The GWJ CRPG Club - Game 7: Baldur's Gate (In Progress)

garion333 wrote:
*Legion* wrote:
beanman101283 wrote:

Regarding number 2 on your list, I've noticed the same thing on PC. I have to manually tell my party to switch to new targets. The exception seems to be they will fight back if they are targeted by an enemy.

Weird that I don't remember this from my playthrough a couple of years ago, although that might be just because it's easier to quickly redirect someone with the mouse when they go AWOL.

Isn't there a setting for this?

There's the AI scripts, which is something I'm going to play with as I take this party into the Nashkel mines.

*Legion* wrote:
garion333 wrote:
*Legion* wrote:
beanman101283 wrote:

Regarding number 2 on your list, I've noticed the same thing on PC. I have to manually tell my party to switch to new targets. The exception seems to be they will fight back if they are targeted by an enemy.

Weird that I don't remember this from my playthrough a couple of years ago, although that might be just because it's easier to quickly redirect someone with the mouse when they go AWOL.

Isn't there a setting for this?

There's the AI scripts, which is something I'm going to play with as I take this party into the Nashkel mines.

Wuss

I opted for the PS4 version after more scrutinizing than I'd like to admit between footage for it and the Switch. Whatever it is - resolution, textures, filtering - I cannot say, but it was better to look at on PS4 (on a 49" 4K TV). More detail comes through in the backgrounds. Character models are less pixelated. Portraits are more crisp and vibrant.

I awoke to find my copy has arrived! (The Game Collection!) The awesome title music blaring from my television is a thing of beauty. The BG2 theme may actually be better. I'd never heard it. Still, the original has so much history, nostalgia, feels.

Godzilla Blitz wrote:
*Legion* wrote:
Godzilla Blitz wrote:

If you'd prefer to wait to play on the Switch, that version will be released on September 24, 2019.

The Switch port had better be in great shape on Day 1, or I'm going to be very unhappy.

Based on your last two play throughs of CRPG games, you won't be starting Baldur's Gate until December 25, so there will be plenty of time for them to hammer out the bug fixes before you start. ;)

Ha! Shows what YOU know, Godzilla Blitz from July! It's still October, only 1 week since the port's release, and I just hit Chapter 6.

The Switch port has a couple annoying bugs, but overall has been shockingly good. The likelihood that I buy the IWD/PST port has increased significantly.

PROTIP to anyone playing the console ports: you may have noticed the way your party scurries to catch up with your character when using stick-based movement. They keep up with you no matter what, moving beyond their normal movement speed.

You can take advantage of this by putting the haste boots (Paws of the Cheetah) on your party leader. Then, the entire party will run swiftly, making moving around maps take much less time.

I haven't actually started the campaign yet. I've been tooling around with classes and kits in The Black Pits. I've been getting the muscle memory down as a result of all the combat, inventory management, and levelling up.

The AI scripts are quite helpful. I've a few in use for less micromanagement that I'd otherwise be wasting time and button presses on for the same outcome.

*Legion* wrote:

PROTIP to anyone playing the console ports: you may have noticed the way your party scurries to catch up with your character when using stick-based movement. They keep up with you no matter what, moving beyond their normal movement speed.

You can take advantage of this by putting the haste boots (Paws of the Cheetah) on your party leader. Then, the entire party will run swiftly, making moving around maps take much less time.

That's just straight up cheating. My goodness.

Math wrote:
*Legion* wrote:

PROTIP to anyone playing the console ports: you may have noticed the way your party scurries to catch up with your character when using stick-based movement. They keep up with you no matter what, moving beyond their normal movement speed.

You can take advantage of this by putting the haste boots (Paws of the Cheetah) on your party leader. Then, the entire party will run swiftly, making moving around maps take much less time.

That's just straight up cheating. My goodness.

This would be super handy on the Windows version. Party movement on the maps can be ... trying.

*Legion* wrote:
Godzilla Blitz wrote:
*Legion* wrote:
Godzilla Blitz wrote:

If you'd prefer to wait to play on the Switch, that version will be released on September 24, 2019.

The Switch port had better be in great shape on Day 1, or I'm going to be very unhappy.

Based on your last two play throughs of CRPG games, you won't be starting Baldur's Gate until December 25, so there will be plenty of time for them to hammer out the bug fixes before you start. ;)

Ha! Shows what YOU know, Godzilla Blitz from July! It's still October, only 1 week since the port's release, and I just hit Chapter 6.

