Stadia-specific catch all

Xbox has announced that xCloud streaming is "coming soon" to Xboxen, PCs, Macs, and iOS. The Game Pass strategy is to offer something to as wide an audience as possible.

DRAGON QUEST XI S: Echoes of an Elusive Age - Out Now on Stadia! - YouTube

Resident Evil Village is coming to Stadia, and Google will give you free hardware if you buy this version

To encourage you to buy this version, Google will throw in a free Stadia Premiere kit to anyone who preorders Resident Evil Village before May 21st. The promotion is available for both the Standard and Deluxe Editions of Resident Evil Village, which cost $60 and $70, respectively.

Normally priced at $100, Google’s Stadia Premiere Edition features a white Stadia controller, a Chromecast Ultra, and, for new users, a one-month trial subscription to Stadia’s Pro-tier service. Stadia Pro includes 4K streaming and a growing collection of free games, similar to Sony’s PlayStation Plus service.

Mini rant! I preordered Outriders a few weeks back but yesterday I was curious about launch timing and logged into my Stadia account to check. Outriders is gone. Literally, does not show up in my preordered games any more, doesn't even show up in the all games list on Stadia. Why the eff would you make a game completely unpurchasable 48 hours before release?!

I just checked my phone app and I still see it and can purchase it. US store. Not sure why you are being specifically punished. Perhaps you should head to church more

farley3k wrote:

I just checked my phone app and I still see it and can purchase it. US store. Not sure why you are being specifically punished. Perhaps you should head to church more

Yup, the game appeared again after the 12:00 pm release. My point, which I did a crap job of getting across, is why would they more or less remove an anticipated game from the store 48 hours ahead of launch? I checked the stadia and outriders subreddits, this issue isn't specific to me and apparently happened ahead of the Cyberpunk launch too. I like Stadia cause it does exactly what I need it to do, but decisions like this are mind boggling.

After the latest Shield TV update you can install Stadia now.

Decided to give it a try and... you have to signup via the browser. Can't do it purely through the Shield.

Annoying, but even big companies have clunky apps. Inversely, Netflix only got a signup via web/device option within the last few months (typing out my longass password sucks.)

Signed up and claimed games, so far so good.

Try to launch a game and... some sort of authentication loop. Google's official help pages for Android TV lead to broken links (seriously).

So not only do you need to signup via the web, apparently you need the mobile app to authenticate. Which means three devices are involved before you can just launch a game.

After futzing around with the app, browser, Shield TV, various settings, clearing data/logging back in, and a longer amount of troubleshooting/Google searching than I care to admit finally launch a game.

So far the service seems fine. I had some input lag, but it's hard to tell if that's the Shield TV, my Xbox controller, or Stadia itself. But FFS I can't imagine the average person wanting to go through the above trouble.

You can claim some decent games for free, and you get a 1-month free trial.

Right now Steamworld Dig, Resident Evil 7, Hitman, Ys III something or other, and a few other decent titles can be claimed (does the free claimed titles change monthly? Or is it just a one-time thing?)

So if you have a Shield TV, can't afford a new graphics card, and couldn't otherwise play these games on another device (like you don't own an Xbox console), it might still be worth it. But I'm genuinely surprised at how clunky everything feels.

For example: Steamworld Dig doesn't have an "exit game" in their menu, so the only way I could figure out how to exit the game was using the Android home button and relaunching Stadia. And there's tons of death by papercut stuff like that even after you can just launch a game.

Do you have the original Shield TV or the new one?

kazar wrote:

Do you have the original Shield TV or the new one?

The hardware really hasn't changed that much, but I had a 2015, then "upgraded" to the 2017 model at some point, I forget why (maybe my old one died?) If you have one and you're still waiting it's a gradual rollout.

Is anything connected to anything using wireless? Each wireless step adds latency.

Kurrelgyre wrote:

Is anything connected to anything using wireless? Each wireless step adds latency.

Is this directed at me? The Shield TV is ethernet. The gamepad is Bluetooth.

The gamepad works fine in the Shield TV homescreen/when I use emulators, so I'm not sure if it's specifically some interaction with Stadia that makes it laggy.

I might try a wired gamepad later, but I was just surprised at how unpolished getting my foot in the door and launching a game was compared to something like Geforce Now.

The gamepad latency was more of an annoyance than the takeaway for me, really. Since the free trial is a month might try out Hitman or something next.

I connected a USB cord to the Xbox gamepad and it was MUCH better. No weird random ignoring of keypresses or lag that I could perceive.

Still unsure whether to chalk that up to the Stadia app or the Shield TV itself, but now that I'm past the signup stage stuff is playable. I haven't tried anything that requires perfect response times like a 3D shooter, and still think exiting is weirdly clunky when the game doesn't have a built-in quit option, but overall not bad so far.

Does the official Stadia gamepad have a way to exit back to the main Stadia menu/options that 3rd party buttons just don't? Intuitively I kind of expected one of the Xbox gamepad buttons to have that type of functionality since it's a fairly common/popular gamepad.

ccoates wrote:

Does the official Stadia gamepad have a way to exit back to the main Stadia menu/options that 3rd party buttons just don't? Intuitively I kind of expected one of the Xbox gamepad buttons to have that type of functionality since it's a fairly common/popular gamepad.

Yes, their Stadia button. Not sure why functionality wouldn't be replicated by the platform holder button on other controllers.

