Control by Remedy Catch All

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Thanks for the video. All my searches are pulling is the ultimate edition arguments/videos or videos that did not talk about how the game ran.

I thought there were quite a few PC reviews when it came out on EGS years ago, although they may have tended to focus on the ray tracing/DLSS effects and a lot of that info is now probably somewhat outdated after updates to the game and GPU drivers.

I have never been so excited and then disappointed in the new DLC as when...

Spoiler:

I found the arcade machine, with the cool retro presentation...that then just loads you into a regular (and practically endless) arena fight with not even any sort of retro filter or anything. Hugely missed opportunity!

OMG.

Spoiler:

Langston's terrible rubber-duck obsessed improv beat poetry

oh, wow...so the final cutscene of AWE...

Spoiler:

...they, they just confirmed Alan Wake 2, right? two years from now? Potentially with another woman FBC protagonist (Agent Estevez)?

I played some of the Foundation when it came out, and I got frustrated by the difficulty, as it assumes you remember all your combat options from the end of the game. I came back to it so I could get to the new expansion, and I still had difficulty. Some of it was my fault, such as thinking I needed to double tap jump in order to levitate, but the combat encounters can be annoying to replay many times. Today, I heard Rob on Waypoint describe a similar issue with difficulty in the new expansion.

Assist mode on.

I focused on "Damage reduction multiplier" which is giving me more room for error.

For those who want it, there is also an immortality setting. I wonder how that plays with bottomless pits.

You usually just Respawn with bottomless pits anyway don't you? (Outside of the fights with Former)

Anyway I used immortality mode because the game crawls to a slow motion soup during intense fights and it was sometimes the only way to get through them. Especially the final fight with [redacted] in AWE.

pyxistyx wrote:

You usually just Respawn with bottomless pits anyway don't you? (Outside of the fights with Former)

Yeah I was thinking of the Former.

Just started because I try to wait for complete editions for some amount of my games. Other than an odd wall texture issue I get on paintings everything is going smoothly. This may find its way onto my game of the year list.

How much story do I actually get from collectibles since most are redacted?

a fair bit, actually. especially when it comes to the various larger scale AWE's and Objects of Power.

Are the DLCs post story or can you use the new abilities in the main game?

the story parts are post-main game. not sure about abilities. There's a new weapon type that requires components from the investigations department (AWE DLC) but i would assume anything added to the skill tree would be there regardless.

Finished this last night and I kinda loved it. More for the story and exploring the Oldest House than the moment-to-moment gameplay, though I did enjoy the combat, I just felt like encounters often went on a bit too long. Now some random thoughts...

  • As someone who works for the Federal Government, and also spent a decade at a massive, global corporation, the bureaucratic stuff made me laugh. It was clearly played for humor, but it still hit pretty close to the mark.
  • It's fun to play games that feel like they were influenced by the same media I enjoyed growing up. Both this game and Prey (which I also played this year) feel like they specifically pulled a lot from The X-Files, in both the writing and general atmosphere.
  • Games that are story-heavy should really have a prompt to skip any fights that the player has failed a few times. They pretty much get there via the difficulty options in the latest patch but I'd still prefer a prompt to hopping into the menu to make it easier, finishing the fight, then hopping back into the menu to reset the difficulty.

I have a bunch of questions that might be touched on in the DLC, so I haven't looked anything up yet.

Spoiler:
  • Who or what is Ahti?
  • Where did Marshall go?
  • Did Trench kill himself or was there some interaction there with Dylan and/or Jesse?
  • Is Darling just gone?

Also, I definitely laughed out loud when I got control of Jesse again post-credits and

Spoiler:

she remembered that The Shawshank Redemption was the name of the movie she had been talking about at the beginning of the game.

Anyway, this was my first Remedy game, and after I tackle the DLC I feel like I need to go back and give Alan Wake a look because the way they do stories (or at least the way they did this one and the content within it) is 100% up my alley.

Quantum Break is worth checking out too. Felt like it ticked a lot of the same boxes

billt721 wrote:
Spoiler:
  • Who or what is Ahti?
  • Where did Marshall go?
  • Did Trench kill himself or was there some interaction there with Dylan and/or Jesse?
  • Is Darling just gone?

One of those questions gets a definitive answer

*and yeah post-credit...

Spoiler:

suddenly remembering the movie title bit was ... i lol'd a lot. That's probably the longest setup for a throwaway gag i've seen in any game

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