Games That Don’t Have a Thread Catch-All

Can confirm, One Night Stand is great.

I've not played it but FYI for anyone who picked up the Bundle for Racial Justice and Equality bundle, One Night Stand was one of the (many) games included in it.

Neutrino wrote:

I've not played it but FYI for anyone who picked up the Bundle for Racial Justice and Equality bundle, One Night Stand was one of the (many) games included in it.

I have yet to parse through the final list of games from that. I should probably do that this weekend. Make an Excel sheet, at the very least.

So on a whim I started Katana Kami: A Way of the Samurai story last night. I've really wanted to see more of this franchise given that it's been absent this whole generation, so I had to throw some support when even a low-budget spin-off was thrown our way.

It seems to me to be built off of "Roguelike" elements, given each night you dive into a dungeon starting at level 1. You go in, collect materials and weapons, improve your weaponry, and see how deep you can get before exiting. The combat is passable but I'm uncertain just how much I'll enjoy playing it since it's going to require going deeper and deeper and therefore extending the not-really-deep gameplay further and further.

There's an element of "three warring factions" that I haven't gotten too deep into yet, but those warring factions are effectively what made Way of the Samurai 3 so replayable, on top of the extreme volume of choice available. It's making me wish they emphasized that with this low-budget remake as they clearly want to give you some of that freedom of choice, but the amount of time you'll no doubt spend in this repetitive, procedurally generated dungeon is going to diminish the desire to replay it.

Don't know if I'll finish it. It's interesting enough but I'm also unfamiliar with these sorts of games, so I can't tell if it's really got anything unique going for it. I have a feeling they're counting on the name to sell to franchise fans.

Yo, this Paradise Killer game is wild. I don't even know how to describe it without spoiling a whole bunch of stuff. Kind of a third person adventure/detective vaporwave game? I'm not even sure what genre to call it. I think "post-cyberpunk" maybe?


Star Renegades looks dope as hell. Don't have the time to play it right now but I'll definitely play it when I get the chance. It's a turn-based rogue-like party-based pixel-art RPG. It has all the common descriptors.



Is Craftopia a joke, or what?

Gunfire Games' VR title Chronos is being redone for consoles and PC to go VR-free, releasing December 1 for $29.99 as Chronos: Before the Ashes.

In Chronos: Before the Ashes, the prequel story of Remnant: From the Ashes, the player takes the role of a young hero, trying to save his home from an ancient evil. To do this, a chosen one is sent to a mysterious labyrinth, full of both fearsome and mystic creatures, along with challenging puzzles. Combat is unforgiving and brutal—but in Chronos: Before the Ashes, death is not the end. Each time the hero fails, he is cast out and must wait one year to return to the labyrinth—you can try again, but one year older. When you start your journey, it’s still easy to get stronger and quicker, but the older you get, the more important your wisdom about the arcane powers will become.

Chronos: Before the Ashes is based on the virtual reality-exclusive Chronos from Gunfire Games, but has been overhauled and optimized to work on all platforms without the need for virtual reality support.


Chronos: Before the Ashes is an atmospheric RPG that chronicles a hero’s lifelong quest to save their homeland from a great evil. Grow wiser, stronger and more powerful as you explore the depths of the mysterious labyrinth. But beware, the labyrinth takes a heavy toll—each time your hero dies, they lose a year of their life!

Key Features

  • Adventure RPG – Refreshing combination of Adventure Game elements and RPG mechanics.
  • Deep Combat – A variety of weapons, abilities, and powers are available to the player in the pursuit of their quest.
  • Unique Aging Mechanic – Every time the player dies they age one year. Players must adapt to their advancing age as they progress throughout the game. You will begin your adventure young, nimble, and quick, and end your time in the game wise and more attuned to magic.

The trailer is... um... an attempt to mix nostalgic memory with gameplay and is honestly pretty bad because it doesn't really fit anything at all. An effort to stand out but, uh... stands out in a bad way.

Looks interesting... adding it to my radar.


