Remnant from the Ashes

The Dreamer/Nightmare difficulty spike is freaking immense. Even after figuring out the "trick" I can't do substantial damage.

Picked this up yesterday after a month of it sitting in the back of my mind. Needed something new to jazz up the PS4...

The game is a lot harder than I expected. I chose the Hunter archetype and have rapidly found myself stuck on the boss fight of the first campaign dungeon. It is a very cramped level with a lot of small rooms linked by narrow walkways/corridors. And the boss I'm fighting is a hulking brute that rushes me with a sword. And there are adds that run in close before exploding to inflict status effects.

I hope there's a decent console community behind this because I'm going to try opening up game up for PUGs. Going solo is a bit of a slog. Other than my present stuckness I like the game quite a bit. The feel of firing my rifle and repeater pistol is top-notch.

Run up the stairs to the second floor and just kite him. You will hear the blow up adds so just pause and dodge roll when they are about to explode. It's a fun game indeed!

I've never been able to get Gorefist (the boss you're talking about) down to less than 75% health before getting killed, even following the advice on here. I'm not sure what else I could be doing other than "not suck" but he is a stop sign.

Timespike wrote:

I've never been able to get Gorefist (the boss you're talking about) down to less than 75% health before getting killed, even following the advice on here. I'm not sure what else I could be doing other than "not suck" but he is a stop sign.

If it's a hard stop sign (and these things happen, see my post about Surge 2 :)), one can either call for coop help (and try not to die before the helpers kill him for you) and/or go help other people in their games to level up your equipment and even get some new weapons and armor.

Oh and another option is to reset your campaign hoping that you will get another boss as your first, I heard the other one is easier but I haven't fought him personally.

It's a weird boss, IMO one of the hardest in the game, no idea why they made him first.

Hedinn wrote:
Timespike wrote:

I've never been able to get Gorefist (the boss you're talking about) down to less than 75% health before getting killed, even following the advice on here. I'm not sure what else I could be doing other than "not suck" but he is a stop sign.

If it's a hard stop sign (and these things happen, see my post about Surge 2 :)), one can either call for coop help (and try not to die before the helpers kill him for you) and/or go help other people in their games to level up your equipment and even get some new weapons and armor.

Oh and another option is to reset your campaign hoping that you will get another boss as your first, I heard the other one is easier but I haven't fought him personally.

It's a weird boss, IMO one of the hardest in the game, no idea why they made him first.

I think if they just got rid of the stupid gasbag enemies, it'd be fine. Or even made it possible to put some distance between you and the boss to use consumables. That whole level is full of jaggy geometry to get stuck on, too.

More to your point, though, I think I'm running into the same problem you're having in The Surge 2 that you referenced - I'm 41 and my reflexes were never fantastic to begin with. Were you to make me as a D&D character, DEX would definitely be my dump stat.

And also like you in The Surge 2 - I like the world, but the boss is awful. I was really enjoying myself carefully picking off enemies with my rifle, timing my reloads, being cautious about drawing aggro from enemies and so on. I hit the boss and I feel like I'm trying to fight a slasher movie villain with a spoon in a phone booth.

Hedinn wrote:

It's a weird boss, IMO one of the hardest in the game, no idea why they made him first.

This. He is the only boss that frustrated me. I probably died to the final boss more, but that's because I couldn't figure out his "trick". Once I did it took me 2 tries.

All the bosses in this game are terrible except for one. The only one that doesn't summon ads to increase difficulty, and its the best and one of the harder bosses in the game.

Timespike wrote:

More to your point, though, I think I'm running into the same problem you're having in The Surge 2 that you referenced - I'm 41 and my reflexes were never fantastic to begin with. Were you to make me as a D&D character, DEX would definitely be my dump stat.

Hehe, I've been playing Code Vein lately (I just love this kind of games, I guess I am a glutton for punishment) and noticed that I see enemies' moves fine, sometimes I even have time to think 'Dude that was slow, I am going to hurt you" but it's like the signal takes longer to travel from my brain to my thumb nowadays and by the time my thumb presses the dodge button, it's too late.

It's uncanny and kinda sucks when you know what to do and when but your body just can't execute it fast enough anymore.

Enough about sad stuff though. Seriously, make your game public, wait at the boss' bonfire for a couple of people to join you and, once you start the fight with them, pay 100% of your attention to just running and surviving, don't even try to shoot the boss. Only when you are 100% sure it's safe and don't be greedy.

Sooner or later you will be lucky enough to get some decent players join you and they will kill the boss for you.

I managed to beat Gorefist the next day with fresh eyes and perspective. There was also a YT video that was quite helpful: I’ll try to link to it during my break.

