Star Wars Jedi Fallen Order - Catch All

kazar wrote:
tuffalobuffalo wrote:
PaladinTom wrote:

PS4 reloads were >1 minute. Way too long.

Yeah, I would get pissed. It's too easy to accidentally jump off a ledge when platforming.

Those are instant even on HDD. It is when you die and have to reload at a save point that can take a long time.

Ah, that makes sense. I can't remember any other load times, though, other than the traveling between worlds thing which did take a certain amount of time before they let you sit in the chair. I think the death load times to enemies must have been pretty fast.

EvilDead wrote:

For some reason the third world (the jungle one) performance seemed to dip a bit and respawn times doubled.

I think that world had some fps dips for me more than the others too.

I've been watching a lot of Clone Wars to fill in some Mandalorian backstory, and that has me so high on Star Wars that I started playing Fallen Order again. I'm exploring, filling in the maps, and tracking down the many collectibles I missed.

I forgot how much fun it is to explore in this game! It's not quite Titanfall 2, but the climbing and wall-running is satisfying enough that it took a few trips back and forth through the Kashyyk refinery before I was tired of it. The combat still feels good, and the occasional bounty hunter attack is just enough to keep things interesting as I re-learn it.

Of course, the traversal and exploration had better be their own reward since Poncho Pattern #98 certainly isn't. And I'm covering ground a lot more quickly than I did when I played the story, so the loading times are even more problematic than they had been before. Even with all the elevators and narrow passages to slow me down, it's easy to sprint to a door and open it to reveal a blurry fog. Then the game freezes for 30 seconds while it loads the rest of the level. Too bad I can't buy some sort of "PS4+1" that would play old games but come stock with a fast SSD.

Slightly off-topic, but you absolutely can install an SSD in a PS4 and you will see a pretty sizeable decrease in loading times. I have done this successfully twice, once with an original PS4, once with a PS4 Pro. 100% worth it.

Sounds like I should play on PS5 if I ever do get it.

Started playing the game yesterday and got hit hard in the uncanny valley.

Something about the specific art style really bugs me. It's like the characters' skin and facial features are halfway between 'contemporary video game realistic' and 'Pixar/cartoon stylized'. There's skin texture, but it seems oddly smoothed much of the time. Facial features are in the neighborhood of realistic, but slightly more rounded and exaggerated than they should be.

The game itself seems fine.

polq37 wrote:

Started playing the game yesterday and got hit hard in the uncanny valley.

Something about the specific art style really bugs me. It's like the characters' skin and facial features are halfway between 'contemporary video game realistic' and 'Pixar/cartoon stylized'. There's skin texture, but it seems oddly smoothed much of the time. Facial features are in the neighborhood of realistic, but slightly more rounded and exaggerated than they should be.

The game itself seems fine.

Cere had that affect on me and I kept wondering if she was some near human alien race. And I looked at what the actor looks like, but it just seemed off.
There's some others that come in later that also look off, but in game reasons makes their looks make sense to me.

Spoiler:

Dark side influence on Trilla and Taron.

It's the eyes, imho. They made them slightly larger than real life.

garion333 wrote:

It's the eyes, imho. They made them slightly larger than real life.

but not as much as you might think.

Amazed this thread has been silent so long. I just picked this up thanks to GamePass PC / EA access and am really enjoying it. I'm playing on medium and the timing seems quite forgiving in the first world, which I don't recall people saying was the case.

IIRC most out of the way collectables are useless skins. I did get another stim charge from a chest. Can I anticipate finding these naturally as the story progresses? anything I should keep in mind as I play?

mrtomaytohead wrote:

Amazed this thread has been silent so long. I just picked this up thanks to GamePass PC / EA access and am really enjoying it. I'm playing on medium and the timing seems quite forgiving in the first world, which I don't recall people saying was the case.

IIRC most out of the way collectables are useless skins. I did get another stim charge from a chest. Can I anticipate finding these naturally as the story progresses? anything I should keep in mind as I play?

If you start getting stressed out or mad due to difficulty just cut it down to Story and enjoy the game

I think the stims are all things you need to go out of your way to find. Also, IIRC, most of the people who had trouble with the combat, at least at first, were playing on Hard (Jedi Knight) or higher -- me included. I think starting on medium, to take a little less damage and tone down enemy aggression a bit, is a great idea especially as you learn the moves.

I'm pretty sure I completed the game on normal or casual just to see the Star Wars and had a great time.

Everything was great about the game except the combat. I played on easy.

I knocked it down as well. Got to the point I just wanted to finish the story.

I've been enjoying the combat - but I've also only gone to my 2nd planet, attempting to find a wookie.

