Control by Remedy Catch All

Thanks for the video. All my searches are pulling is the ultimate edition arguments/videos or videos that did not talk about how the game ran.

I thought there were quite a few PC reviews when it came out on EGS years ago, although they may have tended to focus on the ray tracing/DLSS effects and a lot of that info is now probably somewhat outdated after updates to the game and GPU drivers.

I have never been so excited and then disappointed in the new DLC as when...

Spoiler:

I found the arcade machine, with the cool retro presentation...that then just loads you into a regular (and practically endless) arena fight with not even any sort of retro filter or anything. Hugely missed opportunity!

OMG.

Spoiler:

Langston's terrible rubber-duck obsessed improv beat poetry

oh, wow...so the final cutscene of AWE...

Spoiler:

...they, they just confirmed Alan Wake 2, right? two years from now? Potentially with another woman FBC protagonist (Agent Estevez)?

I played some of the Foundation when it came out, and I got frustrated by the difficulty, as it assumes you remember all your combat options from the end of the game. I came back to it so I could get to the new expansion, and I still had difficulty. Some of it was my fault, such as thinking I needed to double tap jump in order to levitate, but the combat encounters can be annoying to replay many times. Today, I heard Rob on Waypoint describe a similar issue with difficulty in the new expansion.

Assist mode on.

I focused on "Damage reduction multiplier" which is giving me more room for error.

For those who want it, there is also an immortality setting. I wonder how that plays with bottomless pits.

You usually just Respawn with bottomless pits anyway don't you? (Outside of the fights with Former)

Anyway I used immortality mode because the game crawls to a slow motion soup during intense fights and it was sometimes the only way to get through them. Especially the final fight with [redacted] in AWE.

pyxistyx wrote:

You usually just Respawn with bottomless pits anyway don't you? (Outside of the fights with Former)

Yeah I was thinking of the Former.

Just started because I try to wait for complete editions for some amount of my games. Other than an odd wall texture issue I get on paintings everything is going smoothly. This may find its way onto my game of the year list.

How much story do I actually get from collectibles since most are redacted?

a fair bit, actually. especially when it comes to the various larger scale AWE's and Objects of Power.

Are the DLCs post story or can you use the new abilities in the main game?

the story parts are post-main game. not sure about abilities. There's a new weapon type that requires components from the investigations department (AWE DLC) but i would assume anything added to the skill tree would be there regardless.

Finished this last night and I kinda loved it. More for the story and exploring the Oldest House than the moment-to-moment gameplay, though I did enjoy the combat, I just felt like encounters often went on a bit too long. Now some random thoughts...

  • As someone who works for the Federal Government, and also spent a decade at a massive, global corporation, the bureaucratic stuff made me laugh. It was clearly played for humor, but it still hit pretty close to the mark.
  • It's fun to play games that feel like they were influenced by the same media I enjoyed growing up. Both this game and Prey (which I also played this year) feel like they specifically pulled a lot from The X-Files, in both the writing and general atmosphere.
  • Games that are story-heavy should really have a prompt to skip any fights that the player has failed a few times. They pretty much get there via the difficulty options in the latest patch but I'd still prefer a prompt to hopping into the menu to make it easier, finishing the fight, then hopping back into the menu to reset the difficulty.

I have a bunch of questions that might be touched on in the DLC, so I haven't looked anything up yet.

Spoiler:
  • Who or what is Ahti?
  • Where did Marshall go?
  • Did Trench kill himself or was there some interaction there with Dylan and/or Jesse?
  • Is Darling just gone?

Also, I definitely laughed out loud when I got control of Jesse again post-credits and

Spoiler:

she remembered that The Shawshank Redemption was the name of the movie she had been talking about at the beginning of the game.

Anyway, this was my first Remedy game, and after I tackle the DLC I feel like I need to go back and give Alan Wake a look because the way they do stories (or at least the way they did this one and the content within it) is 100% up my alley.

Quantum Break is worth checking out too. Felt like it ticked a lot of the same boxes

billt721 wrote:
Spoiler:
  • Who or what is Ahti?
  • Where did Marshall go?
  • Did Trench kill himself or was there some interaction there with Dylan and/or Jesse?
  • Is Darling just gone?

One of those questions gets a definitive answer

*and yeah post-credit...

Spoiler:

suddenly remembering the movie title bit was ... i lol'd a lot. That's probably the longest setup for a throwaway gag i've seen in any game

I finished Control earlier this summer and I was thinking about using my $10 Epic game store coupon to buy the DLC pass for $5. However, I seem to get the vibe from GWJ and most of the reviews out there that the DLC is meh and has a steep learning curve if you hav been away from the game for a bit. Any enablers out there? Do I have it wrong?

