Games That Don’t Have a Thread Catch-All

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Robear wrote:

I miss MCA, really. Always an outrageous and insightful take on things.

I’ve recently been digging into some of LL Cool J’s deeper cuts. MCA discovered LL and really pushed for Def Jam to sign him. I’m not sure who influenced who or when, but LL’s and MCA’s lyrics and flow have a lot of great things in common.

MCA was taken from us far too soon. By digging into LL’s catalogue I feel like I’m getting some sort of sublime connection to MCA’s roots. I’m really loving it.

I would say that all three Beasties have some deeply unique qualities that they bring to the group. They are the id (Mike D) the ego (Adrock) and the super ego (Adam Yauch, AKA MCA). I love all three of them.

And when Yauch died, so did the Beastie Boys. There’s much to mourn there.

That explains why I like LL so much lol. Thanks!

I picked up Endzone: A World Apart yesterday. It's a post-apocalyptic survival city builder. Think Fall Out meets Banished.

I wasn't quite sure what to expect given that the game's only like 16 bucks, but I've been very pleasantly surprised so far.

One one level it's a Banished-like city builder. You have to gather resources, gather or grow food, and build houses and production buildings. The different spin is that you have to collect scrap and then break that down into useable raw materials and then build things--tools, protective gear, etc.--with them.

Then the game has an exploration level. You can construct a specialized building that lets you recruit and send out scouts to explore nearby ruins. Once the scouts report on a location, you can then organize expeditions to visit the ruins and see what goodies they hide. The success of the expeditions rely on how well you supplied it and the mixture of skills of the people you take.

And then the game has a paired down research level that allows you to research new technologies that unlock additional production chain buildings or new resources.

There's quite a lot packed into this game!

OG_slinger wrote:

I picked up Endzone: A World Apart yesterday. It's a post-apocalyptic survival city builder. Think Fall Out meets Banished.

I wasn't quite sure what to expect given that the game's only like 16 bucks, but I've been very pleasantly surprised so far.

One one level it's a Banished-like city builder. You have to gather resources, gather or grow food, and build houses and production buildings. The different spin is that you have to collect scrap and then break that down into useable raw materials and then build things--tools, protective gear, etc.--with them.

Then the game has an exploration level. You can construct a specialized building that lets you recruit and send out scouts to explore nearby ruins. Once the scouts report on a location, you can then organize expeditions to visit the ruins and see what goodies they hide. The success of the expeditions rely on how well you supplied it and the mixture of skills of the people you take.

And then the game has a paired down research level that allows you to research new technologies that unlock additional production chain buildings or new resources.

There's quite a lot packed into this game!

Thanks for the thoughts. This game is in my wishlist, I should pick it up. It sounds interesting.

Been playing Vulcanoids. It is a survival builder, very much like Raft. Except the shark is a volcano, the raft is a steampunk drillship, and the robots attacking you are...well, robots attacking you. It's got a cool aesthetic but while you can customize your drillship's modules and interior, it still feels like there are limitations on what you can build.

I may have already posted about it in this thread, but I've picked back up Journey to the Savage Planet. It feels like a blend of Subnautica, Metroid Prime, and Portal with a frankly bizarre sense of humor.

For instance, I was really confused by the weird noises my character was making. Instead of the human grunts and gasps I'd expect, my character was making these weird yips and barks. Was I supposed to be an alien? What the hell was going on?

Then I remembered that when you start the game, you pick a picture of who you are from a lineup of very bizarre looking people. It's actually framed as a cognitive test: do you recognize yourself? Randomly, one of those options is a dog. Guess what I'd picked and forgotten?

That's right. The game asked me who I was, and I said I was a dog. So my character is making dog sounds for the entire game.

ClockworkHouse wrote:

That's right. The game asked me who I was, and I said I was a dog. So my character is making dog sounds for the entire game.

That is unexpectedly compelling. Full controller support, online coop, and may trick player into being a dog forever! Sold.

