Dragon Quest Builders 2 Build-All

Yeah, that's the gratitude counter. Go talk to the Captain?

I did again and I can see I can unlock islands now. I wonder what changed earlier. Or if I just got turned around because of the weird order of operations.

Well at least you're free to continue now!

Definitely. Thanks.

After ~90 hours, I finally rolled credits. Damn, that's a lot of game. Now I just need to figure out how much of the post-game freeform stuff I want to do. That might involve sitting with a guide to rooms and building them out, because it seems like they want you to experiment and discover rooms on your own, and no way will I have time to do that.

r013nt0 wrote:

Up near the waterfall, there's kinda a flat space by where the wood bridge things are... Made some farms, a high-rise apartment building, and the kitchen.

Here, since that description sucked. Sorry for the phone shot of the screen, can't be arsed with exporting.
IMAGE(https://i.ibb.co/h1JQ5c6/IMG-20190910-131234.jpg)
IMAGE(https://i.ibb.co/Vx2PzLR/IMG-20190910-131254.jpg)

This is up near the top of the waterfall? Where you start the river?

Yeah, at the base of the waterfall. Right around the point on the newly-created river where there are bits of broken dock. The waterfall is behind my character marker (that little 1 mountain block gap between the larger pool of water and that thin strip in the 2nd shot). The dock things are at 1:00.

r013nt0 wrote:

Yeah, at the base of the waterfall. Right around the point on the newly-created river where there are bits of broken dock. The waterfall is behind my character marker (that little 1 mountain block gap between the larger pool of water and that thin strip in the 2nd shot). The dock things are at 1:00.

Oh cool. I was worried that if I built up there the people wouldn't go up there. The first island had that invisible boundary and I thought that would be outside the boundary.

Yeah, eventually you'll be able to build anywhere you want on the Isle of Awakening. It's great.

I absolutely adore the improvements in this one over the first DQB, but haven't touched it in a few weeks now, because:

Spoiler:

I reached the part of the story where you get thrown in prison, and it's just sapped all the fun out of the game for me. The narrative-heavy bits have been a bit of a chore to get through at times, and this has certainly ramped that up. I think I'm probably halfway through this section, but just haven't had the motivation to power through so I can get back to the fun of building and exploring.

So I'm on Krumbul Dun right now.

I'm not sure if I'll finish this game, but now that I have the hammer that breaks rock I think I'll enjoy spending some casual time terraforming the Isle of Awakening.

The stuff with the bunny costume is super cringe. I'm just getting through it so I can get better tools to build on the Isle of Awakening at this point.

Is their any chance this is couch co-op.. seems like a great game to play with my Minecraft addicted 8 year old!

El-Producto wrote:

Is their any chance this is couch co-op.. seems like a great game to play with my Minecraft addicted 8 year old!

I believe coop is online only - there is not a split-screen option.

This game really does like to randomly keep you in the dark. I'm still in Krumbul Dun and I'm missing gold to make the new bar. As far as I can tell there's no obvious side quest I can finish right now. I'm simply in need of gold to finish the bar to progress and no gold is anywhere to be found.

So I went online (it's really frustrating to me that I so frequently have to go outside of the game for tips, that feels like a bug in this case) and found this out.

In order to get the gold vein I have to build a flute type thing. Who starts that quest off? I've never even heard of that.

Do you ever actually complete a rail system to go through the mines, or is that just the initial side quest?

At a certain point I wish I could just have an open creative mode.

Do you have any other open quests from the townsfolk? There are really no optional quests in this game that I've encountered so far -- just do everything and you will eventually get what you need to progress.

You are not ever required to complete a rail system to go through the mines, although you could build one yourself. From what I recall, the mines get pretty huge, though, so expect to spend a lot of time doing that.

I'm on the last main island now and am pretty sure I'm going to finish the game. There is a mini act in between Krumbul Dun and the third island that is admittedly pretty painful (as has been noted by others in this threaad). However, the third main island is pretty fun so far.

DSGamer wrote:

At a certain point I wish I could just have an open creative mode.

That's what the Island of Awakening is, more or less.

r013nt0 wrote:
DSGamer wrote:

At a certain point I wish I could just have an open creative mode.

That's what the Island of Awakening is, more or less.

But you have to progress in other islands to get tools and building materials, right?

DSGamer wrote:

But you have to progress in other islands to get tools and building materials, right?

The further you progress, the more items and materials you have to chose from, sure. But there's nothing stopping you from building up an entire area with the materials you have after chapter one or two. You can always go back and replace furniture or walls if you want.