Star Wars Jedi Fallen Order - Catch All

I am mostly interested in the story so I am hoping that is fun enough to make up for some mechanical poor choices

Star Wars Jedi: Fallen Order - Hands-On Preview

*lots of platforming - felt like Uncharted (yay!)
*puzzles great!
*backtracking like Metroid to get to areas you didn't have the ability to get to before.
*interesting enemies

Veloxi wrote:
Vector wrote:

....

That's not a positive for me.

Agreed. Ugh. I love ya Respawn, but I haaaaate the whole "Souls" thing.

Yep, that just moved it from maybe buy right away to huge discount only.

I'm not crazy about the idea of respawning enemies every time you rest, but as long as the normal difficulty is easier than a Fromsoft game, I can live with it. The preview I read said it's challenging, but still easier than a Dark Souls.

Veloxi wrote:

I love ya Respawn, but I haaaaate the whole "Souls" thing.

Emphasis mine. It's not like we can act surprised; it was their name all along!

Rat Boy wrote:

PC Gamer just up and proclaims it the "Dark Souls of Star Wars games:"

I don't want to invoke the Dark Souls comparison, but dammit, Jedi Fallen Order makes it impossible not to. In both games, resting respawns the world's enemies, and if you die, you have to defeat the enemy that killed you to get your experience points back. But where Dark Souls' entire setting is deeply rooted in death and rebirth and souls stuck in limbo, and the world is brutally (and consistently) deadly in every way, Fallen Order uses the system because it's mechanically effective, without worrying about the internal logic of it.

Oh dear.

Previews sound pretty good. Hard to tell if Dark Souls mechanisms will be positive or not. Dark Souls is great, but it surely wont fit in all (or most) games.
The game has moved from Meh to Fairly Interested for me at least.

I would be interested in trying a game with the DS mechanic without the DS insane difficulty and DS obtuse mechanics.

I really don't find Dark Souls appealing in pretty much anyway. It's not even all that hard for me, I just find the games incredibly unpleasant to play. The respawning enemies mechanic should be fine as I've heard this game described as a Castlevania and those regenerate enemies on every screen. My concern is the enemy getting your currency, or whatever. It just feels like busy work to me.

There really should be a ban of any video game writer referencing Dark Souls unless it's literally a From Software game.

i want to think Respawn knows what they're doing but this reeks of "Let's stick the mechanics of a franchise people like in our game and people will like our game too regardless of whether it makes any sense here."

Just personally it makes me much more interesting. I really enjoy the Dark Souls formula.

Any 'action' model would fit. It's sword play after all.

If Fallen Order has even half the ingenuity of Bloodborne & the Souls in its worlds design we are in for a treat. Be nice to have challenging combat in the star wars universe, although hopefully not Sekiro levels of difficulty.

A Metroidvania made by Respawn had me sold already, the previews have all been very positive from what I've seen. I'll likely get this on or soon after release, after how much I enjoyed Titanfall 2.

Am I the only one who thinks the level design and looks in general looks kinda bland? Sort of like the old star wars games? I should be all over this, but for some reason I am very hesitant. It doesnt really speak to me.

Yeah "bland" sums up that latest footage for me as well. Then again I'm not a huge Star Wars fan! I do like this style of 3rd person action/exploration game, but will be waiting for reviews on this one.

To me, the whole point of being a Jedi is to feel like a god on the battlefield. If I'm dying over and over, not sure I can do that.

Eurogamer wrote:

Perhaps much of the success of this game will rest on Cal's mysterious narrative - but regardless of that, the construction of Fallen Order's levels is already wonderful. It's been a while since I felt the pure joy of just exploring a Star Wars game - and it's largely down to the attention to detail, the many twisting pathways, and underlying humour written into the levels. Despite all the focus on action in Star Wars and the already-great combat, I now just want to return to Zeffo to sit on a hill and read some more lore. Is that so wrong?