I played the entire game on the second highest difficulty and didn't have any problems with the combat until the final boss battle. Turned it down to the easiest since I wasn't about to treat the game like Dark Souls then lose 500 times to figure out the boss.

I'm new to it thanks to EA/GP integration too. Playing on Jedi Master (i.e "hard" - one level up from default), because that feels like it suits the Dark Souls-ness structure of the game. I'm dying fairly regularly, but it's rare I die at the same spot twice i.e. I'm learning from each death.

Yeah, I finished it on Jedi Master a year or two back, and enjoyed it. There were definitely some tricky fights, but I persevered. And yes, that last fight was really obnoxious, but thankfully the checkpoint was immediately prior.

I've found I really struggle with this game and the other souls game for noticing what counts are hits or not. So many moves either seem like they should hit and don't or the opposite or aren't parryable but aren't etc.

Glad to hear some enjoyed it on hard. I think medium is right for me. It has the souls flavor, but I keep getting to progress with minimal setbacks aside from key encounters.

Jonman, what planet are you on? I just remembered, I'm not on the 2nd planet, but the 3rd, Kashyyyk - which always feels like a bad typo. Lots of stormtroopers and some giant spider things.

I still think they should have reversed the names for the difficulties.

For a "Jedi Grand Master" enemies should be extremely easy it shouldn't be much of a challenge after all they are a master. Etc.

mrtomaytohead wrote:

Jonman, what planet are you on? I just remembered, I'm not on the 2nd planet, but the 3rd, Kashyyyk - which always feels like a bad typo. Lots of stormtroopers and some giant spider things.

I just finished freeing the wookies on Kashykk, and moved back to Jeffo (Zeffo? Beffo?).

mrtomaytohead wrote:

Jonman, what planet are you on? I just remembered, I'm not on the 2nd planet, but the 3rd, Kashyyyk - which always feels like a bad typo. Lots of stormtroopers and some giant spider things.

Yoink.

Yeah the difficulty can mainly be felt during the boss battles for sure.

Jonman wrote:
mrtomaytohead wrote:

Jonman, what planet are you on? I just remembered, I'm not on the 2nd planet, but the 3rd, Kashyyyk - which always feels like a bad typo. Lots of stormtroopers and some giant spider things.

I just finished freeing the wookies on Kashykk, and moved back to Jeffo (Zeffo? Beffo?).

Jeffo, Zeffo and Beffo were the REALLY lesser-known Marx brothers

Vector wrote:

I played the entire game on the second highest difficulty and didn't have any problems with the combat until the final boss battle. Turned it down to the easiest since I wasn't about to treat the game like Dark Souls then lose 500 times to figure out the boss.

This is exactly what I did. I generally found that difficulty to be pretty well matched for me. It was hard enough to keep combat interesting and force me to think about my approach, but never really tipped into frustration.

But yeah, those last one or two boss fights - no thanks.

Felix Threepaper wrote:
Jonman wrote:
mrtomaytohead wrote:

Jonman, what planet are you on? I just remembered, I'm not on the 2nd planet, but the 3rd, Kashyyyk - which always feels like a bad typo. Lots of stormtroopers and some giant spider things.

I just finished freeing the wookies on Kashykk, and moved back to Jeffo (Zeffo? Beffo?).

Jeffo, Zeffo and Beffo were the REALLY lesser-known Marx brothers

Going to start referring to Zuckerberg as Zeffo, Jeff Bezos as Jeffo, and Musk as Muffo.

Another "Easy" player here (after a while on the default difficulty, I got frustrated). I probably could have played most of it on the default, but I kept wanting to switch it for platforming and bosses, and it started to feel tedious.

The game did difficulty right; depending on their skills/preferences, everyone seems to find a level they enjoy. The game works as primarily story OR as a Soulslike.

merphle wrote:

Yeah, I finished it on Jedi Master a year or two back, and enjoyed it. There were definitely some tricky fights, but I persevered. And yes, that last fight was really obnoxious, but thankfully the checkpoint was immediately prior.

IIRC the real obnoxious part was re-loading you before you entered the last room so you had to go through a second load then dialogue choices before the fight actually started. And that wasn't the only boss fight that did that. Don't know why that is still a thing these days.

lunchbox12682 wrote:

I've found I really struggle with this game and the other souls game for noticing what counts are hits or not. So many moves either seem like they should hit and don't or the opposite or aren't parryable but aren't etc.

This is the problem with lightsaber combat but no wounds on human strikes. There was very little visual feedback with strikes. It made it really difficult to tell when I was hitting or getting hit without looking at the health bars.