Rebel Galaxy Outlaw - Privateering-All

I found a Merchant's Guild "source" mission that paid well over $200,000; in addition to what I'd already saved up that was enough to completely fit any ship I wanted. At this point I switched from a Dingo to a Coyote; with no more need to make money I don't need the cargo space any longer. In fact I've made a bunch more money just from salvage and bounties, since I no longer have significant repair bills- if I get damaged it's not by getting nibbled to death but by getting focus-fired to bits quickly. So at this point I'm gunning through story missions.

I'm enjoying it and getting my money's worth from it but to be a really long-term game I think it needs a longer climb up the power curve or more to spend money on. On the other hand it's not an X game and not supposed to be, and there's something to be said for "here's the game; play it, enjoy it, finish it, say 'that was a darn good game', and move on to another game"; not every game is or should be a forever home.

I had no idea about this but over 2 weeks ago a patch came out with a bunch of optimizations and 2 NEW SHIPS!

WTF!?!?!? I know what I'm doing this weekend.

2 new ships you say? Well....

So I got this and, it is okay but I am disappointed.
The controls for RG were terrific. The mouse controls for RGO I have gotten used to but aren't inspiring me to do "just one more mission".
I actually do like the pool and dice games. Tracer guns are cool.
But there is just something that keeps me detached from this game. It is totally a love letter to Privateer so major points for that.
It seems that there is more variety in things to fight but even adding the third axis doesn't prevent the combat from being less strategic than RG.

I'm glad I got it and I will definitely put more time into it. I am wagering that things will open up with new ships but I don't think the starter ship is a problem...

fangblackbone wrote:

So I got this and, it is okay but I am disappointed.
The controls for RG were terrific. The mouse controls for RGO I have gotten used to but aren't inspiring me to do "just one more mission".
I actually do like the pool and dice games. Tracer guns are cool.
But there is just something that keeps me detached from this game. It is totally a love letter to Privateer so major points for that.
It seems that there is more variety in things to fight but even adding the third axis doesn't prevent the combat from being less strategic than RG.

I'm glad I got it and I will definitely put more time into it. I am wagering that things will open up with new ships but I don't think the starter ship is a problem...

One thing I really enjoyed even though it's mostly a bit of busy work is going to the Eureka system. You can do it at any time and it's near Texas.