The GWJ CRPG Club - Game 7: Baldur's Gate (In Progress)

Since max level is a bit low, if you were bored with the original BG maybe try a multi-class?

I've played a bit more now. I'm wondering, should I be swapping in and out characters from my party? I'm trying to find a balance that works in combat, but then I'll run into someone with a quest and want to add them, and then I need to drop someone and that messes up my party balance, so I look for someone else to add, and so on.

There are a few things I'm not grokking with combat, but I'll keep at it.

Magic seems underwhelming, at least at Level 1. I cast two spells and them am useless until I have a good night's sleep.

Godzilla Blitz wrote:

Magic seems underwhelming, at least at Level 1. I cast two spells and them am useless until I have a good night's sleep.

That's AD&D 2e for you.

Godzilla Blitz wrote:

Magic seems underwhelming, at least at Level 1. I cast two spells and them am useless until I have a good night's sleep.

Lowbie mages are difficult, we get by with a little help from out friends.

So who’s running mods?

Playing the EE, I’m wondering if I want to mod it, or how much I’ll miss any particular mod. I sort of want to just jump in.

tboon wrote:

TFW you get a 96 but hit Reroll.

I hate that!

Hardek wrote:

So who’s running mods?

Playing the EE, I’m wondering if I want to mod it, or how much I’ll miss any particular mod. I sort of want to just jump in.

I think you're okay without modding or just picking a couple. I listed the ones I'm using up-thread, but of those, I think Unfinished Business is probably the one you'd get the most mileage out of. If you want more NPC intra-party interactions (I think BG1 does much less of this than BG2), BG1 NPC Project looks promising. (If you're on GoG or Steam, you may also need to use ModMerge first(?).

ubrakto wrote:
tboon wrote:

TFW you get a 96 but hit Reroll.

I hate that!

I installed EEAutoroller because I kept doing this. Let it run for a few minutes, rolled a 97 w/ 18/90 STR. Re-rolling: not fun anymore (if it ever was).

I feel like I'm starting to get my head wrapped around this. My party seems to be mostly functional in combat. I'm satisfied with who I've got as NPC companions for now. I'm starting to understand how magic works. Compared to Divinity: Original Sin and Pillars of Eternity, the mechanics and systems are basic, but there is enough complexity and creativity involved that it's really fun. The story, the writing, and the flow of the game feel really good. I can see why the game has been so popular for a long time.

Whoa, timed quests! I better get moving if I want to keep one of these NPCs.

tboon wrote:
ubrakto wrote:
tboon wrote:

TFW you get a 96 but hit Reroll.

I hate that!

I installed EEAutoroller because I kept doing this. Let it run for a few minutes, rolled a 97 w/ 18/90 STR. Re-rolling: not fun anymore (if it ever was).

Alright, since discovering the auto-roller I've spent way too much time rolling up alternate characters! I always wanted a dual classed kensai-mage. It's a good combination since kensai can't wear armor or gauntlets; it also wouldn't be able to use the Gauntlets of Ogre Power (18/00 strength).

With the auto-roller I've been able to roll a decent 91 point 18/00 strength staff-wielding kensai. Look out, Sword Coast!

Running Man wrote:
tboon wrote:
ubrakto wrote:
tboon wrote:

TFW you get a 96 but hit Reroll.

I hate that!

I installed EEAutoroller because I kept doing this. Let it run for a few minutes, rolled a 97 w/ 18/90 STR. Re-rolling: not fun anymore (if it ever was).

Alright, since discovering the auto-roller I've spent way too much time rolling up alternate characters! I always wanted a dual classed kensai-mage. It's a good combination since kensai can't wear armor or gauntlets; it also wouldn't be able to use the Gauntlets of Ogre Power (18/00 strength).

With the auto-roller I've been able to roll a decent 91 point 18/00 strength staff-wielding kensai. Look out, Sword Coast!

Making-up new characters has always been one of the most fun parts of any D&D game for me. I wouldn't be surprised if I spent more time designing parties for NWN/NWN2 than I actually spent playing them...

I rolled my character - a neutral good elven ranger with the archer kit. I have a hard time deviating from what BG2 says is is canon, so I've let Imoen tag along, and picked up Khalid and Jaheira, and since the EE pushes her on you, Neera to cover a mage slot.