Ostranauts lands today and it looks quite promising. It's from the solo dev responsible for the hidden gem, Neo Scavenger and also set in the same universe.

Looks like a combination of (single-player) Space Station 13 and Objects in Space.

"A noir spaceship-life sim, set in a solar system cut-off from a ravaged Earth. Design your one-of-a-kind spaceship. Hire crew with physical and emotional needs. Enjoy detailed ship control panels and interiors. Then manage your dysfunctional crew and ship as you fend off bankruptcy...or worse."

Been hyped for this one for quite a bit now.

For my money, Annapurna Interactive is one of the best publishers in gaming today. They have a beautiful anniversary collection for PS4 that bundles eight of their best games together: Donut County, Kentucky Route Zero, Outer Wilds, Sayonara Wild Hearts, Wattam, What Remains of Edith Finch, Telling Lies, and Gorogoa. I've played half of those and really enjoyed them. I ought to play the other half.

Annapurna Interactive also published Florence, Ashen, and If Found. They will be publishing I Am Dead, The Pathless, 12 Minutes, Solar Ash, and others.

So whilst i wait for Wasteland 3 to drop in price i purchased Wintermoor Tactics Club on PS4 after it was mentioned here. It is an absolutely charming small, simple tactics game with a story based around a boarding school attached. Having played the first two chapters of it i haven't come close to being challenged by one of the fights yet so dont go in looking for a test of your X-Com skills but the story and atmosphere make up for it. Heartily recommended at the £10 i paid for it.

Did you try “The Feud: Wild West Tactics”? That’s a good one too.

Robear wrote:

Did you try “The Feud: Wild West Tactics”? That’s a good one too.

No I havent but I will have a look, thank you!

It's a good, detailed but fast-playing turn-based shooter, set in the American "West" (which at the time included Appalachia as well as the more modern use) and the main stories tell the tale of the Hatfield-McCoy feud from one side, then the other. There's a follow-on campaign that is set in what we think of as the actual Wild West, too, I think.

Another really good one still in EA is "TroubleShooter: Abandoned Children", which pits police and "superheroes" against bad guys in a post-apocalyptic Korean city. It has some really interesting features, like gas, smoke, super abilities of varied types and the ability to do things like spill flammables and light them on fire. Highly recommended as an X-Com style shooter. The story is definitely Korean Anime, but quite involving.


Welp. 6 years late to the party but Driftmoon is the real deal. And in the hellsacape that is 2020, it's also a breath of fresh air.

It's a top-down indie rpg-lite developed by a Finnish husband/wife duo. And while it's old as dirt it actually saw an EE refresh just this past April.

Beyond the fact that it can run at a billion fps on a toaster with modern hardware, what immediately struck me was how clean and straightforward the presentation and game design was. In an age of Ubisoft sandbox quest-marker bloat, Driftmoon comes across as mean & lean in execution.

While control & navigation feels intuitive, fast & fluid, the true star of the show is the clever & witty writing. Everything from light-hearted & often humorous NPC dialogue to the unique item descriptions that gives everything you pick up a personal history (even that borked rusty dagger you encounter first).

While I haven't finished it, I understand that the game is a mere 15 or so hrs. long. If you're looking for a pleasant weekend palate cleanser, Driftmoon might fit the bill.

Currently on sale for $3.19 on GMG.

Aaron D. wrote:


Currently on sale for $3.19 on GMG.

But the historical low price is $1.94. I might wait it out.



So I've been playing Phasmophobia with my brother and niece quite a bit this weekend, and tonight was the first time I actually had any encounters with the ghosts.

It's interesting how this game is on such a low budget, and is clearly using paid for assets or free art assets or something, and yet manages to be designed just right to remain engaging. I'd love them to get enough cash to make a more polished version of the game, but not a game with increased features. It is focused, and has a satisfying co-op loop.

