I was still feeling incredibly burned out with Tactics Ogre, but I fired up the game to attempt a single level before bed. I made it past that horrendous uphill climb against Hanzo and...Didn't go to bed for another hour as I played through The Royal City of Heim.
Still feeling tired from the lack of variation, and I'm pretty lost with the story, but the battles remain a lot of fun. enough fun to have me hooked past my bedtime!
Anyway, looks like I'm approaching the final dungeon. I've probably done something silly, but I've swapped out my mediocre classes for archers and ninjas at this point. I'm near the end, so the level imbalances hopefully shouldn't affect me too much.
I think if you're planning to not play pass the current route then it's no big deal. I'd recommend having everyone take Field Alchemy and loading up on healing items, makes Cleric redundant. Also, load up on Exorcism scrolls, at least 50 for the final route.
Oh geez, that's good advice but it's also making me feel a little bit...terrified.
Onward!
Update: Ugh, final dungeon is a slog.
You can do it LastSurprise! Once I got over my hump, I buckled down and found I was having fun despite my nitpicks. The battles ramp up in difficulty considerably, but it's a nice challenge despite the monotony and tedium. It's pretty satisfying!
So yeah, with that...I'm done! 45 hours.
I was pretty lost by the end because I stopped reading the Warren reports, but ,eh, I ultimately liked the game. It was phenomenal in the beginning when I was constantly discovering new classes and building up my main party, but you get so little of that near the end. I'd have liked it a lot more if the stream of new abilities and usable classes continued into late-game. It's such a shame that the balance of this game funnels you into a certain playstyle, but I'm willing to overlook that a little since it is a remake of a SNES game after all.
A few dotpoints to summarise my playthrough:
- Ninjas. Ninjas. Ninjas. incredible movement paired with double strike/upgraded weapons meant I could make a direct line for the enemy boss (while using the Ninja's natural evasiveness!) to win most maps pretty quickly
- Archers did the same, death from a distance!
- Monsters ALWAYS gave me a lot of trouble. Their resistance is just so damn high! This was a huge problem when I was faced with maps I couldn't instantly win by killing one enemy.
- My Wizard > Warlock rocked. Petrifog was nice on occasion, but Cragfall and the level 3 shot was doing 100-160 damage by end-game. I never got to use Draconic spells though.
- I barely ever used status ailments. I used Petrifog a handful of times at most, right near the end.
- I never managed to figure out how recruitment works. I just used whomever joined via the story. I also feel like I missed a tonne of content because it felt hidden behind obscure tasks and loopholes.
I was going to give a very loose ranking out of 10, but I'm finding it difficult. Early game was a solid 10/10, beautiful, perfection in sRPG form. But the final 15 hours were such a slog, that it really brought the experience down for me. The last few maps really challenged me, and were fun, but having a final dungeon of 15(?) kill-all-the-enemies maps started to piss me off.
Weird game, incredibly happy I got to play it. And I think I got a LOT more out of it having discussed it with you fine folk as I progressed. Onwards to next month!
Just what I posted before about lots of exorcism scrolls. It’s a real time saver if anyone can exorcise. Also you won’t be able to shop so stock up on healing items.
Yeah, I ran out of revive items and mana leafs. It wasn't pretty. Stock up, you'll need more than you think.
There are also a few maps where you will HAVE to kill dragons and golems. If you don't have a reliable means of doing so already, It's worth fixing that before going in. I used my Warlock/Wizard (Cragfall was hitting for 100+) and a Dragoon with a crossbow. Even then it was rough.
It's also worth upgrading the knockback skills as you can get some easy kills by pushing enemies off ledges (just keep in mind that it can happen to you too).
Goodluck! The final fight looks amazing. Colours and gorgous pixel art all throughout.
1. Pack petrify removing items, and spread them around.
2. There's one fight that I found TP and MP reducing items to be invaluable.
I was around level 21-22 for most of my team when I went through the Hanging Gardens, I'd suggest doing some grinding in the forest unless your running mostly ninja/archers
I meant TP and MP reducing spells. I had a couple of wizards with those spells, and they were the first and only time I used them in the game. But it really helped.
In general it's worth remembering that, once you finish one route, it opens up short cuts that bypass part of Heim and almost all of the Hanging Gardens for future play throughs. If you do get the hankering for another route :).
Well, over the past few days, I've grinded out a few maps: a couple of random encounters, and a couple of maps en route to the Palace of the Dead. I figure I might as well make some progress while I'm trying to level.
The classes I use are around level 18-19. I think 19-20 will be the sweet spot for me attempting the Hanging Gardens. It looks like the next tier of equipment sits at around 18-19, so upgrades will be at 19-20. So, if I buy and upgrade equipment for the party members I plan to use, I could start the gardens at 19, and either equip them right away, or as they hit that next level.
The first few maps of the forest is probably the best place to level up, only party of 6 so the battles go very quickly.
*hangs head in shame*
I was having quite a bit of fun with this one, but I got totally sidetracked into a Football Manager campaign and there went three months. I had so much hope for myself, but I don't think I'd be able to finish it with the time left.
Main things I remember from the hanging gardens:
1. The final battle is really cool.
2. There is some great ambiance the further you get in the dungeon.
3. Take some petrification resistant equipment with you. Some of the little imps have stone inducing blow darts which made me mad more than once.
4. There’s a lot of uphill battles, so your archers won’t be as useful as normal.
Good luck, you’re almost there!
I would say run though the forest a bit and level up your classes, as much as it pains for me to say, take the time and craft some new weapons/armor. I wouldn't worry about the advanced classes as much, I think at the end my Main guy was still just a basic warrior and I mostly ran 3 archers and two ninjas as my main damage dealing lot.
The Neutral route is still on my backlog. Don’t lock the thread just yet!
Awesome. The game is an absolute gem, but it’s definitely not short.
Congrats! I thought you did a nice summary of what made the game great.
To add another con, I thought being able to travel to anchor points to revisit and make different choices was great. However! (and it took me a few gos to realise this) Each anchor point is basically a save of the current state at that point in time. And, while revisiting that anchor point allows you to make a different choice and update the state at that point, it does nothing to change the state of future anchor points in the timeline. Here's an example of how it (doesn't) work:
You want to recruit character X. Unfortunately you missed the 3 conditions required to recruit them. Ideally, you want to jump to anchor point A - and not kill them, anchor point B - initiate a conversation with them, then finally anchor point C to have them join you. 3 battles and done. Unfortunately, since the future states don't update, you have to jump to anchor point A, then play through each and every battle all the way to anchor point C so all the states update correctly. That could be say, 10-20 battles!
Anyway, such a missed opportunity. I did go back and recruit quite a few of optional characters but, damn, it was frustrating. One time, I was rushing through to finish the conditions for one character and, in my hurry, I missed a condition for another character I'd already recruited and screwed that up. Bleh.
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