Playstation 5 Catch-All

I have so many big games to play this year, such as Cyberpunk 2077, Lies of P and Baldur’s Gate 3 and there are so many big games arriving in 2024, including Rise of the Ronin and Dragon’s Dogma 2, that ‘no existing major franchise titles’ in 2024 (which seems to be the actual, slightly convoluted, wording used) doesn’t bother me. I don’t think first party releases are as vital as they once were; as fantastic as they can be.

I am very keen to know what’s on the way from first party studios though even if their games are scheduled for release beyond March next year.

There certainly some goood, very good games comming up

I am relatively relaxed about these statements. There are a lot of great games I haven't even gotten to and I think Sony will be concentrating on shifting consoles now they are able to. I hope not to see an announcement about a PS6 for at least two years personally.

I remind myself that there were new games released this year for the ps4 so there is no reason to assume the ps5 won't be a great system to own for several more years.

Just give me a new Everybody's Golf and I'll be happy until 2025

IUMogg wrote:

Just give me a new Everybody's Golf and I'll be happy until 2025

I approve this message come on Clap Hanz!

Yeah, they said they're now in the second half of the console's life cycle, not at its end, so probably another 3 years. They also said there are no new games in established franchises for 2024, not for the rest of the console's life. I expect that's still the COVID effect messing with schedules, and we'll see some installments of established franchises in 2025 & 2026, plus new games outside of established franchises (like Concord, which is still on for this year), which honestly we should be more excited about. I'm currently finally getting around to God Of War: Ragnarok, which so far seems to be extremely polished, high quality more-of-the-same-but-with-worse-writing (or at least less focused and impactful, which sadly seems to be the direction every sequel goes these days). I'd like to see something new, prior to the inevitable bloat that would show up in a sequel if it's successful.

My memory is the PS4 Pro sold very small numbers compared to the base model, so if a PS5 Pro comes out (which they certainly seem to be working on, based on multiple rumors from reliable sources, but that doesn't mean it will actually come to market), that's not going to appreciably change the "hardware sales will decline from here on out" statement. This is the point where profits come from software, rather than hardware, so they still have more games to sell, and they'll have a new-this-generation outlet in the form of PC sales. Given the success of Helldivers 2, it's very likely multiplayer games will be day-and-date on both PS5 and PC, where possible (that Nixxes acquisition keeps paying off for Sony), and they'll probably test the waters with that model on a single-player game or two.

I thought it was generally the case that hardware became more profitable as the console cycle goes on, due to improved processes and such. Is that not the case?

Profits on individual units go (marginally) up, but if you've already saturated the market you're not selling many units.

farley3k wrote:

I remind myself that there were new games released this year for the ps4 so there is no reason to assume the ps5 won't be a great system to own for several more years.

So true and good point

Evan E wrote:

Profits on individual units go (marginally) up, but if you've already saturated the market you're not selling many units.

I wonder about that saturation. Maybe it depends on where you are but here in Vancouver, Canada I wasn't able to get one without paying a markup on top of msrp (or checking daily for the handful units that had been made available) until like the 2nd half of last year.

PS portal is available at the moment on PS Direct. I grabbed one.

juv3nal wrote:
Evan E wrote:

Profits on individual units go (marginally) up, but if you've already saturated the market you're not selling many units.

I wonder about that saturation. Maybe it depends on where you are but here in Vancouver, Canada I wasn't able to get one without paying a markup on top of msrp (or checking daily for the handful units that had been made available) until like the 2nd half of last year.

Sony's most recent quarterly report forecasts a "gradual decline" in console sales going forward (see p. 7, "Outlook for next fiscal year"). I'm going to assume they have a better grasp on sales figures than you or I do.

Evan E wrote:

Sony's most recent quarterly report[/url] forecasts a "gradual decline" in console sales going forward

I don't think a decline in sales, gradual or otherwise, is necessarily synonymous with saturation (which to me means, everyone who wants & can afford one has one). If you have a bunch of pent up demand because production isn't able to keep up with demand, you can see a sharp sales dropoff once production ramps up enough to clear through the backlog, but there will remain people who are waiting for a large enough game catalog to have accumulated (or perhaps a single compelling enough exclusive title) before they'll want to jump on board.

That, and for a real price drop, presumably one that doesn't lock buyers into digital.

I love to own my physical media and i fear we are getting closer and closer to all digital era. And that being the perfect excuse to abuse and over price physical games

I just had an unexpected surprise. On the PlayStation Stars I've acquired just over 5000 points, without specifically trying to complete challenges or buy certain games etc.

I went to the rewards section to see what that would actually get me. There were a handful of games like Enter The Gungeon & A Short Hike that were around the 2500 points mark. You could also get Playstation Store Credit, to my amazement the 5000 points could be redeemed for £20, crazy! That will go towards my next purchase (likely Prince Of Persia).

I was expecting the equivalent of £5 at the absolute most, if I were the rest of you I'd be go into the PS App & checking what points you're on & redeem them in the rewards section. You might surprise yourself at what you can actually get.

Yeah I've been using it for months, since they started it. Have redeemed 2 points things so far.

It's nice when it's something like "play one of 4 monthly games". If I wasn't planning on playing one anyway I can just install the smallest and start it up and rewards.

I'm annoyed that the "buy one of these games" isn't retroactively acknowledging that I had preordered FF7:Rebirth.