Kurrelgyre wrote:
ccoates wrote:

Does the official Stadia gamepad have a way to exit back to the main Stadia menu/options that 3rd party buttons just don't? Intuitively I kind of expected one of the Xbox gamepad buttons to have that type of functionality since it's a fairly common/popular gamepad.

Yes, their Stadia button. Not sure why functionality wouldn't be replicated by the platform holder button on other controllers.

Especially since that's basically a clone of the Xbox controller, ha.

But yeah, the Xbox logo (instead of the Stadia button) exits to the Android TV home screen and options appears to do nothing, for me.

So... I have moonlighter on epic... am going out of town... thought id give it a try on geforce now... geforce now tried to default to steam... where I do not own it. I have now spent more time trying to set up playing a game than I likely will use to play the game. And have failed miserably.

How TF is this a competitor? Like seriously... I tried to force EPIC to be registered and whatnot and waited 10 mins to start a game (which isn't a thing for stadia)... and still can't get Moonlighter to register as an option for EPIC...

Sorry you had to pull your hair out in that manner, but it sounds more like an EGS issue than a Geforce Now issue.

It might be defaulting to Steam because Geforce Now only officially supports Moonlighter via Steam:

https://www.nvidia.com/en-us/geforce-now/games/

If you wanted to do more of an apples to apples comparison to really see how it works/why it's a competitor, give one of the free games on the service a try or one of the ones in the officially supported list. It tends to be pretty seamless with those. IMO in their current state Geforce Now is actually a better experience.

I'm trying to play Hitman and it's just a constant string of "your connection to the hitman server has been lost" errors.

All the troubleshooting I see online is for reinstalling or other PC/Xbox specific stuff. Is this just a Hitman issue? The game can run offline fine, but then none of the achievements are tracked.

It's really frustrating.

Edit: Since it runs offline and the other games seem to be working, I guess it's Hitman specific. Weirdly a great argument against always online functionality.

That happens to me occasionally with the non-Stadia version of Hitman as well. I think it's a problem with either IOI's servers or their netcode, not a Stadia problem.

Yeah, and I think it's an IOI thing because it tends to happen in spurts.

They're no longer backed by S-E so they may not have quite the networking power behind their titles anymore.

That's so disappointing and has actually discouraged me from buying the next two games.

It was literally unplayable. I'm on gigabit fiber and it was popping up every 30 seconds at times. On a single player game, why be that strict? Especially via something like Stadia, where piracy is pretty much impossible, so that excuse doesn't work.

Before I gave up it seemed pretty interesting and I think I was finally starting to grasp some of the systems.

On the other hand, Stadia seems to have been working pretty well lately. Some gamepad latency, but nothing too bad.

Apparently there are Stadia specific issues with Hitman:

(‎07-27-2021) IO Interactive is aware of several issues that have been reported by the Stadia community regarding connectivity issues and attempting to track down a fix, stay tuned.

It is a bummer it's been like two weeks and is essentially unplayable.

Even the cutscenes constantly popup the connectivity message, which seems hilarious and extra overprotective.

It'd be nice if once they actually fix it they'd extend the Stadia Pro availability window so folks can give it a fair shake.

Finally!!!! Games for little kids.

2 Paw Patrol games and a Gigantosaurus game. One of the paw patrols is a pro game as well.

Just need to get the living room set up working a bit better. My wifi should be fine but it was having issues the other day. Wired works great, but I'd rather do this in the living room.

If anyone else was having trouble, I gave Hitman another go today and I could actually play an entire map.

The error messages still pop up at annoying times (I still think it's baffling it even does it during cutscenes, like even in a worst-case scenario you could probably ease up there, ioi), but not with nearly the same frequency.

When I use a PS4 gamepad, it routes the audio through the gamepad and I can't figure out how to change that, so I've been using the Shield TV gamepad.

Unfortunately, while the Shield TV is supported as a Stadia device, the gamepad isn't. So it mostly works but things like the Stadia button can't be mapped. Support says to hit home, but home takes you to, well, the homepage. Maybe that's more of an Nvidia thing.

I couldn't get my Xbox gamepad working over USB, but maybe I'll try again tonight.

Have any of y'all tried exporting your Stadia saves for use on PC? Looks like it might be possible via the Google export thing.

*Legion* wrote:

It means licensing the technology for uses that have nothing to do with the Stadia service. It doesn't even necessarily mean games. Think of Stadia less in terms of "a way to play games remotely" and more as "a technology for low-latency access to remote high-performance computing resources". Maybe licensees use it for games (though, again, these uses would not have anything to do with the Stadia service), maybe they use it for various other specialized tasks.

We are now here.

Google Stadia pivots to white-label cloud service with Batman game on AT&T.

*Legion* wrote:
*Legion* wrote:

It means licensing the technology for uses that have nothing to do with the Stadia service. It doesn't even necessarily mean games. Think of Stadia less in terms of "a way to play games remotely" and more as "a technology for low-latency access to remote high-performance computing resources". Maybe licensees use it for games (though, again, these uses would not have anything to do with the Stadia service), maybe they use it for various other specialized tasks.

We are now here.

Google Stadia pivots to white-label cloud service with Batman game on AT&T.

I feel like Google's business just isn't set up to support B2C stuff. They're a B2B company that excels in sending out Sales Jeffs to other large companies, in their suits, and closing deals to run services behind the scenes.

There are some very small exceptions (GoogleFi) where they've been able to recruit some dedicated consumers for services but those are not core to their business. I mean, maybe I'm wrong between Nest, Home, etc., but it just feels like they'd rather create tech that may have consumer applications but they'd rather be getting big dollar contracts with other big firms.