
Anyone picked up Jusant yet? The demo was wonderful and I'm planning on getting it soon but cash is tight currently.
It's also on gamepass fyi. Quite good from what I played although not really my sort of thing.
Looks great and I have it on my Steam wishlist. I almost bought it this week, but I'm still playing Mario Wonder, so I put that on the backburner for now.
I picked up Jagged Alliance 3 and don't see a thread but I wondered how others are liking it. So far I love it and since I am playing on the steam deck I was happy to see this tutorial about how to use the contoller
Jagged Alliance 3 - Controller Guide | PS5 & PS4 Games
There's been some chat about it in this thread https://www.gamerswithjobs.com/node/...
I enjoyed it a lot. I was a fan of JA 1 and 2 and nothing in between. Haemimont did the clever thing and basically just remade 2 from a gameplay (and in some ways the story) perspective, did that well, and added on a few of their own touches.
It does what Jagged Alliance does best, which is give you lots of mercs to choose from, let their personalities shine, and give you a challenging, open-ended conflict to resolve with lots of violence in the (violent) manner of your choosing.
It's pretty great.
It's a return to form for the series. Difficult, but quite satisfying.
Started playing The Talos Principle 2 and it seems pretty good so far. It's also interesting on tech level as I think it is one of the very first released Unreal Engine 5 games. Once past the first series of puzzles, deliberately rendered in the Talos 1 style, there are some pretty spectacular visuals. And it feels a little different from other modern engines with very consistent lighting and a lot of fine grained detail visible even out to extreme distances.
Wartales is on Games Pass!!
Damn I've been camping it for a year now, waiting to see if it'll scratch that Battle Brothers itch.
Wartales is on Games Pass!!
Damn I've been camping it for a year now, waiting to see if it'll scratch that Battle Brothers itch.
I sank 100 hours into this earlier in the year and really enjoyed my time with it, but as you get to the higher levels you have to grind for real time hours to level up. It was horrendous. I know they’ve patched that a bit now but I never got around to going back to it to check.
I don't know if you guys have played Balatro. If you haven't the demo on Steam is as good as most full games I've played in the last 20 years. Think Monster Train except poker hands.
Agreed, the demo resulted in an immediate wishlisting.
Yep that was fun, Inscryption vibes and fun core mechanic. Couldn't be a simpler game really, at least after 5 rounds. Maybe it gets nuts.
I started and finished Jusant in one sitting. I dont know how I'd feel about it if I had paid $25 for it, but playing on Game Pass meant I could just check it out. It took about 4 hours and was a nice exploration. It's atmospheric, introspective, and tells an interesting story without really needing words (You can read letters but I preferred to learn about the story through the art and design.
I’m hoping it comes to PS Extra sooner rather than later.
Anyone chat about W40K: Rogue Trader?
I played four hours of the playtest version and had a ball. Can't wait for the final version.
I can't wait for it.
That’s another game I want on Playstation. The fact that it has co-op adds another dimension.
Talos 2 may be the most strikingly beautiful game I've yet played. I'm surprised there hasn't been more discussion of this aspect and the technology behind it. The way the lighting plays across the surface textures makes almost all other games look -- not right. The effect, for me, it sort of like when physically based rendering started to come onto the scene about 10 years ago. After seeing the first games with PBR, earlier games all started to look kind of cheap and flat and unrealistic.
The game may have done itself a disservice by having the opening level be a deliberate replication of the look of the first game. The levels after that are serenely beautiful, but the real 'wow' moment doesn't hit until the inside of the megastructure.
.. but the real 'wow' moment doesn't hit until the inside of the megastructure.
I had the exact same experience. Once the game moved in to the mega structure I was like "holy sh*t!". Just the sheer scope of it was completely amazing. And it just kept getting more jaw dropping as you moved to new areas. Can't recall a game where I was just completely blown away like that. Hats off to the artists/designers of that whole thing. Wow.
You also play androids from the distant future but at that moment you realize what a huge technological disadvantage your at.
But yes playing this game exclusively right now too - instead of Alan Wake 2.
I loved the first game and was my game of the year when I played it. The puzzles were so much fun, it had a great, although depressing, story and some neat philosophical conundrums.
When I played the Talos 2 demo I actually came away not liking it. The puzzles were fine but I didn't like the idea of Myst + Talos together. But of course I knew I was going to get it.
And the start of the game is too slow. Even though you can skip exploring New Jerusalem I felt I had to check it out. While there was some neat stuff there it just slowed the game down to a crawl. But once I finished that up and went on the team mission, the game got really good very fast. I was thankful those starting puzzle zones were not part of the demo.
Also I absolutely love the teammates on this mission. Such neat personalities that mix well. I always look forward to hearing them talk or conversing with them. Yaqut is a blast and I had to look up the voice actor. Turns out it's cult horror movie director Adam Green (Hatchet, Frozen).