Couldn't find a thread for it but Humankind is delayed from April to August.

ClockworkHouse wrote:

I may have already posted about it in this thread, but I've picked back up Journey to the Savage Planet. It feels like a blend of Subnautica, Metroid Prime, and Portal with a frankly bizarre sense of humor.

I finished this up over the weekend. I really enjoyed it through to the credits rolling, but I also felt slightly disappointed by what lies on the other side of the final boss and end credits.

Unlike a lot of these games, you actually get an opportunity after the final battle to go back through the world with all your powers to collect anything you might have missed before. I really like that! But the way the game handles markers for collectables means that you'll frequently end up knowing that there's a pickup somewhere over in that area but no idea how to get to it. As someone who likes to run around and hoover up everything I can once I have all the powers, this was a frustrating let down.

But for the most part, I thought the game was great and would recommend it.

I'm too lazy to actually make a thread about it, but I'm super stoked for Evil Genius 2 dropping tomorrow. The first one was such stupid fun and I'm hoping this sequel is just as good. It fits neatly into the Two Point Hospital sort of game where you're making rooms and watching all the little people running around doing stupid stuff, and that's scratching an itch for me right now.

Coldstream wrote:

I'm too lazy to actually make a thread about it, but I'm super stoked for Evil Genius 2 dropping tomorrow. The first one was such stupid fun and I'm hoping this sequel is just as good. It fits neatly into the Two Point Hospital sort of game where you're making rooms and watching all the little people running around doing stupid stuff, and that's scratching an itch for me right now.

I'm really interested in it but will be waiting several months before even thinking about touching it given the smorgasbord of games I'm interested in coming out over the next 2 months (Evil Genius 2, Outriders, Subnautica: Below Zero, and Biomutant).

I've been following Evil Genius 2 from early on. But I'll be waiting to hear some feedback before picking it up.

BTW there is a very old thread for Evil Genius 2.

Quintin_Stone wrote:

I've been following Evil Genius 2 from early on. But I'll be waiting to hear some feedback before picking it up.

BTW there is a very old thread for Evil Genius 2.

Nice find! I have resurrected it and I'll post in there. Just waiting for the official release time. I sort of assumed that it would be early on the release day, but I guess not.

I've put a little time into Katana Kami: A Way of the Samurai Story and whilst it's not quite 'Samurai Diablo' it is quite 'Shiren the Wanderer'.

The story is, at least thus far, silly nonsense. Honestly, it can be facepalm worthy. I'm paying very little attention. It's of its culture, for its time.

The combat is simple to pick up, challenging to master. It has me hoping to get better. To chain the combo meter. To time the parry. To link devastating fatality strikes. Thus far I'm blocking and attacking rather predictably, rather inadequately.

GolfTopia released this week

Very much the spiritual sequel to Sid Meier's SimGolf, this is a top down golf course building/management sim. The Steam reviews are exceptional @ 95% Positive. And I concur with that opinion because this game is a blast. If this is up your alley, it's well worth your money.

I loved SimGolf so much. At a time when I was broke and couldn't afford many games, SimGolf provided an exceptional, super replayable escape.

GolfTopia looks like a no-brainer for me!

DorfRomantik. Extremely relaxing and pretty puzzle game. Loving it.

Granath, thank you so much for pointing out Golftopia.

Robear wrote:

Granath, thank you so much for pointing out Golftopia.

You're very welcome. It's really a great take on SimGolf and deserves much more attention than it's getting.

Dorfromantik is lovely, adorable, and perfect for what it is. It meets me where I'm at, currently.

Cross-posting from the Roguelike thread - I've been poking at Trials Of Fire, and I think I've found the next game that's going to tickle that Slay The Spire/Monster Train itch for me. And yes, I realize how high praise that is.

It's a big ole mishmash of genres - roguelite, text adventure, hex-based tactics, deckbuilder, RPG.

v1.0 launch is tomorrow, so you've got an afternoon to pick it up at the Early Access price ($16 vs $20).

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