Also, the Nashkel situation is dealt with. A couple of observations so far: a) that archer kit is super effective - I have two thirds of the kills in my party, and b) this is an excellent podcast game, because there's *so* much dead space in the wilderness.

Alien Love Gardener wrote:

I rolled my character - a neutral good elven ranger with the archer kit. I have a hard time deviating from what BG2 says is is canon, so I've let Imoen tag along, and picked up Khalid and Jaheira, and since the EE pushes her on you, Neera to cover a mage slot.

I've got Minsc, Kivan, Neera, Jahad, and Imoen at the moment. Seems to be working out, although I might try to get a cleric instead of Jahad when I bump into one. I kind of like Jahad at the moment though. I also might put Kivan on the bench for a bit, until I get closer to being able to do his quest.

I am rolling with a pretty vanilla BG crew: Minsc, Dynaheir, Khalid, Jaheira, and Imoen. I went with Neera until I freed Dynaheir. Imoen dual classed to mage at level 3 (another pretty vanilla move). My character is a half-elven ranger/cleric. We are in chapter 3, moving along nicely.

Started to look at mods - despite already having an old modded install of the game, but where is the fun in that?
Found this mod installer, which seems quite interesting. Hopefully not a virus!
It comes with a extensive mod list (at least I didnt find any mods mentioned anywhere that was not in there), it warns about incompatibilities, and most important of course; it then installs the mods/sub-mods you picked.
There was a mod it couldn't find on its expected download location - then asked me to download it myself and add it. Really nice.

Haven't gotten far enough to test if everything actually works in-game though.

There was a time where I got stuck on character creation in RPGs (and I still do), but these days I get stuck on modding first...

I think most people playing the game have some familiarity with it, but if you're coming at it for the first time I found some tutorials that I've found helpful. It's a three-part series, starting with the UI, then moving on to explain other systems. I watched the first one last night while I was exercising on a stationary bike. I figured it would be a waste of time, but I actually learned a handful of useful things, like...

You can click on an item in someone's inventory, tap the number key for a different character, then place the item you clicked on into that character's inventory. Super fast!

____

My main character hit Level 2 a little while ago, but three others in our party are still Level 1. But there's plenty for us to do and I haven't felt outmatched yet. I just dropped Neera in favor of Dynaheir.

Shadout wrote:

Started to look at mods - despite already having an old modded install of the game, but where is the fun in that?
Found this mod installer, which seems quite interesting. Hopefully not a virus!
It comes with a extensive mod list (at least I didnt find any mods mentioned anywhere that was not in there), it warns about incompatibilities, and most important of course; it then installs the mods/sub-mods you picked.
There was a mod it couldn't find on its expected download location - then asked me to download it myself and add it. Really nice.

Haven't gotten far enough to test if everything actually works in-game though.

There was a time where I got stuck on character creation in RPGs (and I still do), but these days I get stuck on modding first...

Let us know how that mod installer works out? That might be good to add to the first post if it works and you don't suddenly start seeing unexplained charges to your credit card.

Lemmy Kilmister a half-orc fighter, with a sword in his hand and a longbow at the ready, along with five sturdy companions (well, three sturdy companions and a couple of sketchy dudes really) has ventured forth to explore the world.

Nicely named, Clumber!

I'm going to track down a cleric and switch out Jahad for him/her. I could use some healing.

I've held off starting on PC as I try to wait out the console release. My resolve is waning. Missing the window of most active participation and conversation is somewhat Club counterintuitive. Bah! I'm off work tomorrow, and may end up clearing the computer desk of books and comics so to delve in. Or not. I don't know!

I adore the opening and the beginning areas. Running around Candlekeep. Winthrop! Imoen! Hull's Sword! Reevor's Storehouse! I then dig the challenge to make it to the Friendly Arm Inn. Such good memories.

I'm already toying with ideas for classes and party composition. I've often been a Thief, but with Imoen it's not overly required. Khalid and Jaheira are quite adequate frontline Fighters. There's Minsc if in need of another. Maybe a Cleric? Although devotion to a God and a Church, even as make believe, roleplay, is a difficult ask. More thought required!