The Switch port has a couple annoying bugs, but overall has been shockingly good. The likelihood that I buy the IWD/PST port has increased significantly.

Your resurrection has been impressive! You could be the first of us to Level 8!

With all the good stuff on the Switch, I might pick one up. I might using the completion of a current big work project as reward/motivation.

*Legion* wrote:

You can take advantage of this by putting the haste boots (Paws of the Cheetah) on your party leader. Then, the entire party will run swiftly, making moving around maps take much less time.

So now everybody's faster than Chitika Fastpaws?

Legion, or anyone, how's the playthrough going?

I'm about ready to finally make a start on Baldur's Gate proper after messing about with classes in the Black Pits, and the opening around Candlekeep. I've had so many ideas for a protagonist that preparation became paralysis. I'm totally screwed to make it under the finish line in time.

RnRClown wrote:

Legion, or anyone, how's the playthrough going?

I'm about ready to finally make a start on Baldur's Gate proper after messing about with classes in the Black Pits, and the opening around Candlekeep. I've had so many ideas for a protagonist that preparation became paralysis. I'm totally screwed to make it under the finish line in time.

Okay, I'm with you! I'll revitalize my party tonight. I don't even remember where I was or what I was doing. Wait, I vaguely remember something about a cat.

I've been meaning to come back to this for a while now. I got sidetracked by my sidetracks while on a sidetrack.

Bond will rise again!

I jumped back in and spent some time reorienting myself. Well, actually I spent time totally confused. When I wasn't confused, I was getting killed.

I'm apparently Level 4. I was in Gullykin when I last played, doing something I'm sure.

I expect it'll take a couple of hours before I remember what little I knew about combat and spells and whatnot. In the meantime I think I'll head back to some easier areas and try to clean up some of the Book 2 quests and stuff. I have quite a few of those left to do.

Despite the confusion, fun was had.

RnRClown wrote:

Legion, or anyone, how's the playthrough going?

I've reached Chapter 7, the final chapter, but I'm playing through some Tales of the Sword Coast content before I make the final push.

Been out of town for grueling business trips these past two weeks (coming home today!), which slowed down my progress, though it did give me the opportunity to take advantage of the Switch portability during a couple days of airports and flights.

Reve

Male
Human
Illusionist
Neutral Good

STR: 11
DEX: 17
CON: 15
INT: 18
WIS: 10
CHA: 18

Departed Candlekeep has Reve, with a tidy sum of gold, well wishes, and a +1 dagger, thanks in no small part to his charismatic nature.

Then disaster. Upon the worst of circumstances coming to pass it was a blessing to see Imoen approach. Going it alone was a daunting realization for the briefest of moments. The truest of friends indeed.

Imoen, and Reve, passed on the offer to party up with two shady characters on the road to the Friendly Arm. Something seemed off. Not worth the risk. Not even with attempts to sweeten a deal with healing potions. Especially not with attempts at social manipulation. Good riddance. We'll struggle on as a duo. Hopefully.

Khalid and Jaheira later joined the group, as did a drow by the name of Viconia. Reve couldn't stand by upon her plea for aid. Judge no one by their race, nor lineage, was what Gorion taught. The hostile individual wore Flaming Fist colours yet presented a morally corrupt approach. Then drew his weapon on us. Violence at every turn. Anyway. On Gorion's advice Khalid and Jaheira can forever be trusted. They spoke with earnest concerning Gorion, and conceded to Reve's leadership so long as the party journeys to Nashkel to investigate and aid however possible. So that is what we'll do.

Between the attempts on my life, and the hardships of adventuring, leaving Candlekeep behind has been a swift harsh reality check. Enforced as it was. My illusion spells have literally been life saving when things looked insurmountable. Blind! Spook! Nevertheless, Sleep is also in my spell book and I just scribed Armor. Thankfully Khalid and Jaheira are providing the muscle to allow Imoen and I to lean on our ranged weaponry, and thus keep those spells prepared for the most demanding moments. Viconia just saved our bacon with Command and Heal Light Wounds against an ogre who may otherwise have ground us into dust.

Onward!

Nice start, RnR!

I too am struggling with combat. I stepped away from the game since August, and whatever little I understood about combat and spells has vanished. I imagine it will start to come back, but combat is some serious trial and error until my brain re-engages.

