Days Gone Catch-All

He does start off pretty unlikeable and bland, but I did find I warmed to him as the storyline unfolded. And I got pretty invested in the story towards the end when:

Spoiler:

the wife he’s been mourning for most of the game turns up alive and they have to rebuild their relationship and defeat the maniacal Big Bad.

garion333 wrote:
kborom wrote:

I'm finding Deek unlikeable, other than Boozer he is arrogant to most people and rude to the others.

I haven't played the game, but folks have consistently said he's a terrible main character. Just average and pointless outside of his relationship with Boozer.

I really wish these default, generic white guy protags would die in a fire. Thankfully it isn't quite as rife within the industry as it used to be.

And it isn't just because they're white, it's because they're bland with no personality or defining characteristics. At that point give the player the ability to make a character in the beginning and roll with it.

You are correct in that it is literally nothing to do with colour, not sure why you mention that.

It is all to do with how his character is defined and he does have personality/defining characteristics - but they are really annoying and rude/arrogant to almost all NPC's.

If it was an RPG then they would have to do a couple of backstories for different sexes and they made the decision not to do that, but I'm not bothered about that.

kborom wrote:
garion333 wrote:
kborom wrote:

I'm finding Deek unlikeable, other than Boozer he is arrogant to most people and rude to the others.

I haven't played the game, but folks have consistently said he's a terrible main character. Just average and pointless outside of his relationship with Boozer.

I really wish these default, generic white guy protags would die in a fire. Thankfully it isn't quite as rife within the industry as it used to be.

And it isn't just because they're white, it's because they're bland with no personality or defining characteristics. At that point give the player the ability to make a character in the beginning and roll with it.

You are correct in that it is literally nothing to do with colour, not sure why you mention that.

It is all to do with how his character is defined and he does have personality/defining characteristics - but they are really annoying and rude/arrogant to almost all NPC's.

If it was an RPG then they would have to do a couple of backstories for different sexes and they made the decision not to do that, but I'm not bothered about that.

I bolded the statements that were meant to be tied together. I'm talking about white being the default skin color of so many lead characters.

The problem isn't just that they're almost always some white guy who probably looks quite a bit like Nathan Drake, it's that they're also generally really bland characters.

I don't know, maybe it's a well known (Western) game design thing to keep the main character kinda generic so folks don't feel too put off by them. I mention Western because Japanese games tend to have fairly wild characters for both main characters and NPCs.

Guess the character being typical (old school?) bland video game tough guy protagonist hasn't bugged me at all. It's certainly nice when the characters have a bit more character but been playing computer and video games since the late 70s. I don't recall characters having much personality until the early 2000's and even then was pretty basic (thinking Lara Croft). So maybe it doesn't phase me at all when the main characters don't break out of the classic mold.

But yeah if Deacon was grumbling or complaining all the time that would have gotten annoying. Glad they removed/toned it down that if that was initially the case.

Had my first real intense moment in the game.

There was a Nero camp on the map that was displayed. Came across a treehouse on the way so parked my bike and went on foot. The treehouse didn't really have anything but a few baseball bats laying around. So hoofed it by foot to the Nero camp. Only two zombies around which I took out. Then disabled the speakers and turned on the generator.

Little did I know there was another speaker at a guard post. So now that place is swarming with zombies. I quickly grabbed/used the health/stamina/focus shot and got out there, Problem was I was surrounded with no clear path back to my bike.

I snuck from cover to cover trying to take out zombies via stealth but kept getting discovered. My bat ended up breaking and had to take out two zombies with my knife. I managed to make it back to the treehouse and grabbed one of the bats I saw earlier which made me feel a bit more safe. Then using cover I got close enough to my bike to make a mad dash. Even though there were zombies around it was raining (thankfully) so was able to make it to the bike without them hearing me and got the hell out there.

That whole thing took me over 20 minutes from the moment I turned on the generator to escape on my bike. Was one of the best gaming moments I had in awhile.

Cool, had a few instances like that but few zombie's turned up so it was easy to clear them.

I'm trying my first horde, been killed several times already, I just cannot seem to get them clogged up in a narrow space so end up using the napalm far too quickly. Think I need to take much longer over this, but it is a story mission and won't allow me to save.

kborom wrote:

Cool, had a few instances like that but few zombie's turned up so it was easy to clear them.

I'm trying my first horde, been killed several times already, I just cannot seem to get them clogged up in a narrow space so end up using the napalm far too quickly. Think I need to take much longer over this, but it is a story mission and won't allow me to save.

When you're taking on hordes in the early game, it really pays to invest in stamina and skills that let you break and run, especially if you get overwhelmed (dodges and rolls etc). When your weapons are relatively weak, you need to do a lot of kiting to pick them off 3 or 4 at a time. Mines help a lot too. The early molotovs aren't all that good, explosives are far better before you unlock the big guns.

Thanks for the tips, I'm trying to avoid YouTube vid walk thrus. Haven't run into any hordes yet...don't think that I'm ready for that yet.

That makes sense with focusing on the stamina upgrades for a bit. I haven't hit any hordes yet but can already see the need for a fair but of stamina as I'm winding up in melee combats a lot more than I expected. So far I did one of each (health/stamina/focus).

I upgraded nothing but stamina for a good while, didn't help with the hordes. I did get past the first story mission with a horde by checking a youtube video and glad I did. Saved me a lot of time.

Spoiler:

turns out one of the buildings had the entrance collapse behind you so gave you a great position to whittle down the horde. That's all I needed, the rest was straight forward

Finished this now, really enjoyed the story arc and gameplay, ended up doing all 3 horde story missions although they took some time. Everything is tied up now except a load of horde missions, did a couple and they were easier than the mission ones but the thought of spending time looking for growler and polystyrene wasn't enough to keep me in the game.
Very enjoyable though, highly recommended and I will be doing another playthrough in the future.

Just rolled the credits on the main story. Took me about 2 months, started playing on May 18th. Steam is showing 117 hours...I harvested a lot of wolves & deer and collected many plants

I loved the ending credits video.