Stele wrote:

Yeah I've been using it for months, since they started it. Have redeemed 2 points things so far.

It's nice when it's something like "play one of 4 monthly games". If I wasn't planning on playing one anyway I can just install the smallest and start it up and rewards.

I'll have to look a bit closer at all the ways to specifically get points, see if I can get all my new games bought by PS Stars points

merphle wrote:

I'm annoyed that the "buy one of these games" isn't retroactively acknowledging that I had preordered FF7:Rebirth.

Seen the pre-order/purchase FF7: Rebirth pop up as one of the ways to get a lot of points, that's a pity it hasn't popped up for you. I'd get in contact with Sony about that.

Yeah I don't like it when the monthly is "buy one of these games" and I just bought it the month before.

Or for Dec/Jan I bought Ragnarök on disc but the reward was only for PSN purchase I guess.

I just finished playing through the Stellar Blade demo. Combat does not feel like Nier, Bayonetta, or DMC as speculated. It feels much closer to a hybrid of God of War (2018) and Sekiro. Lies of P is a decent comparison point as well. It's feels quite weighty, and there's a lot of emphasis on parrying, particularly against the final boss of the demo.

It runs at a smooth 60 fps in performance mode and looks very pretty. The music is reminiscent of something like Nier, which I am all about.

It's nice to get some actual hands on time with it because I feel like I've seen talk of nothing but the butts to this point To that point, there are some gratuitous angles in the opening 5 minute sequence, but I didn't notice anything fan-servicey beyond that point in the demo.

Overall, I'm quite impressed with it. I might pick this up on launch.

The discourse on that game is wild. Lots of right wing chuds wildly obsessed with the butt and acting like the butt is controversial or "anti-woke" even though I haven't seen anyone attack the butt. For a moment I was wondering if the dev was pro-gg or something (nope, they are decidedly not) so it just seems to be some very loud babies who are mad the Sweet Baby discourse didn't go their way and are eager for a win.

Dyni wrote:

I just finished playing through the Stellar Blade demo. Combat does not feel like Nier, Bayonetta, or DMC as speculated. It feels much closer to a hybrid of God of War (2018) and Sekiro. Lies of P is a decent comparison point as well. It's feels quite weighty, and there's a lot of emphasis on parrying, particularly against the final boss of the demo.

It runs at a smooth 60 fps in performance mode and looks very pretty. The music is reminiscent of something like Nier, which I am all about.

It's nice to get some actual hands on time with it because I feel like I've seen talk of nothing but the butts to this point To that point, there are some gratuitous angles in the opening 5 minute sequence, but I didn't notice anything fan-servicey beyond that point in the demo.

Overall, I'm quite impressed with it. I might pick this up on launch.

Damn!!! good story? yay or nay?

TheHarpoMarxist wrote:

The discourse on that game is wild. Lots of right wing chuds wildly obsessed with the butt and acting like the butt is controversial or "anti-woke" even though I haven't seen anyone attack the butt. For a moment I was wondering if the dev was pro-gg or something (nope, they are decidedly not) so it just seems to be some very loud babies who are mad the Sweet Baby discourse didn't go their way and are eager for a win.

Indeed. It sucks. I went searching for some impressions from others after I finished and quickly stumbled across plenty of that kind of stuff.

Darkhaund wrote:

Damn!!! good story? yay or nay?

The demo only covers the intro up to the first boss, so there's not enough there to tell yet. I can say that the presentation is very nice and the voice acting in English is okay at best. I might try to play in Korean when I pick it up.

Beyond the combat, the elements that stood out to me the most were the music, the UI design, and some really cool animation touches. Here's one of my favorite animations, the hair clip sheath:

In other PS5 news, next month's PS+ offerings are looking quite good.

The Extra highlights:
IMAGE(https://blog.playstation.com/tachyon/2024/03/ba8493e90c2babbc757376d845bf0dcbb21fea55.jpg?resize=1088%2C612&crop_strategy=smart&zoom=1.5)
I know Immortals of Aveum received quite a bit of love around here.

Dave the Diver is coming on April 16th, and Tales of Kenzaru: Zou is a day 1 release title for the Extra/Premium tiers on April 23th.

IMAGE(https://blog.playstation.com/tachyon/2024/04/14491e90bb19f0ef49b1cec2d733382e7e295684-scaled.jpeg?resize=1088%2C612&crop_strategy=smart&zoom=2)
I'm not clear which tier is needed for Dave the Diver from the blog post.

Looking on Push Square it says you need the Extra tier for DTD. I’m keen to try both games. Not sure Dave the Diver will be for me if the sushi bar management is a major part of the game.

Yeah, the "work simulation" aspect of a number of recent games inevitably turns me off. I have so far assiduously avoided all aspects of management in real life, and that doesn't mean I want to do it in games.

There is for sure a management aspect, but honestly its "upgrade whatever you can upgrade", there are certain events that favor certain dishes, so you have to select those, and then its basically playing a game of Tapper for a few minutes.

I'd say the management is almost the same as min/maxing your inventory in an ARPG. Figure out how to get the biggest numbers with whatever resources you have. Its more than zero, but there isn't a "restaurant simulator" on top of the actual diving loop.

I need to know more about the Stellar Blade jiggle physics... for research purposes.

The combat and music look great and this is another game to add for my reasons to pick up a PS5. Hoping they come down in price on Nov/Dec.