Star Wars Jedi Fallen Order - Catch All

kazar wrote:
mrlogical wrote:

I have probably spent a total of 10 minutes or so mixing and matching all the various lightsaber options, but it occurred to me after my most recent customization that I don't think I see the actual lightsaber base really at all in the game? Pretty silly. And it's unfortunate how ugly all of Cal's ponchos are. I hope I find some better dress-up options.

I find it is more noticeable during cut scenes. When he reaches for it in preparation or turns it on before an encounter. I found a few of his ponchos that aren't too bad but, thankfully one early on. I don't think I could play the game with most of them.

Have you found the bubblegum pink one yet? and the matching droid paint job?

mrlogical wrote:

Is anyone playing this on Xbox One X with the "performance" visual options turned on? I haven't noticed frameyness much so far, and I like that the game looks pretty, but I might try this out soon to see if it starts to feel better to me afterwards...

Digital Foundry did. Performance feels better because the frame pacing is more consistent.

thrawn82 wrote:
kazar wrote:
mrlogical wrote:

I have probably spent a total of 10 minutes or so mixing and matching all the various lightsaber options, but it occurred to me after my most recent customization that I don't think I see the actual lightsaber base really at all in the game? Pretty silly. And it's unfortunate how ugly all of Cal's ponchos are. I hope I find some better dress-up options.

I find it is more noticeable during cut scenes. When he reaches for it in preparation or turns it on before an encounter. I found a few of his ponchos that aren't too bad but, thankfully one early on. I don't think I could play the game with most of them.

Have you found the bubblegum pink one yet? and the matching droid paint job?

I thought about it, but all of the ponchos look sooooooooooo dumb.

Give me a bubblegum pink outfit, then we can talk.

Yeah, the "customization" options are the most disappointing thing in the game for me. I love that we're finding chests everywhere! I love treasure hunts, especially in a "metroidvania" style game where more and more paths are unlocked as I play. But having every single treasure basically be worthless to the gameplay is not fun. The only chests that actually have gameplay value are the stim capacity upgrades for BD-1. I'm many, many hours in now, and every time I see a chest in the game, I basically get sad because I know there's nothing I care about in it. But, the damn completionist in me still makes me truck over there and open the damn chest anyway. If I do a second run through of this game I'm likely to ignore the chests completely.

Meanwhile, I love the "Echoes" and the BD-1 environment scans because those give me that drip-feed of story and immersion that help draw me in.

There are also the chests that contain the health and force upgrades.

ThatGuy42 wrote:

Yeah, the "customization" options are the most disappointing thing in the game for me. I love that we're finding chests everywhere! I love treasure hunts, especially in a "metroidvania" style game where more and more paths are unlocked as I play. But having every single treasure basically be worthless to the gameplay is not fun. The only chests that actually have gameplay value are the stim capacity upgrades for BD-1. I'm many, many hours in now, and every time I see a chest in the game, I basically get sad because I know there's nothing I care about in it. But, the damn completionist in me still makes me truck over there and open the damn chest anyway. If I do a second run through of this game I'm likely to ignore the chests completely.

Same experience here. It seems like some sort of weapon upgrade mechanic that complemented your skills build in a small way would have been an easy addition. I'm really surprised all the loot is just cosmetic.

I still haven't gotten a hold of the combat as well. I can't parry for the life of me and I'm playing on normal.

I don't mind that the loot is all cosmetic, or at least I wouldn't if the cosmetic loot wasn't so dull. Their hands may have been tied here to some extent because Disney. If they were going to have non-cosmetic chests, they could have tied them to health/force upgrades and required you to you collect more than 3 components for a full upgrade.

Balthezor wrote:

I still haven't gotten a hold of the combat as well. I can't parry for the life of me and I'm playing on normal.

Find one of the normal melee human grunts and practice on them. Parrying monsters is much more finicky.

I was really hoping there'd be more customization options for his poncho-less look, as I don't really like any of the ponchos. I basically just leave him on default. Honestly, I've probably customized the Mantis more than I've customized Cal or BD-1.

I feel like this is just an element that games are screwing up so bad lately. Control had it as well, where you kept getting loot items that were often lower level than anything dropped in combat. It's like people forgot that part of what makes a Metroidvania work is picking up upgrades. Y'know what you could have in addition to those nodes that increase Force Essence? Something that reduces the cost of force powers.

This game is fortunate that there's enough interesting story content and it's enjoyable enough to explore that I don't feel so grumpy as I do with Control. It's just weird that Legend of Zelda and Metroid had this crap figured out 30 years ago and now we're screwing it up because skill trees and other unnecessary garbage.

thrawn82 wrote:
kazar wrote:
mrlogical wrote:

I have probably spent a total of 10 minutes or so mixing and matching all the various lightsaber options, but it occurred to me after my most recent customization that I don't think I see the actual lightsaber base really at all in the game? Pretty silly. And it's unfortunate how ugly all of Cal's ponchos are. I hope I find some better dress-up options.

I find it is more noticeable during cut scenes. When he reaches for it in preparation or turns it on before an encounter. I found a few of his ponchos that aren't too bad but, thankfully one early on. I don't think I could play the game with most of them.

Have you found the bubblegum pink one yet? and the matching droid paint job?

The poncho yes, not sure about the BD1 one.

kazar wrote:
thrawn82 wrote:
kazar wrote:
mrlogical wrote:

I have probably spent a total of 10 minutes or so mixing and matching all the various lightsaber options, but it occurred to me after my most recent customization that I don't think I see the actual lightsaber base really at all in the game? Pretty silly. And it's unfortunate how ugly all of Cal's ponchos are. I hope I find some better dress-up options.

