Ghost Recon: Breakpoint - Catch All

uplay+ is also free till sept 30

Beta starts Tomorrow Sept 5th 3am PST and ends Sept 9th 3am PST

Well I wasn't expecting Division-like rpg elements like gear score and equipment and crafting and classes. I don't know how I feel about it yet but I'm pretty sure some people aren't going to be happy. Having said that, the combat in the intro section still feels like Ghost Recon; enemies are not bullet sponges. I made it past the intro section and to the public area but the servers booted me before I could start a real mission.

I have a chance to explore around quite a bit, and do a couple of missions. I like the vibe a lot, it's very much like Division 2 with a larger world and slightly different combat mechanics. The world is fantastic (and HUGE), and there seem to be a lot of interesting options for combat. There are some beta issues like the fireman's carry animation is glitched out, difficulty is wonky, and the AI is having a lot of trouble engaging at long range, but it's quite fun just to run around and blow things up.

Played a few hours last night, generally the feel is pretty similar to the first.

Environment is quite pretty with good atmospherics, such as steam rising off the ground and varied weather effects.

Some quite janky moments and clipped into the ground several times and could only teleport out. Also some server issues that required a ctrl-alt-delete and restart of the game.

Character animations are more varied than the first, especially like the sliding down slopes turning into a tumble.

Enemies seem quite over-powered in parts, especially the drones that seem to monster me whenever I run into them. But then oddly some of the missions are very easy e.g. had to destroy a large predator type drone that took one shot from my side-arm to blow it up.

My biggest meh was in the hub type area where the image of you as a small team is rather ruined by a hundred 'operators' all standing around in the same area.

On my very brief experience so far Id say that if you liked the first one then youll like this one.

I feel like the graphics isn't as sharp as today's other games. Did they update the engine at all since Wildlands?

Balthezor wrote:

I feel like the graphics isn't as sharp as today's other games. Did they update the engine at all since Wildlands?

I think it was for this test. The last one looked a LOT better than this one. They added a bunch of new content and changes, but there's lot of bugs to go along with it all.

ranalin wrote:
Balthezor wrote:

I feel like the graphics isn't as sharp as today's other games. Did they update the engine at all since Wildlands?

I think it was for this test. The last one looked a LOT better than this one. They added a bunch of new content and changes, but there's lot of bugs to go along with it all.

Ok thanks for confirming. Just wanted to make sure. It really does not look impressive at all. The Division 2 beta that game looked beautiful. But different engines.

Balthezor wrote:

I feel like the graphics isn't as sharp as today's other games. Did they update the engine at all since Wildlands?

True - but means it runs ok on the aging family pc that im usually stuck with!

LondonLoo wrote:
Balthezor wrote:

I feel like the graphics isn't as sharp as today's other games. Did they update the engine at all since Wildlands?

True - but means it runs ok on the aging family pc that im usually stuck with!

Before the game launches make sure you check minimum requirements. This will be a powerhouse when it launches and will look better than Wildlands IMO.

Looking forward to this. I'm hoping the SP game is solid.

I'm a little worried that the drones will make my wildlands preference of sniping everything from as far away as possible and hiding to remain undetected no longer viable, but I'm willing it give it a shot. Probably end up cranking difficulty down to minimum though.

ranalin wrote:
LondonLoo wrote:
Balthezor wrote:

I feel like the graphics isn't as sharp as today's other games. Did they update the engine at all since Wildlands?

True - but means it runs ok on the aging family pc that im usually stuck with!

Before the game launches make sure you check minimum requirements. This will be a powerhouse when it launches and will look better than Wildlands IMO.

The recommended GPU for high settings/1080p is only an RX 480 or GTX 1060 6GB, kind of surprised me.

juv3nal wrote:

I'm a little worried that the drones will make my wildlands preference of sniping everything from as far away as possible and hiding to remain undetected no longer viable, but I'm willing it give it a shot. Probably end up cranking difficulty down to minimum though.

I havent tried it, but I did notice the..panther? class had a skill that allowed you to spray yourself with antidrone spray. Which I assume works like Bat-anti-shark-spray, and makes you unnoticable to them.

Razgon wrote:

I havent tried it, but I did notice the..panther? class had a skill that allowed you to spray yourself with antidrone spray. Which I assume works like Bat-anti-shark-spray, and makes you unnoticable to them.

I could do with that, the only thing that has killed me so far is the drones. They are so fast that once alerted I'm a goner every time.

On other matters, the whole gear score thing is really irritating me. I want to be a legend with my chosen weapons that I have customised, not blindly changing to another because its +1!

Will still be buying it though!

One of my favourite things about the original Ghost Recons was moving about in the countryside, taking my time to lie and wait or carefully sneak up on enemies one group at a time; ideally with an AI squad I could carefully position ready for a fire fight. The AI squad thing has gone (I know you could technically do that in Wildlands but it just wasn't implemented in a way that I found satisfying) but the sneaking through outdoor environments and patiently working to get the drop on groups of enemies is in full effect.