Godzilla Blitz wrote:

Let us know how that mod installer works out? That might be good to add to the first post if it works and you don't suddenly start seeing unexplained charges to your credit card.

Everything seems to be working fine. Minsc and Edwin on their way to, uh, find Dynaheir.

Already had a bug though, but I doubt it is mod related. Xzar + Montaron quest of going to Nashkel would not trigger when I arrived there. Which is a bummer. Luckily didn't plan to use them.

What happens with potential companions that you don't add to your party? Are they able to be swapped in and out at any time or are they gone forever?

It varies. I think you can tell most of them to go to X place to wait. Some of them got quests with timers though, and will leave if you are too slow (or if their quest is bugged, I presume)

I'm in!
This is one of my top 5 games ever, and am happy to give it another playthrough.
I'm trying a Stalker Ranger, which may get annoying as stealth is kind of annoying to micromanage especially at low levels where failure is frequent.
I made it to the Friendly Arm and am probably going to be boring and just take the canon group along at least through Nashkel. They are hard to give up.

I usually struggle with playing evil characters in RPGs. Giving it a try this time, so I am running a completely different group from what I have tried before.
I still struggle at being evil though - partly because the game doesnt really lend itself to it in most of the minor quests, unless you count refusing to do the quest a meaningful choice (XP wise it is not...). Luckily mods can fix that, so my whole team does not leave me when I literally try to save a kitten.

Kagain, Imoen (someone has to push her down the right path in life), Edwin, Viconia, and a somewhat undefined last spot, currently taken by Shar-Teel.
Other than Imoen, I dont think I have ever used the other chars for more than a short moment.

My main character was supposed to be a Kensai/Thief. But at BG1 levels, that kinda just translates to being a Kensai. Who can't wear any gear. Great choice there :S Not playing on anything remotely resembling difficulty anyway.

imbiginjapan wrote:

This is one of my top 5 games ever, and am happy to give it another playthrough.

Preach, my brother!

imbiginjapan wrote:

I made it to the Friendly Arm and am probably going to be boring and just take the canon group along at least through Nashkel. They are hard to give up.

I'm the same. I never part ways with Imoen. Whereas, Khalid and Jaheira, I occasionally part ways with after Naskhel, only to miss them so and reunite.

Shadout wrote:

I usually struggle with playing evil characters in RPGs.

I've tried on a few occasions and I struggle to stick with it. I inevitably end up as the White Knight. The best I can muster is sometimes dealing harsh justice to those who are the most deplorable evil.

Playing an Elf Fighter-Thief
So just getting to Naskhel, with the typical group of 6. Then I ran into Noober. I recall killing him in a past incomplete playthroughs. I rarely kill innocents in these games, then again Noober didn't seem entirely innocent just prior to his demise haha.

Hardek wrote:

Playing an Elf Fighter-Thief
So just getting to Naskhel, with the typical group of 6. Then I ran into Noober. I recall killing him in a past incomplete playthroughs. I rarely kill innocents in these games, then again Noober didn't seem entirely innocent just prior to his demise haha.

Noober has a tendency to accidentally get in the way while we're testing area of effect spells.

imbiginjapan wrote:
Hardek wrote:

Playing an Elf Fighter-Thief
So just getting to Naskhel, with the typical group of 6. Then I ran into Noober. I recall killing him in a past incomplete playthroughs. I rarely kill innocents in these games, then again Noober didn't seem entirely innocent just prior to his demise haha.

Noober has a tendency to accidentally get in the way while we're testing area of effect spells.

Spoiler:

If you are patient with Noober, he gives up eventually and you get 400XP

Yeah, I just wait until I get the reward for putting up with him.

In other news, I'm into Chapter Seven. I picked up Viconia as my sixth party member for a while, but she bailed after the events in Cloakwook made my reputation too high. Because that's definitely a sensible thing to do for a character in her situation.

Debating whether I should beeline to the end, or do any of the tales of the Sword Coast content. Maybe I should just do Durlag's until I get the stat boost Tome.

tboon wrote:
Spoiler:

If you are patient with Noober, he gives up eventually and you get 400XP

This I know. But he also explodes into nice chunks.