Listen, if we didn't evict anyone for the Call of Duty talk earlier, then we can't go imposing some kind of standard now
Y'all heard of this World of Warcraft thing? Seems popular.
I was just gonna delete my comment but this turned into a heartwarming event!
If you are into city-builders and history, and enjoyed the Pharaoh/Caesar games, give Tlatoani a look. It's an Aztec city and empire builder with a light military component. However, it's very deep on the history side of things, and that's quite intriguing on its own. They seem to have solved the pathing/resource movement problems that plagued earlier games of this style, and there are a lot of interesting interdependencies that are being gently brought into play as I go through the tutorial. I'm at the point where I need to steady-state for bit. Produce at least half my food, make 200 monies from export, and take care of the social needs of my citizens for a year before I can move one.
It's early access but wow, Aztec cities that are not just skinned generic ones? Yes please!
Looks interesting, but I have enough to play without adding early access games!
@Robear...Tlatoani looks awesome, thanks for the recommendation.
Well, this looks pretty intersting. I might back it on kickstarter, but am waiting for a c ouple of things to come through before I commit.
An RPG for the NES but looking like it's closer to the SNES thanks to some tech tricks.
I would imagine Nintendo will be slapping them with a lawsuit in the very near future...
Don't sleep on Call of Duty Black Ops 6. I usually loathe those games but so far it is more Goldeneye than whackamole. Every mission after the intro has had different ways to complete it. It's on Gamepass too!
I don't know if Thief [4] (2014) has its own thread, but this was not just a poor Thief game, it was kind of a poor game overall. I have a lot of complaints but my primaries are the level design and the map: instead of deciding on one of many paths to my objective, I spent so much time trying to figure out how I could even get to my objective. This was especially bad with the optional jobs but it happened with main story objectives too. And the in-game map was not helpful! The "open world" city was made up of several sections but the map did not show where I transition from one area to another. Sometimes it was a secret passage, sometimes it was some damn fool's window. So I had to enter a bunch of random windows in the hopes that it would lead me somewhere new. This is bad design.
Eventually I used a save editor to give me unlimited ammo and I just started shooting everyone in the face. This is not how I want to play a Thief game. But playing it any other way was just extremely frustrating.
Don't sleep on Call of Duty Black Ops 6. I usually loathe those games but so far it is more Goldeneye than whackamole. Every mission after the intro has had different ways to complete it. It's on Gamepass too!
And if it’s your bag the multiplayer is a daft laugh with the new movement mechanics. It really is John Woo meets Benny Hill.
Went back the to Hell Train cause I was bored. First time I played it I found it to be an okay slay the spire like with a twist. Now I realized they did something kinda stupid.
The first three classes/clans are pretty average design wise but the last two are super interesting and unique. The stupid part is that it will take 6 to 8 full runs to unlock either of them. Ensuring most players may never see them..
Designers front load your game with your best content. Best way to hook people.
One more ShapeHero Factory. A roguelike factorio tower defense. And honestly it works really well. It's got some balancing problems but the game works to my surprise. And it even has a bit of cute style. Like you give cheese to mice to make them happy which gives you a heart shape for advanced units. Try the demo.
Went back the to Hell Train cause I was bored. First time I played it I found it to be an okay slay the spire like with a twist. Now I realized they did something kinda stupid.
The first three classes/clans are pretty average design wise but the last two are super interesting and unique. The stupid part is that it will take 6 to 8 full runs to unlock either of them. Ensuring most players may never see them..
Isn't that standard "good" design tho? You introduce the game with simpler characters and add more complicated rulesets after the basic ones have bedded in?
I mean, 6-8 runs is barely scratching the surface of your typical deckbuilder.
I guess the question is, "Is the game boring until you get those later characters?"
I'm thinking of Binding of Isaac. The basic character, Isaac, is a ton of fun, relatively simple, and stays relevant, fun even as you unlock the bajillion later characters with their own twists on gameplay (I'm an Eden main)
Just realized the game is called Monster Train. Hell train is a much better name in my defense.
Checked my records. 7 runs to unlock the second to last guy, 14 to unlock the last. Most of those being wins with ascension that are worth more. I agree with the idea in principles. But the first three clans, technically 6 characters. Are all pretty basic. It's one of the reason I bounced on it before. If I wasn't so bored I'd never have given it another shot.
I'm probable making a mountain out of a molehill. Maybe just lowering the requirements from 300+ summons/kills to something more reasonable would be enough.
Call of Duty talk
Don't make me get the hose
Various Goojers wrote:Call of Duty talk
Don't make me get the hose
Far I'm concerned, last Call of Duty was CoD 2 (2005)...