I find it is more noticeable during cut scenes. When he reaches for it in preparation or turns it on before an encounter. I found a few of his ponchos that aren't too bad but, thankfully one early on. I don't think I could play the game with most of them.

Have you found the bubblegum pink one yet? and the matching droid paint job?

The poncho yes, not sure about the BD1 one.

i don;t recall where i found it (and it seems they are rondomized anyone) but the BD-1 paintjob is a matching pink base color with Seahawks green accents

r013nt0 wrote:

There are also the chests that contain the health and force upgrades.

All the force and health upgrades I've encountered are from "Force Echoes". Are you sure there's chests that have these?

So I know there's really no reason to, but (Dathomir-ish spoilers):

Spoiler:

Make a second trip to Ilum. Trust me.

ccesarano wrote:

Y'know what you could have in addition to those nodes that increase Force Essence? Something that reduces the cost of force powers.

That would be cool.

IMAGE(https://i.redd.it/447l11s1j4041.jpg)

ThatGuy42 wrote:
r013nt0 wrote:

There are also the chests that contain the health and force upgrades.

All the force and health upgrades I've encountered are from "Force Echoes". Are you sure there's chests that have these?

I thought I was until you wrote this, and now no, I'm not sure at all. Maybe it was just echoes.

It was definitely echoes.

Kind of agreed with this once I thought about it.

'Jedi Master' Should Really Be The Easiest Difficulty Setting

Things should be much easier if you are a Jedi Master.

Balthezor wrote:

I still haven't gotten a hold of the combat as well. I can't parry for the life of me and I'm playing on normal.

I’m maybe 15 hrs in and I still don’t. I think it’s a mix of a lack of skill and the combat being kinda trash. Especially when the enemies gang up on you. They give you one on one combat skills then ask you to fight four things at once.

Well I finally figured out that timing a counter against the big spiders allows you to one-hit kill them. Kind of... kind of wish I thought to do that a long time ago.

Regardless, finished up Kashyyk narratively, but man, I seriously wish they included a fast travel. Zeffo tries to create a series of shortcuts to make it easy to navigate anywhere, but Kashyyk? Nah man, Kashyyk requires a heck of a lot of linear travel, and I have just one chest I somehow missed on the way through that theme park half of the world.

And I really don't want to ever go back to that segment of it.

So, guess there's no chance of me 100%ing this game (even though all it means is I lack customization options. Whoo.)

Finally got done with the first part of Kashykk and combat just finally started clicking for me. I felt so underpowered up until this point the game was actively turning me off with difficulty. I guess I wasn't expecting it to be difficult at all and just wanted a narrative experience.

Its really great now all that said it got it's hooks in to me yesterday and I'm really loving it. The exploration is a blast the environments are really intresting and the map is actually useful. I wish some of the cosmetics were a bit better like everyone has said, and fast travel to meditation points would make things less tedious and might make clean up a bit easier.

IUMogg wrote:
Balthezor wrote:

I still haven't gotten a hold of the combat as well. I can't parry for the life of me and I'm playing on normal.

I’m maybe 15 hrs in and I still don’t. I think it’s a mix of a lack of skill and the combat being kinda trash. Especially when the enemies gang up on you. They give you one on one combat skills then ask you to fight four things at once.

There's an upgrade specifically for that!

Finished at 24 hours. Solid game, though I'm kinda sad I 100% the game and have no where else to go. Everything reeks of Episode IV to VI in a good way.

Spoiler:

Did not expect Mongolian rock scene. The prison ward was fantastic, though I feel like I missed something when everyone started acting like Greez is responsible for Cal's abduction.

Motleyai wrote:

Finished at 24 hours. Solid game, though I'm kinda sad I 100% the game and have no where else to go. Everything reeks of Episode IV to VI in a good way.

Spoiler:

Did not expect Mongolian rock scene. The prison ward was fantastic, though I feel like I missed something when everyone started acting like Greez is responsible for Cal's abduction.

Spoiler:

The bounty hunters that caught him were employed by the guys that Greez owed money, and by tracking Greez they discovered he was working with a Jedi.

Which is mostly explained in the game's "documents" as opposed to in the cut-scenes. I was trying to figure out if Greez sold Cal out or something, but nah, it's just that they were tracking Greez and were like "Oh hey, a Jedi! That's even more valuable!". I have a feeling there was probably more planned there that had to get left on the cutting room floor and they abridged it in a rather unsatisfactory way.

Motleyai wrote:

Finished at 24 hours. Solid game, though I'm kinda sad I 100% the game and have no where else to go. Everything reeks of Episode IV to VI in a good way.

Spoiler:

Did not expect Mongolian rock scene. The prison ward was fantastic, though I feel like I missed something when everyone started acting like Greez is responsible for Cal's abduction.

I finished today. I really hope they make a sequel, because the framework is there for a great game, but they haven’t nailed the little things. There were too many parts that were frustrating. Like in the sequel, please no slides platforming. And the combat never clicked for me. I ended up playing the last 4 hours on the easiest difficulty. The story was strong, especially the end. I would recommend it with caveats

Any damage output increased with the double bladed saber compared to single?

Balthezor wrote:

Any damage output increased with the double bladed saber compared to single?

From what I read on Polygon, single blade does more damage overall, but the double blade spreads the damage around to more than one target. So, the sensible thing to do is when faced with a crowd of targets is to use the double blade to whittle them down and switch to the single to finish the last one off.

Edit: Or what they said ^

It's a decrease to damage output, I believe. The benefit is greater crowd-control and bolt deflection.

Ok I was going to say, I switched by accident and was killing things faster. Also, parrying better.