The GWJ Adventure Game Club - Game 8: What Remains of Edith Finch

Eleima wrote:
Spoiler:

Did anyone notice that if you look down, you can clearly see her belly bump?

Yes!

Spoiler:

I played the game with my oldest daughter (19) watching along. The very first moment that I got control of the character, I looked down and noticed boobs and belly. I didn’t say anything about either, though, because I’ve been so PC-trained not to say anything.

There’s a moment when crawling from one room to another where she says something like “these passages were easier to move through when we were younger, and with smaller bellies.” I didn’t clue into that line until later.

It was when I walked out onto the beach (after the train?) where she said something like “I’m writing this diary for you” where I finally put it all together, and said something out loud. Really good set of moments.

Sorry about being somewhat vague; writing from phone, and don’t have all the details fully clear from when I played a few weeks ago.

Nope, not vague at all, it sounds right on the money.

merphle wrote:
Eleima wrote:
Spoiler:

Did anyone notice that if you look down, you can clearly see her belly bump?

Yes!

Spoiler:

I played the game with my oldest daughter (19) watching along. The very first moment that I got control of the character, I looked down and noticed boobs and belly. I didn’t say anything about either, though, because I’ve been so PC-trained not to say anything.

There’s a moment when crawling from one room to another where she says something like “these passages were easier to move through when we were younger, and with smaller bellies.” I didn’t clue into that line until later.

It was when I walked out onto the beach (after the train?) where she said something like “I’m writing this diary for you” where I finally put it all together, and said something out loud. Really good set of moments.

Sorry about being somewhat vague; writing from phone, and don’t have all the details fully clear from when I played a few weeks ago.

Spoiler:

I played this a while ago so I don't remember when I first looked down, but I clued in when climbing the tree and walking along the branches to get back into the house. Don't recall what she said but it was a "wait, am I pregnant?" moment. It might have been after that that I thought to check for a baby bump.

I'm really enjoying hearing the varied perspectives! Sometimes a piece of media grabs you and sometimes it passes you by. We've already packed up the PS4 for the move but maybe I'll run through this again when we're settled.

Eleima wrote:

Thanks for elaborating, Mario! That’s so fascinating to me, because I actually get pulled out of an experience if I’m not in first person perspective.

No problem. And what can I say? I'm just weird .

Eleima wrote:

Speaking of this game’s character:

Spoiler:

Did anyone notice that if you look down, you can clearly see her belly bump?

I did pretty early on, but it didn't really click until later in the game. That's how smart I am...

Eleima wrote:

Speaking of this game’s character:

Spoiler:

Did anyone notice that if you look down, you can clearly see her belly bump?

Spoiler:

I remember looking down as one of the first things I did and thinking, "Wow, they made the min character with a large belly, nice of them to include people of all shapes and sizes in the game, and not just the typical 'model' physique

Then later in the game I understood...

I had the exact same experience as merphle, with the exception that

Spoiler:

I mis-read the bellly-bump as a crummy character model! Honestly, the novelty of seeing a body when you looked down stopped me from thinking too hard about it.

I "enjoyed" the game. I use scare quotes there because it's so drenched in melancholy that enjoyment doesn't feel like the right word. Appreciated?

I certainly appreciated the artistry of it, the way that just everything feeds into that melancholic feeling, the art design, the architecture, the weather, the voicework, it's a really consistent package.

Jonman wrote:

I had the exact same experience as merphle, with the exception that

Spoiler:

I mis-read the bellly-bump as a crummy character model! Honestly, the novelty of seeing a body when you looked down stopped me from thinking too hard about it.

I "enjoyed" the game. I use scare quotes there because it's so drenched in melancholy that enjoyment doesn't feel like the right word. Appreciated?

I certainly appreciated the artistry of it, the way that just everything feeds into that melancholic feeling, the art design, the architecture, the weather, the voicework, it's a really consistent package.

I’m 100% in agreement with your first paragraph. I had the exact same thought.

Honest question: are you all of you folks who misread that, are you all guys? Because I had zero doubt on that, from the getgo.

Eleima wrote:

Honest question: are you all of you folks who misread that, are you all guys? Because I had zero doubt on that, from the getgo. :)

Guilty. I generally prefer playing as female characters in games, but since most first-person games are just a disembodied camera (can’t see anything when you look down, except maybe a shadow on the ground), I was so pleased that I didn’t think much beyond that. Until later, as described.

merphle wrote:
Eleima wrote:

Honest question: are you all of you folks who misread that, are you all guys? Because I had zero doubt on that, from the getgo. :)

Guilty. I generally prefer playing as female characters in games, but since most first-person games are just a disembodied camera (can’t see anything when you look down, except maybe a shadow on the ground), I was so pleased that I didn’t think much beyond that. Until later, as described.

Same, I honestly expected to see nothing when I looked, so when I did, and there was something I was surprised and my mind made an incorrect assumption

Quite possibly. I'll also entirely confess to bring really bad at seeing plot developments coming. I never see a twist coming in movies either.

Eleima wrote:

Honest question: are you all of you folks who misread that, are you all guys? Because I had zero doubt on that, from the getgo. :)

Spoiler:

I glanced down, but I just didn't interpret what I was seeing as a belly bump :P

Jonman wrote:

Quite possibly. I'll also entirely confess to bring really bad at seeing plot developments coming. I never see a twist coming in movies either.

Same here!

Might want to spoiler that, Tangle.

Redherring wrote:

I started this a couple of nights ago, played maybe half of it. It’s OK so far. It’s engaging enough to want to see what happens next, but the story isn’t really connecting to or resonating with anything in my experience yet - will see how I feel by the end.

Finished up and have been thinking about for a few days. So I guess it left an impression. Loved the presentation, not really that excited about the story and themes. The only thing I wanted more of was

Spoiler:

Edie’s story that got cut off part way through - it didn’t end in Edie’s death, so what happened?

Redherring wrote:

Finished up and have been thinking about for a few days. So I guess it left an impression. Loved the presentation, not really that excited about the story and themes. The only thing I wanted more of was

Spoiler:

Edie’s story that got cut off part way through - it didn’t end in Edie’s death, so what happened?

Well...

Spoiler:

A common theory is that she overdosed on her meds because she refused to leave the house for a home, especially with all the other remaining living Finch’s (Dawn and Edith) gone.
Some say it was old age, as it’s left open to interpretation.

I was thinking of

Spoiler:

the low tide which allowed Edie to walk out to the old house, but the story was cut off before the end.

Ohhhhhhh.... hum. I’m not sure, actually. I’ll have to look that one up!

Finished! And I have duly run amok revealing the spoilers tags.

Fantastic game. It feels like a real step forward in this ‘explore and reveal’ type of game; much as Tacoma did. The stories are delivered in such an engaging way much better, for me, than reading notes or playing recordings and the environment feels more focused and purpose built. With games like Gone Home if you’d told me it was a level from a different game that had been repurposed, I’d have believed you.

Spoiler:

The stories got better and less ‘what you expect from that kind of story’ as they went along. So creative and charming while still being melancholic. My stand out sequences were the baby in the bath which got jollier and jollier at the same time as it got sadder and sadder. The flick book, which Eleima tells me ties into Unfinished Swan, (which I have on PS4 and now must finish) and the fish factor sequence which I though was genius in terms of capturing the mental state of day dreaming whilst doing a task on auto pilot.