Remnant from the Ashes

This is the game by Gunfire Games (Former devs of Darksiders/Darksiders 2 and devs of Darksiders 3) about to be released for VIP weekend access (early access) at midnight EDT 8/16/2019 (tonight) world wide on PC and XBOX. Unfortunately the PS4 pre-orders got borked and won't be available for play until the official release on 9/20/2019. Any progress made during the VIP weekend will carry over to release and the early access lasts up to just before the official launch on midnight 9/20/2019.

From what I can gather this is a difficult but fair style of game using guns and melee (instead of melee primary as in Soulsbourne) with stamina management, trait improvement (character stats), gear improvement, weapon mods for guns, etc. The game uses random generation and has over 100 enemy types and over 20 different bosses. Each player will have a different world generated for them from a wide tile set and some tiles will be hand crafted to contain specific story elements. A player can also re-roll (re-generate the world) at any time and has three difficulties - normal, hard and nightmare. To emphasize the deliberate nature of the combat system there is friendly fire from guns (no friendly fire for melee) at 25% of the real damage. Ammo is limited as are healing items(dragon hearts), consumables, etc. The game can be played solo or duos/threesomes for coop and has drop-in, drop-out and matchmaking or friends only game types.

Gunfire has said they have additional content (I believe the additional content will be free) to add as the game ages with new worlds, enemy types, bosses, gear, loot, etc. The price is right too with a $40 US price tag.

I personally am really intrigued by this game and will be playing tonight on XBOX and various times through the weekend and into next week. If any other GWJers are on XBOX and playing Remnant feel free to add me, gamer tag is ShivaNata.

Awesome - I bought the game as well, and can't wait to try it out this evening, on Xbox.

It has a rather heavy Lovecraft/The Secret World vibe, and the bosses from the intro video looks incredibly slick and intriguing.

I continue to think this looks neat.

PC here, can't wait to dive into this!

It's very cool, but very hard (Dark Souls hard) . Never been my strong suit gaming wise, but it is fun.

Playing on PC.

So I'm intrigued by the mix of post-apocalypse scrap armor and fantasy in this. It kind of reminds me of Elex from a couple years ago, but that seemed like it got too high tech too quickly and just had an overall level of jank greater than I could bear.

I am watching Cohh play this and I'm a little confused how character customization works. Early on he was presented with what appeared to be a choice of three character classes: hunter, "ex-cultist," or a guy with a helmet and a big hammer I can't remember the name of. Aside from having different equipment, each also was supposed to have a passive ability that would heal teammates, etc. Later, Cohh's chat told him that there were no real character classes, that he had basically only chosen a set of starting equipment. If this is the case, then what was with the unique passive abilities?

Middcore wrote:

So I'm intrigued by the mix of post-apocalypse scrap armor and fantasy in this. It kind of reminds me of Elex from a couple years ago, but that seemed like it got too high tech too quickly and just had an overall level of jank greater than I could bear.

I am watching Cohh play this and I'm a little confused how character customization works. Early on he was presented with what appeared to be a choice of three character classes: hunter, "ex-cultist," or a guy with a helmet and a big hammer I can't remember the name of. Aside from having different equipment, each also was supposed to have a passive ability that would heal teammates, etc. Later, Cohh's chat told him that there were no real character classes, that he had basically only chosen a set of starting equipment. If this is the case, then what was with the unique passive abilities?

Best I can tell you start by selecting a class which gives you starting gear and stats as well as your mod (passive). You can choose to mix and match as you see fit. You basically have a long range guy, a medium range, and a close range. I'm not positive but I believe the class also dictates how you dodge which is a big deal in this game. That all use the same type of pistol, but their long gun and melee weapon as well as their armor differs. You customize your gear by spending scrap and iron to improve it. I don't know if you find new or better gear as you play. I assume so. It's pretty much Dark Souls with guns.

You also don’t get all your gear right away when you pick your “class.” You immediately get the weapons, but your armor and the starting mod you have to pick up from two other npcs after you get the reactor started.

Speaking of the healing mod - Does anyone know how to make it work? Pressing RB on the controller does nothing. I have a feeling it has to charge first somehow?

Razgon wrote:

Speaking of the healing mod - Does anyone know how to make it work? Pressing RB on the controller does nothing. I have a feeling it has to charge first somehow?

Assuming you have the mod equipped on one of your ranged weapons, when you hit enemies with that particular weapon the circle around the weapon icon in the UI will start to fill. Once it's full you can use the mod skill.

Thanks ruhk! I assumed it was something like that, but I was a bit frantic while playing it, so forgot to take notice.

Its kinda a difficult game - for me, at least.

Razgon wrote:

Thanks ruhk! I assumed it was something like that, but I was a bit frantic while playing it, so forgot to take notice.

Its kinda a difficult game - for me, at least.

Not just you :).

The game is extremely stingy with information on how to play it. I made it all the way to the first boss before I figured out that you can do a heavy melee attack just by holding down the attack button.

That boss is extremely aggravating, btw. He’s actually pretty easy to dodge and avoid, but throughout the fight those goddam exploding enemies spawn in twos and run at you from all directions. It’s so f**king cheap. I don’t often get angered by games but this fight is pushing all my buttons.

Do the environments in this game ever get any more colorful? I get that it is An Unspecified Period of Time After The Apocalypse, but everybody I have watched streaming is in the same gray-and-brown ruins and while they are nicely crafted gray and brown ruins it gets a little monotonous.

There are also green swamp areas that I have seen. Not in game yet as I haven't gotten that far.

Been on the fence on this game. Looked interesting but potentially repetitive. To those who have been playing it... is it fun?

This game is amazing. Where the hell did this come from and why aren't more people talking about it?