From here. The more I read about this, the more excited I become. I'm pretty set on Day 1 for this.

Nevin73 wrote:

To me, the whole point of being a Jedi is to feel like a god on the battlefield. If I'm dying over and over, not sure I can do that.

It sounds like that shouldn't be an issue if you play on the Story difficulty mode. From here:

Arstechnica wrote:

Unlike those FromSoftware titles, though, Fallen Order has multiple difficulty levels, including Story, Jedi Knight, Jedi Master, and Grand Master. I played the majority of the demo on Jedi Knight but found it quite challenging—not savagely unfair but far from chill. I tried dropping the difficulty to Story for a bit, but that made the game very trivial, as it's clearly meant as a "just mash to keep seeing the story" difficulty.

I think I'm coming around on this because last year I wasn't sure I'd like Spider-Man until I actually played it.

IDK guys when I heard Metroid +Dark Souls In the Star Wars universe I could not have been more giddy.

Does the tween protagonist talk much? I can't explain the twitch below my eye, and I haven't heard his VO yet, but I'm already compelled to smack the little twit, followed by a stern "Shut up, Jimmy".

Game looks, otherwise, interesting enough to warrant more reading.

Recreational Villain wrote:

Does the tween protagonist talk much? I can't explain the twitch below my eye, and I haven't heard his VO yet, but I'm already compelled to smack the little twit, followed by a stern "Shut up, Jimmy".

Game looks, otherwise, interesting enough to warrant more reading.

FYI: The protagonist is The Joker from Gotham.

This information may make it worse for you.

He's no aged-backwards, Ewan McGegor, young Obi-Wan.. that said, the VO work didn't seem nauseating. A pleasant surprise. The twerp's face is still utterly punch-able though. I'll just have to break canon and let a stormtrooper land a few shots on him. Blaster burns, they build character kid.

I can't get over that he reminds me of Rusty from European Vacation.

Nevin73 wrote:

To me, the whole point of being a Jedi is to feel like a god on the battlefield. If I'm dying over and over, not sure I can do that.

I feel a kinship. You must be a Sith Lord as well.

But lets me clear, Jedi are weak and die all the time. The gods of the battlefield are us Sith Lords.

Never pre ordered a game on Amazon before. Do the codes they offer also allow you to pre install in time before release?

whispa wrote:

Never pre ordered a game on Amazon before. Do the codes they offer also allow you to pre install in time before release?

Depends on game, but usually they do.

ranalin wrote:
whispa wrote:

Never pre ordered a game on Amazon before. Do the codes they offer also allow you to pre install in time before release?

Depends on game, but usually they do.

Cool, thanks!

Here is the games STEAM STORE PAGE

I wonder why EA decided to make this move now.

Actually now that I remember their last two big releases on PC were Anthem and Battlefield V maybe this isn't so perplexing.

Middcore wrote:

I wonder why EA decided to make this move now.

Actually now that I remember their last two big releases on PC were Anthem and Battlefield V maybe this isn't so perplexing.

The last big EA release was Apex Legends and that’s a massive hit. So this is perplexing when looked from games only.

I’m guessing it’s similar to Xbox and just getting people to play their games while avoiding PR difficulties and harassment that Epic gets. Origin also had a very real security issue earlier in the year. There’s probably pressure from Disney for this to sell and generate even more positive Star Wars buzz. The Mandalorian is coming out a few weeks before and the newest film is a few weeks after.

Vector wrote:
Middcore wrote:

I wonder why EA decided to make this move now.

Actually now that I remember their last two big releases on PC were Anthem and Battlefield V maybe this isn't so perplexing.

The last big EA release was Apex Legends and that’s a massive hit. So this is perplexing when looked from games only.

Apex Legends is F2P. Not comparable. They are on a bit of a bad run as far as their AAA traditionally-priced stuff goes, really going back into 2017 with Mass Effect Andromeda (which became a meme) and Battlefront II (which made them money but also generated a sh*tstorm of negative publicity).