited my parents. I didn't think about how crummy their wireless is at their house is, how crummy their wireless is when everyone in the house is using their phone/computer/tablet and adding on a game streaming machine which requires pretty decent bandwidth.

I think my use case is at home when mrs bbk is using the big telly so actual streaming only over my own network

Okay, then yeah, I think you will like it quite a bit, assuming you have a decent network connection at home. Everything has gotten more complicated and dicier whenever I've tried to use it outside of my home. Not that it doesn't work--there are just more variables when taking it elsewhere.

State of Play tonight

I've seen rumors for both a Horizon Zero Dawn remaster and a Days Gone remaster floating around, so I'm hoping that they have at least one or two big surprises to counteract how unexciting either of those announcements would be.

They haven't done any expectation setting for this other than saying it would cover news and updates for more than 20 PS5 and PSVR games in a 30 minute show.

Well, I was trying and failing to be overly positive on the State of Play (I really like the look of Hell is Us) until the last trailer and now I’m completely satisfied. The ‘Ghost of’ series is my Astrobot and my Dragon Age all in one. Ghost of Yotei looks friggin’ stunning.

I will play the Horizon: Zero Dawn update at some stage, as long as they haven’t added extra complexity to the combat, and I can see me embarking on another play through of The Last of Us thanks to the remaster being added to PS Plus.

So a 40 min presentation and all we really got was a Ghost game? Just as abysmal as the Pro announcement. Whose running Sony's marketing department these days??

Hey ghost game on pc is going to be huge for me. Very happy about that game once it comes to pc. Not sure what could save Sony right now as I assume it was probably planned as a live service party and that plan died with concord.

So many fun announcements for me! A couple real PSVR2 games with Metro and Hitman. New Ghosts looks awesome. Alan Wake 2 DLC will be welcome and looks cool being tied harder into Control. The NieR Automata tie in to Stellar Blade is fun, but I probably won't get that game. I do need to listen to that soundtrack since Studio Monaco is involved.

Yeah, I thought those two VR games are exactly what PSVR2 needs.

I haven’t played Alan Wake 2 but that DLC looks brilliant. Love that they tie CONTROL in with Alan Wake and visa versa.

I thought the presentation was lackluster. There didn't really seem to be any obvious highlights there.

There was some DLC for games that don't seem that huge to me (Stellar Blade, Alan Wake 2), a couple of Souls-likes (Hell Is Us, and Archage), and a couple of sequels, and some long overdue games for PSVR2 (Metro, Hitman).

To start with the last two. Hitman looked fine, but appears to be "another one of those"... just with a Hitman skin over it. Metro also seems to be 'AOoT' games... only with added nevre-shredding-in-VR jump scares

I share 93_confirmed's tepid response to the "Ghost of..." sequel. Tsushima was a beautiful looking game, with a fun combat system. But I found the open world lifeless and flat once the spectacle wore off. I also thought the game went on too long for the story it told and the mechanics & upgrades it gave the player. (But Tshushima seems to share this characteristic with almost every 3rd person action game nowadays).

What I really felt was missing were new games to surprise and new games to delight. Or, to put it in more concrete terms: Where is the next Humanity or Heaven's Vault? Where is the next AstroBot or Stray? Is there another Frozen Synapse being created somewhere? Will someone release a Papers, Please soon?

Perhaps its my age, but I'm becoming increasingly jaded with endless shooting and slashing...

In other news, I'm pondering staying up tonight to snag one of 30th Anniversary PS5 Pros. I absolutely don't need one, but it does stir a bit of want in me.

I thought the State of Play was solid enough with a great finish with Ghost Of Yotei which looks beautiful.

I liked Ghost Of Tsushima quite a bit but felt it was overly repetitive in parts, the combat system was superb though. I felt the story & side content let it down either through poor acting or dialogue that wasn't upto scratch. Still the world was beautiful to traverse & I liked those puzzle esq shrines scattered about. The shrines were a great change of pace & the views usually stunning that accompanied them.

I'm expecting a lot more from the sequel, a more fleshed out world, better main character (thought Jin was a little bit wooden) & way less 'here's the 30th fox you have to follow to a den' or 'the same looking bird circling overhead that will bring you to a secret location'. I'd love some deeper, better written side quests & possibly a good amount of non combat activities that feel unique.

Glad to see Astro getting the speed run levels, can't wait to go up against the folks on my friends list. The Hell Is Us game looks interesting in its totally weird enemy designs & overall art style. The Archage game bar the generic name looks cool too.

Spikeout wrote:

I liked Ghost Of Tsushima quite a bit but felt it was overly repetitive in parts, the combat system was superb though. I felt the story & side content let it down either through poor acting or dialogue that wasn't upto scratch. Still the world was beautiful to traverse & I liked those puzzle esq shrines scattered about. The shrines were a great change of pace & the views usually stunning that accompanied them.

I'm expecting a lot more from the sequel, a more fleshed out world, better main character (thought Jin was a little bit wooden) & way less 'here's the 30th fox you have to follow to a den' or 'the same looking bird circling overhead that will bring you to a secret location'. I'd love some deeper, better written side quests & possibly a good amount of non combat activities that feel unique.

I agree with all of this.

And we've seen open world games make marked improvements from their first iteration to their second. For example, the leap from GTA III to Vice City. The improvement from Assassin's Creed to Assassin's Creed II. The only thing that makes me slight wary is the fact Tsushima was already being released after genre benchmarks The Witcher 3 and Red Dead Redemption 2.