In a nutshell, I found success once I stopped running and slapped on my headphones. I stayed on the lower level and kept the fight in a semi open space. The headphones were invaluable for hearing the sound cue of those damn gas bags approaching, which were previously lost in my muddled TV speakers. The tricky part was kiting the gas explosions to areas that I could easily avoid while dodging the boss.

Another life saving technique is rolling towards Gorefist whenever he charges in with his sword dragging behind him. This was a great technique for some enemies back when I played Nioh and it worked like a charm here.

Haha damn, I’m stuck again. This time it’s protecting the root mother/lady in the chapel. For a game that doesn’t feature grenades, they sure built a challenge that could really benefit from having some AoE attacks for the player.

Maclintok wrote:

Haha damn, I’m stuck again. This time it’s protecting the root mother/lady in the chapel. For a game that doesn’t feature grenades, they sure built a challenge that could really benefit from having some AoE attacks for the player.

It's funny you mention that. I thought the same thing during that encounter. There are weapons and mods that have or add AOE in the game though. For this encounter, it's really a DPS burn. If you struggle with it, i recommend opening the game to public or with a friend to get past it.

Yoooo this area is hard. I’ve gone two sessions without a soul joining my public game. So I’m grinding the encounter along with the preceding area in the tunnels hoping I get strong enough to beat this thing.

Definitely designed for co-op....which is fine. I just don’t know if they’re doing any downscaling for solo or if this will be that much crazier with 2 other players.

Maybe give the root mother a smidgen more HP?

Looking for my next Dark Souls like fix.

Debating between this or Code Vein. Anyone played both?

Remnant plays more like a third person shooter with a veneer of Dark Souls. Code Vein plays more like Souls and has a deeper combat and skills system than Remnant, but is also aggressively anime. I think I prefer Code Vein, but I didn’t get super far into it before I got distracted by something else.

ruhk wrote:

Remnant plays more like a third person shooter with a veneer of Dark Souls. Code Vein plays more like Souls and has a deeper combat and skills system than Remnant, but is also aggressively anime. I think I prefer Code Vein, but I didn’t get super far into it before I got distracted by something else.

Thanks ruhk. Yeah that is my only issue with Code Vein. I'm not into anime at all.

Balthezor wrote:

Looking for my next Dark Souls like fix.

Debating between this or Code Vein. Anyone played both?

Remnant is on Xbox game pass if you subscribe to that.

On the PC side? I know sometimes the Xbox will have access to a lot of stuff the PC doesn't and vice versa.

Kehama wrote:

On the PC side? I know sometimes the Xbox will have access to a lot of stuff the PC doesn't and vice versa.

It's on Xbox Gamepass, I don't know about PC.

Unusually, there is (or at least was) a free Code Vein demo on Xbox. I downloaded it but haven't played it. I love Dark Souls and like anime, sooooo...

I stalled out on the "hedgehog" boss - think he is the 3rd major boss - but I'd like to continue with the game. It's just that the boss fights come a bit too frequently compared to other soulslikes or Nioh. I've since restarted with the "SMG" class and hate his starting weapon. I've heard the shotgunner is nice but if i restart in earnest I'll have to do that protect the Root Mother encounter again which I really feel was not designed for solo play. I was lucky to recruit a rando from subreddit to help out with that one.

I just finished the story a couple days ago and now I've started going back through doing adventures or joining other people's games looking for new bosses or gear that wasn't in my playthrough. I go back and forth with having my games private or public. I'll usually try a boss solo and if it's just too annoying I'll open it up and try to get some help in there. It's very easy to drop in and out of other people's games and very few people seem to use the integrated voice chat so most randos haven't been annoying. The boss fights I tend to want help on are ones that have a ton of adds. You really do need someone handling the trash mobs while the other person takes down the boss. With root mother if you can just have one person watching each side of the church it's fairly easy until the big push at the end where the archers and heavies start showing up.

I am so very close to pulling the trigger on this, for PS4. The moment to moment looks exhilarating, measured, engaging. I think I need to get on-board!

I enjoyed Remnant but was let down a lot by the boss fights. Imagine if every battle in Dark Souls was like the Nito battle. That's Remnant's boss design strategy.

I love Remnant, though I wish there was a better chat feature. Some bosses take a real thought to do, and people just get frustrated and leave.
But a great game, I love the story.

I've played through the tutorial and opening segment with two separate characters. I finally progressed out into the game proper and my early impressions remain positive. Those outer areas in one save file are pieced together quite differently than the other save file. Nice! I like it.

I poked around to get a feel for ammunition and resource drops. I should probably use melee on weaker enemies, if only the shotgun wasn't so gratifying to unleash!

I found it beneficial (on consoles) to turn off Snap Aiming, as well as Ping on Release, in options. I see a toggle to enable or disable in-game Chat. I didn't think there was in-game communication? With friends that wasn't going to matter due to the PS4 Parties feature, but with random matchmaking it'd be useful.

Anyone still playing this? LFG.