First MW (2007) was ok-ish. After that...
Don't sleep on Call of Duty Black Ops 6. I usually loathe those games but so far it is more Goldeneye than whackamole. Every mission after the intro has had different ways to complete it. It's on Gamepass too!
I had passing interest in BLOPS6. Had only planned to half-heartedly play through the campaign then promptly delete but I've put time into all 3 pieces of this thing now and I'm thoroughly impressed.
I guess the question is, "Is the game boring until you get those later characters?"
I'm thinking of Binding of Isaac. The basic character, Isaac, is a ton of fun, relatively simple, and stays relevant, fun even as you unlock the bajillion later characters with their own twists on gameplay (I'm an Eden main)
Came close to buying Afterbirth for cheap this weekend on the Xbox until I remembered that I am bad at twitchy video games and will probably just get frustrated with it. Love the design and weird story/theme/aesthetic, tho.
Binding of Isaac
(hashtag #flashGamingPlatform™)
Just realized the game is called Monster Train. Hell train is a much better name in my defense.
Checked my records. 7 runs to unlock the second to last guy, 14 to unlock the last. Most of those being wins with ascension that are worth more. I agree with the idea in principles. But the first three clans, technically 6 characters. Are all pretty basic.
Mm, hard disagree. All the factions are interesting in Monster Train, and there are tons of unexpected synergies to discover with the 2 deck/varied hero system.
The real secret to Monster Train is do not enable the expansion until you feel like you've gotten all the meat off the bone on the base game. The expansion dramatically tilts things towards enabling insane broken stuff, because it adds a last-last boss that can only be beaten by insane broken stuff. It was really cool for people who already had the normal game clocked, but trivializes the normal mode for people not going for the last-last boss.
Don't sleep on Call of Duty Black Ops 6. I usually loathe those games but so far it is more Goldeneye than whackamole. Every mission after the intro has had different ways to complete it. It's on Gamepass too!
I really liked what it was doing the first 30 minutes but the weird death animations/ragdoll are jarring and the icons and vibration alerting me to enemies is something I wanted to disable but couldn't. Also, I was trying to explore in one of the early (complete this however you like) missions and the NPC in my ear piece wouldn't stop talking to remind new what the objective was. Very annoying to have the constant chatter.
Is there a topic here for Soren Johnson's Old World? It's half price on Steam until the 23rd. I'd like to see what the hive mind thinks of it. I know the basics, sort of Civ meets Crusader Kings, but I'm curious how the gameplay feels.
BTW, on the topic of turn-based games, Songs of Silence was released to 1.0 today. I really enjoyed the demo, so I'm hoping the full game delivers on the promise of the demo.
Is there a topic here for Soren Johnson's Old World? It's half price on Steam until the 23rd. I'd like to see what the hive mind thinks of it. I know the basics, sort of Civ meets Crusader Kings, but I'm curious how the gameplay feels.
Here. Short version -- it's the most innovative 4x in a long time and well worth full price.
Thanks!
Boughtened.
Old World is amazing. It's become my all-time favorite 4X.
ZEPHON released last week. I was a big fan of W40K Gladius: Relics of War... we all have our 2020 pandemic games and this was one of mine. I remember downloading the demo and not really paying much attention to it but had enough trust in the developer to just buy it outright over the weekend. Hmmm.. I can tell it's good. I see the reviews urging to give it chance and to get over the strong first impression of it being just a Gladius reskin with Proxy's own original IP. Their post-apoc sci-fi IP is quite compelling.
But I don't think I'm in the mood for their brand of 4X right now or any 4X really. Like with Gladius, it features incredibly tough and aggressive "barbarian" neutrals dotting the map so you are really giving your blood, sweat and tears to earn each tile. They've seemed to amp up their signature even more for ZEPHON and I'm simply not about it anymore. Also, $50 is very much on the higher end for a strategy game of this scope, imo. May find my way back to this next year or whenever.
Ah I was wondering why it felt so similar to the 40k 4x. Didn't realize why it the same devs. I only tried it for a little before bouncing as well. Same feeling about the barbarians being everywhere and having to fight for ever tile. That and their homebrew sci fi is less interesting then 40k. Maybe when its on sale. That, and take this will a pile of salt, I couldn't tell if those portraits we AI generated or not. Lot of the art definitely isn't but a few had me squinting.
Old World is amazing. It's become my all-time favorite 4X.
Agreed!
It's making me seriously consider a Steam deck or equivalent. I could just have Old World on it and be happy.
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