A Brief Question-and-Answer about...
Q: What the heck is GreedFall?
A: GreedFall is an upcoming (September 10) RPG for PC (Steam), Xbox 1, and PlayStation 4.
Q: Is it more of a JRPG (kids with blue hair using swords and magic) or more of a Western RPG (angry-looking adults using swords and magic)?
A: Neither, exactly? Thus far it appears that hair in the game only comes in colors God intended. There are indeed swords and magic, but there are also guns. What sets GreedFall apart is that its setting is heavily inspired by the renaissance/imperial era of European history, roughly the 17th century, rather than the medieval trappings more common in mainstream RPG's. This means you get to pimp your character out with capes and extravagantly plumed hats.
Q: So aside from collecting hats, what's it about?
A: Specifics on the story are a little fuzzy at this point but basically you play an adventurer/treasure hunter/mercenary who leaves a polluted and plague-ridden mainland continent and heads for the recently "discovered" island paradise of Teer Fradee, where several Old World nations are in the process of establishing colonial settlements whilst contending with each other, the native peoples, and the various beasties and supernatural beings which inhabit the island.
The player will be able to ally themselves with the various factions on the island and have up to two companions accompany them on their adventures. Character development quests and romance options are confirmed to be a thing. The decisions the player makes will affect their relationships with the various factions and with companions and potential companions/romance partners, and ultimately affect the geopolitical fate of the island.
Q: How does it play?
A: Nobody knows for sure yet. Well, that's not entirely true. I mean, the developers and a select few YouTubers/journalists might.
What we do know is this: It's a third-person action RPG. It's not entirely open world, but rather has a number of zones linked together, somewhat like Borderlands or S.T.A.L.K.E.R. Combat is real time with melee weapons, firearms, and magic, but you can pause at any moment to select spells or items to use. There will be opportunities to complete quests and resolve conflicts through stealth or diplomacy/charisma rather than simply cutting a bloody swathe across the island. Character progression is classless, allowing you to mix and match abilities from different branches of the skill tree as you desire. There is no level cap. The developers have said you would need to be around level 90 to unlock every skill, but a complete playthrough will probably only take you to level 40-50 and at the moment there is no New Game+ option.
Q: How ambitious are the people developing this?
A: Since they're talking about picking up the torch falling from BioWare's failing hands, I'd say pretty ambitious: https://www.escapistmagazine.com/v2/...
Q: That sounds optimistic. Is there a reason to be pessimistic?
A: All of this developer's previous games were decidedly "AA" sci-fi titles with decidedly middling reviews.
Q: Can you conclude this post by vomiting up a bunch of video links?
Boy, can I!