GWJ Conference Call Episode 668

Fire Emblem: Three Houses, Dragon Quest Builders 2, Sky, Metro Exodus, Frost, Wolfenstein Young Blood, Finding Diamonds in The Rough, Your Emails and More!

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This week Julian, Amanda and Shawn talk about how you find diamonds in the rough.

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00:02:21 Frost (mobile)
00:04:37 Sky: Children of the Light (mobile)
00:08:23 Wolfenstein: Youngblood
00:15:58 Dragon Quest Builders 2
00:17:03 Fire Emblem: Three Houses
00:26:35 Metro Exodus
00:31:38 Finding Diamonds in The Rough
00:49:33 Your Emails

I actually find Steam’s recommendations to work well with my tastes. I’ll give anything a try if it looks interesting, as sometimes even if it doesn’t, so Steam’s front page recommendations basically look like an algorithm that doesn’t know what to do recommend, which suits me perfectly.

Another avenue of discovery is my steam friends activity list, which can either tell me which games to buy, or which games to not buy, depending on who likes what and why. For example, when I saw literally everyone buying a copy of that turn-based strategy game that was from the makers of FTL, I knew I should probably avoid it, because they were all people who liked FTL and that means I wasn’t going to follow them over that particular cliff.

I may have to try this 'Slay the spire' game of which you speak.

Boringly, I discover new games from podcasts, gaming friends and these forums.

The most notable game I discovered was Fallout. Of course it eventually became huge but back then, it came out of nowhere... I found the demo for it and had all my friends try it. It would be months before it finally hit shelves and we all bought it. We'd share our experience every other day and surprisingly enough we'd have quite different stories to tell. Especially the ending-- personally I never even saw the ''final boss'': I infiltrated the place, went all the way down to the last basement floor and hacked the central computer to blow the place up, killing everyone inside boss included. One of my friends convinced the boss he was crazy and he killed himself while another just went the regular route and fought him fair & square.

I'd never seen a game with so much freedom and that would roll with almost anything you threw at it. Anyone you'd meet, you could shoot in the balls (and live with the consequences). This blew our minds back then and for me it still does.

interstate78 wrote:

The most notable game I discovered was Fallout. Of course it eventually became huge but back then, it came out of nowhere... I found the demo for it and had all my friends try it. It would be months before it finally hit shelves and we all bought it. We'd share our experience every other day and surprisingly enough we'd have quite different stories to tell. Especially the ending-- personally I never even saw the ''final boss'': I infiltrated the place, went all the way down to the last basement floor and hacked the central computer to blow the place up, killing everyone inside boss included. One of my friends convinced the boss he was crazy and he killed himself while another just went the regular route and fought him fair & square.

I'd never seen a game with so much freedom and that would roll with almost anything you threw at it. Anyone you'd meet, you could shoot in the balls (and live with the consequences). This blew our minds back then and for me it still does.

I remember trying the original fallout later in life, but bouncing off when

Spoiler:

I got to junktown. Some mob boss asked me to work for him, but I didn’t want to because I was trying to play Paragon path,like I had done in fallout 3 and New Vegas.

The problem was that saying no initiates combat that was completely un-winnable. After hearing everyone gush about the sort of freedom the original Fallout offered, especially as compared to the later, FPS fallouts, this was something of a blow to my expectations.

Sure, the game gave you choices, but my experience was that the choice was “do what the developers want you to do or stop playing the game.” I opted to stop playing the game.

doubtingthomas396 wrote:

Sure, the game gave you choices, but my experience was that the choice was “do what the developers want you to do or stop playing the game.” I opted to stop playing the game.

I think maybe you had a glitch (the game had quite a few bugs) or maybe you didn't holster your weapon or something. In any case, I have no recollection of an unwinnable fight in Fallout except if you started fighting the overseer who sends you on your initial quest (except at the end, he's not invulnerable then).