One thing that will be interesting to see is how it compares to Assassin's Creed Shadows. Tsushima had the advantage of being the first game of its kind (certainly in recent memory). By the time Ghost of Yotei releases in 2025, it will be part of an established sub-genre comprising Ghost of Tsushima, Rise of the Ronin and Assassin's Creed Shadows. I think it will find itself facing an audience willing to be more critical.

Ghost of Tsushima is probably a top 10 all time game for me, I loved everything about it from start to finish and it's one of the few games I 100%'d.

My issue with Sony is where are all the exclusive IPs from years past that are ripe for a reboot, sequel or remaster? For example -

Killzone
Resistance
Bloodborne
Socom: US Navy Seals
Infamous
Twisted Metal
Syphon Filter
DemonSouls
Days Gone

Where are the groundbreaking new IPs to push the console forward? Nothing they're showing is truly exciting for me personally beyond the news Ghost trailer and this is especially troubling with a $700 Pro coming to the market. It's disappointing.

All that money went into live service games and ceo bonuses. Maybe we will see some of them in 3 to 5 years.

I think the general answer to your questions is that the costs of both rebooting/remastering a broad range of old games and - at the same time - creating new IPs is prohibitive (particularly after the complete disaster that is Concord.)

To be more specific about some of the games on your list, I'm not convinced that there's really a large paying audience for them (no matter how fondly us older gamers think of them).

For example, what is the state of the current market for story-driven futuristic shooters, like Killzone and Resistance? I think the fact that Resistance 3 was released in 2011 and Killzone Shadowfall (which I played last year) was released in 2013 tells a story. The market feels like it's moved on to live service shooters (Destiny 2, Apex Legend, Call of Duty, etc) with the odd open world shooter thrown in (I'm thinking of Far Cry, I suppose). It's telling that Call of Duty dabbled in this sub-genre a couple of times, then bailed.

I don't think we'll see another Infamous. Again, that's a genre that feels out-of-time. A few attempts have been made at reviving the 'firing-magic-rather-than-bullets' games, but I don't think they've quite taken. Forespoken did it using the 3rd person perspective, and Ghostwire Tokyo and Immortals of Aveum used 1st person spring to mind. None of those games was particularly successful.

I'd take another SOCOM. I loved the game on PS2, and I played a couple of PSP versions. But again, I'm not convinced the market is there. I think it would need to be much more action heavy. My memory is of a much more puzzle-like game. Again, though, the last SOCOM game was 2011...

TLDR? The greenlighters at Sony are forever considering relaunching old franchises, and always choose not to because they can see games like them failing in the marketplace.

I very much prioritise combat in games. Ghost of Tsushima’s combat couldn’t have been more perfect. Not overly complex but with varied weapons and tactics and the need to adapt on the fly. Large groups of enemies with different attack patterns, strengths and weaknesses to fight and gradually whittle down. I enjoyed just about every encounter including the duels and story missions. The characters could have been lifted from a Kurosawa movie and, for me, were very well realised. As a painter and lover of film I found every new area of the game to be like a scene from a movie, each one as gorgeous as the last, with exemplary use of colour and lighting. The music was also masterful, adding the consistently stunning atmosphere. I never got bored of the activities but I did take one or two breaks to play other things which always works well if I’m flagging.

For me Rise of the Ronin’s world looks very dated and the combat seems way over engineered and unnecessarily complex. We have yet to see how good Assassin’s Creed Shadow’s combat is but I don’t have great hopes and have heard it is quite clunky. I hope the stealth is good.

The elves, dragons, dwarves and demons type fantasies increasingly leave me cold. Gimme a bloody, gorgeous, Shogun-esque samurai adventure any day.

The lack of new IPs continues to be a disappointment. The PSVR2 games were great to see though, really looking forward to several upcoming titles!

The enormous (189 tracks!) OST for Stellar Blade was released during State of Play as well!

Part 1 (90 songs)

Part 2 (99 tracks)

Some highlights for those who haven't played/heard it:

mrwynd wrote:

The lack of new IPs continues to be a disappointment. The PSVR2 games were great to see though, really looking forward to several upcoming titles!

Interesting, mrwynd. I don't suppose you have any recommendations for PSVR2?

For me, my PSVR2 has become a source of disappointment... though not yet a source of buyer's remorse. In the first couple of months, I blasted through Moss, Star Wars: Tales From the Galaxy's Edge, and Horizon - Call of the Mountain; each of which was fantastic for different reasons. If I had to demo VR to anyone using my system, I think I'd show them Moss.

Then my progress abruptly halted. My next game - the demo for Song in the Smoke - didn't look particularly nice, and had an overly fiddly in-game user interface. Beyond that, I struggled to find anything that wasn't a generic wave-shooter or rail-shooter, or that didn't look a bit 'shovelware'.

A ranking of my favorite PSVR2 games from best to worst (I enjoyed everything on this list):

Walkabout Mini Golf
7th Guest VR
Demeo
Moss
Gran Turismo 7
Red Matter 1/2
Puzzling Places
Toy Trains VR
Horizon: Call of the Mountain
Resident Evil 4
No Man's Sky
Ultrawings 2

Upcoming games I'm excited about:

Metro Awakening
Behemoth
Alien: Rogue Incursion
Hitman World of Assassination
Midnight Walk
Aces of Thunder

Also note the PSVR2 to PC adapter came out not too long ago, Half-Life: Alyx was excellent of course. Setup on PC took some fiddling and made me appreciate how easy it is to get into a VR game on the PS5.

EDIT: I am down to play a game of Demeo just about any evening. It may be the most fun co-op I've ever played including non-VR.

Are the Lunar games based on the original game or off of the Working Designs translations/modifications?

Agent 86 wrote:

Are the Lunar games based on the original game or off of the Working Designs translations/modifications?

This is a very good question.