I also made some jokes to my sibling and niece as to what sort of scaredy cats they were as we played two-and-a-half nights. But the last two maps we played? Even though it was the smallest house, I had one instance where my niece left the house, the door slammed shut, and the ghost appeared in front of me about to hunt. Hiding in the closet saved me. The next match? Thing appeared right in front of me in the garage. Went back in later as they were deliberating on what sort of ghost it was, and the door slammed shut immediately behind me and I heard the familiar hiss and heart pound as it began hunting. Back in the closet I went.

This might make no sense to you guys if you haven't heard of the game, but it's surprisingly intense in those moments. The general concept is that you are playing Ghost Hunters, as in the pseudo-reality TV show, and as much of a joke as I thought it was at first, it's a blast... but man are my nerves shot. If I smoked, I'd be needing a cigarette right now. The game has a loop of gaining XP which allows you to buy new levels of gear. The more objectives you clear in a map, the more cash you get. You buy more items to bring with you, but any purchased gear will be lost if you die.

The game could use more maps, and as I said, a bit more polish. There are some times you go in and get all three clues in record time, and then there are times you sit there losing half your sanity and risking death the longer you linger because you only got one clue. Still, it's a pretty enjoyable time, and in some ways the low budget adds to the fun.

Expect this on my GotY list next month.

So I have been in a bit of a gaming lull with nothing really scratching the itch other than my usual Slay The Spire runs. I decided to go a bit off the wall and having remembered Amoebic mentioning Man-eater on the podcast a few times, I gave it a whirl. Good Lord was it exactly what I needed, I started playing at 9 last night and looked up to find it was 1 AM. It is just super fun to be a shark and eat people, not sure what that says about me!

Its definitely a mid tier game and not overly polished plus I have a feeling the game might outstay its welcome if it goes for a 40 hour story but looking at the size of the map I don't think it well. It seems to recognise its as dumb as rocks and leans into the joy of it.

Two thumbs up for Grand Theft Shark.

I give you major credit for being able to play in such an addicted manner. I like it conceptually, but a combination of poor camera in combat and damage-sponge enemies drove me away. I could deal with maybe one of those, but not both.

I myself stopped playing it because o the camera, but I've had peeps over here and in other places provided tips on how to manage that and it seems sound. Might give it another shot in the near future.

bbk1980 wrote:

Two thumbs up for Grand Theft Shark.


garion333 wrote:
bbk1980 wrote:

Two thumbs up for Grand Theft Shark.


Would you prefer SharkPG?

ccesarano wrote:

I give you major credit for being able to play in such an addicted manner. I like it conceptually, but a combination of poor camera in combat and damage-sponge enemies drove me away. I could deal with maybe one of those, but not both.

I agree the camera is bad, I got past it by leaving some of the hunts till I'd leveled up a bit from collectables making the fights easy enough that it doesn't matter. I can 100% see how if you weren't quite as inexplicably into the "raaa I am Shark " feel as I am you would bounce off. I very nearly did till I walked/swam away from the alligators for a few levels.

It really has hit the mood i need perfectly. As it feels very much like its closest film equivalent would be Jaws 4 : The Revenge I am hoping I get a Michael Caine cameo. Yes it is as wonderfully stupid as that film.

More care went into Maneater than Jaws 4.

I did everything in that game. It's a dumb fun romp.

Well I guess Hall & Oats isn’t the worst band to get stuck in your head.

I just bought FUSER VIP edition for $99.99USD. OUCH. something tells me I won’t regret it.

Mars Horizon its okay. I would like a little more complexity. Its not quite a 'space program tycoon' game but its pretty close. The mini-games get repetitive fast and once you get behind you're pretty much going to stay behind (not that the competition is really important)

Watching a count-down and launch is still stressful and awesome. I like the way you put missions together but I dont like that there's really just progressing down a single path and it fully mirrors history, unlike Kerbal Space Program which offers more flexibility in how you choose to advance.

And again, the mini-games you do to accomplish missions are just so repetitive. That part isn't nearly strong enough to essentially make up half the game.

Aaron D. wrote:

Well I guess Hall & Oats isn’t the worst band to get stuck in your head.

You being down on H&O?

Well I can't go for that.