In any case the game is fantastic. I'm all in on unraveling the mystery of this place. And of course the puzzles are lot of fun. I've been stumped a few times but have figured it out eventually. I've gotten them all up to this point - even all the ones you do outside of the puzzle box areas.
I also made the mistake of playing the game at lunch yesterday and I couldn't help but keep going back to do one more puzzle. I did not get much work done the rest of the day. Can not wait till this 3-day weekend.
I have no idea what I'm doing in Wartales. No tutorial. Nothing. A bit like Battle Brothers in that sense. Similar concepts with parts (repairs) food and medicine plus slightly more complex crafting system.
Half the time I'm accidentally hitting my own units. Oops.
Has anyone played this enough to say whether region locked enemies are better than scaling constantly based on roster size and Merc levels??
Magicraft is a $10 Early Access roguelike with a demo. It basically combines 3 core concepts from other games
Hades - Basic combat and choosing labelled doors to progress through, room to room encounters but without the exploration of Isaac, and a little bit of meta progression that strengthens you from run to run
Noita - Socket spells into wands to craft your attacks in specific ways, like adding chain lightning to a projectile so they shock anyone between the projectiles
Binding of Isaac - Game changing item pickups like having a chance to summon a vengeful ghost when you kill a baddie
All with a twerpy protagonist. It's pretty fun so far!
I have no idea what I'm doing in Wartales. No tutorial. Nothing. A bit like Battle Brothers in that sense. Similar concepts with parts (repairs) food and medicine plus slightly more complex crafting system.
Half the time I'm accidentally hitting my own units. Oops.
Has anyone played this enough to say whether region locked enemies are better than scaling constantly based on roster size and Merc levels??
Erm, I'm trying to remember what I did - I think I went in region locked. If you do that there is sort of a sequence of regions to go through though. I think I started in Tiltren (where the game puts you), then you'll want to be doing Arthes and Vertruse. If you go to Ludern early (as I did) you'll be quite a way behind the curve on levelling and this game doesn't much about if you're under-levelled. You'll die. Then you can do Grinmeer and Drombach. I faded out in Grinmeer because levelling up the later levels took far too long and I got bored.
I’m becoming and more intrigued by Rain World. I tried it a while ago but couldn’t see the appeal of what sounded like a ridiculously hard game in a very low pixel art style. I’ve since come around on low pixel art and find it atmospheric. It also sounds like the game has incredible depth in terms of it’s ecosystems and the creatures there in.
Edit: I mixed the games name up with Risk of Rain (which would be a perfectly good title for this game.)
Heretic's Fork is a good roguelike with a Vampire Survivors mashed with tower defense feeling. Each game, you have cards which you can play each turn (randomly drawn from your set), with an energy limit. The cards either give you a new Tower, or a Garrison, fixed in the center of the map, both of which can be improved by the vast majority of the cards. Cards can also be upgraded by combining them, as can Towers and Garrisons. After each card hand is done, the level progresses a bit, then freezes and a new hand is dealt.
Your towers and garrisons auto-attack while the game is running. You also have Active cards, which are on a timer, and Powers, which are instant effects.
After a run finishes, you can spend your money to open up new cards (highly recommended) or occasionally a new "character" with a different starting power.
It's actually a pretty chill game. Put it on the fast speed and it becomes an interesting card strategy game. I'm enjoying it.
I played a lot Wartales this weekend. It's quite similar to BB but has its own twists.
A lot of the systems interlink and it feels quite complex. The scaling of enemy compositions can make back to back battles feel interminable.
There's definitely equipment spikes and a need to grind to farm resources to help you transition to more difficult regions. Gear is a hard stat check. You simply cannot tackle certain content unless your gear is up to the task; and often you end up grinding and overshoot the mark as I did with the starting county.
Is it necessary and/or recommended to play through Talos 1 before Talos 2?
I haven't played 2 yet, but I'd recommend playing 1 on the ground that it was awesome.
But AFAIK you can also jump straight into 2. They're the kind of puzzle games where there a fairly involved story if you want to engage with it, but some people ignore that part and just do the puzzles, and still have a good time.
I haven't played 2 yet, but I'd recommend playing 1 on the ground that it was awesome.
Thanks. I played a bit of 1 when it first released, but it gave me immense motion sickness / eyestrain headache. I just reinstalled and saw that the devs seem to have added a whole section of config options to mitigate motion sickness, so I suspect I wasn't alone. Regardless, I tweaked some settings and managed to solve all the puzzles in area 1 without too much difficulty. Cautiously optimistic...
Yeah its a good idea to play Talos 1 before 2. There's quite a bit of reference to the events in the first game. The DLC is also referenced in passing but that can skipped.
Puzzles tend to be more difficult in the initial game. But that game is a real gem so hopefully motion sickness thing is not longer an issue.
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