Thanks,
Chad

Eh, no I think both DLC parts are pretty good! They don't REALLY provide any closure to the main game, per se. The first one wraps up the fate of one particular character, and the second one is really just to tie Control officially into the same universe as Alan Wake but they are pretty solid chunks of content for the price.

pyxistyx wrote:

Eh, no I think both DLC parts are pretty good! They don't REALLY provide any closure to the main game, per se. The first one wraps up the fate of one particular character, and the second one is really just to tie Control officially into the same universe as Alan Wake but they are pretty solid chunks of content for the price.

Thank you,

pyxistyx wrote:

Eh, no I think both DLC parts are pretty good! They don't REALLY provide any closure to the main game, per se. The first one wraps up the fate of one particular character, and the second one is really just to tie Control officially into the same universe as Alan Wake but they are pretty solid chunks of content for the price.

How about the (re)learning curve, though?

(Although I'm tempted to just wait a while longer and re-play the entire game before the DLC.)

I mean i left the game alone between the DLC releases and it didn't take me very long to pick up the rhythm again. *shrug*

I am getting ready to start this up(once I finish the last couple cases in LA Noire), and apparently there was an update that allows you to toggle invincibility and one-shot kills - and doesn't disable achievements. Nice.

yup. i needed to use it a lot because my laptop just can't handle this game very well in bigger combats (the final boss fight in DLC2 was basically unbeatable otherwise, because of how slow it ran on this thing. i had to switch on one-shot kills)

Next gen versions delayed.

Remedy Entertainment wrote:

An update from the development team: Control Ultimate Edition will arrive on next generation platforms early 2021.

We want the final quality of the game to be awesome, and so we need a bit more time to work on it. Thank you for your understanding and patience!

Hopefully it will give them a chance to reconsider people that own the non-ultimate version upgrading without having to purchase the entire full game again.

I bought this on sale during the summer not really knowing that much about it. I knew it had garnered some GOTY accolades and that Remedy was behind it. I hadn't played a Remedy game since Max Payne 2 if I don't count the brief hands-on time I had with Alan Wake 10+ years ago! I gave it a whirl for about a half hour before getting distracted with life and other games for the next few months. Now I'm finally back on the Control train and simply started fresh to get the full experience again.

I have unlocked 3 fast travel points so far, so very early in the game still. I honestly do not know what to make of it. It's like my very first "AAA-quality hipster game" lol. There's some interesting ideas going on here narrative-wise. The plot is vague and mysterious and obviously designed to string me along to try to unravel what the heck is going on in this place. It's Lynchian? Getting a sprinkling of Twin Peaks and X-Files vibes here. Sadly the gameplay is nothing to write home about thus far. I will say though that the telekinesis feels very good. The nostalgia I'm getting from my student days is actually the best part of playing Control so far as I also worked on a telekinesis and puzzle-based FPS in my old team project years ago, complete with an opaque narrative and a fair bit of violence. Control's telekinetics feel great; the impact and particle effects are nice and I love their smart use of the snap targeting. Poor targeting would have sunk this mechanic like a rock. The rest of the mechanics, like the shooting and movement and exploration? Meh.

But I don't know if I actually like this game. I'm putting in a bit of time each night almost out of a sense of duty. It also reminds me of when I first played Bioshock Infinite. There was a great concept to be experienced but it was shoehorned into a blah gamey-game just because they needed to make a certain genre of video game to be marketable.

I'll continue to trudge on and see how things unfold.

I also bounced off Control, even though I should have loved it. I just wasn’t having fun playing it, and it hurt me to set it down after 10+ hrs.

Maclintok wrote:

But I don't know if I actually like this game. I'm putting in a bit of time each night almost out of a sense of duty. It also reminds me of when I first played Bioshock Infinite. There was a great concept to be experienced but it was shoehorned into a blah gamey-game just because they needed to make a certain genre of video game to be marketable.

Once you've had Throw for a while, you've got a good idea what the game is like. It's unlikely to evolve in a way that makes it more satisfying for you.

Aw well that is good to know. Thanks beeporama.

I'm replaying this game from the beginning to get reacclimated before hitting the DLC. I'm having a WAY better time than when I first played, for several reasons.

For one, all the patches and updates have made the game more approachable. I wanted difficulty settings, and we don't have those directly, but by slightly tweaking "Assist Mode" I can take the edge off and pull it back from frustrating to challenging. Also, all the little quality of life improvements (like a more readable map and zooming in on collectibles) are nice.

In addition, my first play was on a base PS4, which had significant framerate problems in places. I don't know how much is patches and how much is the increased power of a PS5, but it's way smoother now.

Finally, I'm coming to it with a new attitude. I'm not exploring every nook and cranny of new areas before pushing the plot along, so the pacing feels way better.

My caveat-filled recommendations for this are now freer. Of course not everyone will like it, but I now feel there's way less barrier to exploring this atmospheric story.