Hardest parts of Baldur's Gate:

#1: the final battle
#2: the first 3 hours

I've many a memory of being felled by a pack of gibberlings, or wolves, as a lowly mage. I soon learned to utilize ranged weaponry, and to favor control spells, and protection magic, before damage dealing casting.

I also recall fear wreaking havoc on the party. Poison bringing death swifter than I could heal. Minsc going berserk and slaying friends. Web! Charm! Agh! The importance of free action, a counteract to poison, remove fear, a way to limit advancement on the group, all become abundantly clear.

Nothing brought terror like seeing a hostile mage and/or cleric, mind you. The destruction they could bring. I totally forgot how to counter spell turning recently, in the Black Pits, and was decimated as a result.

I've cleared the Nashkel Mines and dealt with they who were in charge. By way of the Gnoll Stronghold just prior. I do love both areas so.

Viconia has departed the group. Neera was also with us for a brief period. Whilst we made the acquaintance of Dorn, swiftly, before a parting of the ways.

Misnc and Dynaheir, a duo as they are, were with us for a time. They made way for Branwen, whom would journey through the Mines with us, and subsequently Xan, if only for the closing scuffle.

Before we set off to see about Captain Brage, and Prism the Sculpter, I've a decision to make concerning party composition. Shall Imoen and Reve continue with Khalid and Jaheira? Or do Minsc and Dynaheir come in? Xan or Branwen? Hmm.

Alright, cleared out all of the Tales of the Sword Coast content, and continuing through chapter 7 proper. Getting close to bringing this one in for a landing.

*Legion* wrote:

Alright, cleared out all of the Tales of the Sword Coast content, and continuing through chapter 7 proper. Getting close to bringing this one in for a landing.

I basically missed out on all the Sword Coast stuff because I expected the game to continue and move me there in some fashion after completing the final battle. Apparently that was not the case.

It's getting close, isn't it. I'm struggling with this one, tbh.

But I've got a work break coming up at the end of the month. I might need to put in a big push then. I can do this.

imbiginjapan wrote:
*Legion* wrote:

Alright, cleared out all of the Tales of the Sword Coast content, and continuing through chapter 7 proper. Getting close to bringing this one in for a landing.

I basically missed out on all the Sword Coast stuff because I expected the game to continue and move me there in some fashion after completing the final battle. Apparently that was not the case.

Durlag's Tower is worth reloading a savegame to play through. I think it's the singular, most interesting piece of content in the BG1 package.

Oof. Switch version ate my savegame when it failed a save write.

Fortunately it only represented a loss of about half an hour, because I stagger save files. Still, not cool.

Making the long trek to the final battle. Maybe finish it off this weekend.

Is that "long trek" the maze? Oof. That reaaaally sucks.

ubrakto wrote:

Is that "long trek" the maze? Oof. That reaaaally sucks.

Yep. Fortunately I wasn't *too* deep into it yet. My other savegame was right outside the palace.

*Legion* wrote:

Oof. Switch version ate my savegame when it failed a save write.

Fortunately it only represented a loss of about half an hour, because I stagger save files. Still, not cool.

Making the long trek to the final battle. Maybe finish it off this weekend.

Console gaming has become PC gaming in the 90's. The circle is complete!

I scrapped my Mage protagonist. I definitely prefer the warrior, and the rogue, more than the arcane spellcasters. As a mage I would end up pondering if I should cast a spell for this battle, or keep it in reserve for the next. Then it's slinging bullets, or throwing darts, poorly. I could not get into a groove as such, not for a protagonist. I prefer to be more involved, more often. It was awesome turning the tide when it really mattered, though, but waiting for that moment, or already having spent the necessary spell(s), was incredibly dull.

This disconnect is most likely due to other games where spells and abilities are on cool downs, or there is a mana pool that can be replenished. More engagement, more often, more fun.

I'll get along better as a multi-class if still a mage, or simply have a party member fulfill the role (as I always have previously). Or, roll a Bard.

My wife thinks I'm destined to never complete Baldur's Gate. Nevermind do so by December 31st.

Sorceror might be worth looking into. You get fewer spells, but more casts. You can still use scrolls too.

Mages just aren't very fun at low levels. I agree that for BG1, it makes more sense to pick up mages as party members. You're very limited for a large chunk of the game.

In BG2, where a newly spun mage would be like level 9, it's a different story.