I feel like I can play the game the way I want to where as, when I tried that in Wildlands, I felt like I was travelling against the grain. Maybe I've adjusted to the new paradigm or maybe it's that they whole thing is more militaristic and serious, which is my kinda thing but, at some stage in the future, I'm going to play a ton of this game.

I'm enjoying this, and I own Wildlands but haven't played. How is the SP in Wildlands? Is there a decent campaign, or is it just open worldy?

Really liking what they've done here. I love the loot system. Haven't gotten to crafting anything yet. Feels like a blend of Division, Far Cry, Ghost Recon and Assassin Creed. Tasty!

Although the animation is stiffer than in the Division I like the poses my character adopts: taking a knee, holding the pistol, etc. Makes her feel like trained military personnel.

Yeah loving it so far and can't wait go get into it more. The graphics, ambient noise, gunplay etc.

If you are running Windows Insider and are having trouble with BattlEye, make a copy of GRB.EXE, rename GRB_BE.EXE to something else, then rename your copy of GRB.EXE to GRB_BE.EXE. Enjoy.

I'm torn between playing more of the beta and not wanting to play too much before I acquire the actual game but I'm glad I loaded the beta up again this morning because I just had a really great experience.

I wanted to try out the sync shot because I fluffed my first attempt yesterday. I found a random, high tech factory full of guards. There was a quest which I accepted. I thought it was a contact I was supposed to meet but I later realised that it was a target at the heart of the facility I'd been assigned to kill. I plonked myself down on a ridge and sync marked two guards, one on the ground and one on the raised platform next to a sniper who would be my target. As I'd hoped (I'd over thought it previously) once I shot the sniper the sync drones took out the other two guards (I like it. Great system.) Of course someone instantly found the body of the guard on the ground and the whole place went on high alert. I had been intending to leave the game once I'd established that sync shot worked the way I thought it should but I , of course needed to get out of trouble first, so I ran shooting back at the swarm of guards who were coming at me, dodging sniper and mortar fire and hurtling down a muddy slope through the trees. Despite my valiant efforts I was taken down by mortar fire and reloaded into the game close to the refinery.

I'd done what I'd set out to do, test sync shot so it was time to quit the game yet, as I looked at the refinery/factory/whatever, that little green objective marker called to me. I could give it a go I thought. Give it one go and then quit.

Climbing to a reasonable vantage point I sent up my scouting drone and set about marking guards and looking for an easy way in. To say the place was well guarded is an understatement. There were snipers in high vantage points on all sides. Heavies patrolling everywhere in amongst regular guards and groups three or four of regular guards were walking the perimeter. I couldn't see an easy route in.

Without an obvious back way in I headed in from where I was. There was an open area under a raised roof. Down one side of the area were some low barriers and pillars that I moved between. These handy bits of cover then ran out and there was a wide stretch between me and the targets building. Four or so guards and a heavy had the potential to spot me as I crossed. I waited until it looked like everyone was walking away or looking elsewhere and then went for it. Amazingly no one spotted me. I bumped into a civilian in a high vis jacket and safety hat who grumbled at me as I slipped into the building. There didn't seem to be any guards inside and, as I moved cautiously forwards, I suddenly found myself looking at my target through a set of yellow railings. He spotted me at the same time. We both stared at each other for a moment. Him with growing alarm, me realising I should probably get on with it. Just as he called out I shot him. The alarm went up and the whole base went on yellow alert. It was at this point that the game asked me if I'd enjoyed this particular quest. As there was no 'It ain't over yet mate' option I declined to answer instead choosing to flee the building as rapidly as possible in the hopes of finding some little, out of the way hidy hole where I could plot my route out of the facility.

Going back the way I'd come in seemed like a bad idea all of a sudden but, as luck or environmental design would have it, I realised I could see, ahead of me, a direct route through the facility out to the jungle beyond. Quickly and quietly I moved between the various structures and made it to a mud road that marked the perimeter. Standing there, minding his own business was a guard. He saw me and started shooting. I stabbed him to death (there's really no delicate way to put it.) The entire base went on high 'we know where the bastard is!' alert and, again, I was off racing down between trees avoiding gun fire and mortars. This time though I had a good head start and I got clean away.

Traveling for work so can't try more but hopefully they fix the handful of issues I've seen. Otherwise I'm liking what I see

Nice write up Higgledy. I didn’t play too much just to avoid too much of the game. Happy with my preorder.

Agreed with Ranalin but nothing game breaking that I came across so far.

Gosh the menu design in this game has to be one of the worst Ive ever seen!

LondonLoo wrote:

Gosh the menu design in this game has to be one of the worst Ive ever seen!

You haven't seen many games, have you?